
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 732 reviews with recorded playtime.
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have never felt more pain playing a game in my entire life. 10/10, would play again.
好玩,就是bug有点多,还有就是有点肝,最后多给点优惠
Dont play this if you enjoy you life and like to have fun
Most infuriating game I ever played, 10/10 even though I didn't even finish it yet.
[h2] 并不是看上去那么简单 [/h2] 这款游戏,它给我的感觉不只是一款游戏。 表面上,你是在管理一家收容危险异想体的公司;实际上,你是在与一个世界进行观念碰撞。 [spoiler] 其实我是将这个当作SCP代餐的 [/spoiler] 每一个异想体都有对应的故事,每个部门都有其运作方式,各部门主管也是一个个活生生灵魂。我特别喜欢这种感觉,因为月计营造出了一个很好的世界背景,而你也能在一天天的管理中逐渐体会出来。特别的,我认为核心抑制以及最后的考验,是这个游戏的精髓。它们需要你在管住异想体的同时攻克各个Sephirah的挑战,因此这也是游戏玩法的放大器。 不过游戏的优化的确很奇怪,如果多个单位进行镇压会有明显卡顿,这估计是史山代码的作用。还有就是容错率很低,重新开始这一天是主管的必修课,成就感却是无与伦比的。 希望各位已经玩过的主管或是没玩过的准主管,都能在游戏和生活中: [h3] 直面恐惧,创造未来[/h3][i] "FACE THE FEAR, BUILD THE FUTURE" [/i]
好玩,虽然我都是搜攻略的
芜湖
The Difficulty curve™ is VERTICAL, also make sure to get [spoiler] queen of hatred [/spoiler] and [spoiler] the Mountain of smiling bodies[/spoiler] and don't forget [spoiler] the train[/spoiler] (must have) also by the end of your 1 or 2nd 1st day restart you can prolly micromanage EVERYTHING atp, anyways yeah the [spoiler]core meltdowns and day 46- 50 (i think) bs[/spoiler] <-- (big spoiler) are hellish.
好玩
일단 재미는 있는데 다른 사람들이 꼭 즐겨봤으면 하는 게임은 아님 그래도 오랜 시간 해보고 싶은 게임이 있으면 좋을지도?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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