
Link is a strategy game with roguelike elements. Take control over group of soldiers trying to survive on the hostile, arctic planet. Can you survive until someone will come for rescue?
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Languages: English
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[h1][i]This review is a part of Steamified's Community Reviews project and the credit goes to both Steamified and Brainwashing Games for providing the key for reviewing purposes.[/i][/h1] [b]Link[/b] is a strategy roguelike game developed by Brainwashing Games that has just come out of a relatively short period of Early Access. It combines a great roguelike combat system and interesting base management gameplay where resource management is vital to ensure the survival of your crew. The story starts off with your ship having malfunctioned and crashlanded to a snow-clad and hostile planet. Help is on it's way but with no nearby ship to evacuate the crew, the survivors will have to survive the hostile environment and the aggressive Xenos until help finally arrives. The gameplay consists of basically two main parts, one is the base building and resource management phase and the other revolves around exploration and doing missions outside. First I will talk about the base building component. I just have to say that it's a good surprise to have this in a roguelike game as it changes how you would normally thrive in the other games in the same genre. The mechanic is a la the XCOM series where you build different components on each room at the cost of valuable resources. These rooms can be further upgraded to increase it's functionality, provided that you've amassed enough of the required resources. There is also a "Doomsday" meter (not sure what it's called exactly) that fills up slowly as each day passes by. Once it reaches 100, the local Xenos will initiate base invasion (I got a Game Over because of this since there's no chance for me to survive when I'm down to two crew member). The resources I've mentioned consists of Food (for obvious reasons), Knowledge (required to build and craft advance components), Fuel (To heat up) and Tools (for building and crafting), Resources are scarce and vital for both maintenance of the crew and to build rooms. The other part of the game consists of doing exploratory missions out of your crashed space ship either to salvage, to rescue other survivors (added to your crew if you're successful) or bounty hunting to lower the threat meter. The combat revolves around careful management of Stamina. In battle you can either choose to spend all of it to rush and kill the enemy in one swoop at the cost of slow regeneration afterwards, or take it slow and steady and ensure your crew have ample amount of stamina in case things go south. Of course, this is an arctic planet so the longer you're outside, the faster you'll lose your heat. Once it gets down to zero and your men will go down one by one. The best course of action is to get out, get what you need, get back ASAP. Now that's all covered, I'm gonna mentioned the pros and cons of this game and hopefully it'll explain why I gave Link a thumbs down. [h1]PROS[/h1] [list] [*] Blends brilliant resource management and roguelike elements in a game. It adds a new level of tension when it comes to your crew survival. [*] The combat system is deep and highly rewarding once you've get the hang of it. The stamina system works wonderfully and it definitely stands out from the others. [*] High amount of replayability. Before the start of each new game, you will be presented with a choice of goals that you would like to achieve during your run. For example, Survive 5 Turns, Kill 10 Enemies, Discover an Artifact, etc. Fulfill the initial goal and you will be rewarded Requisition points where you can use it to unlock different crews and their accompanying bonuses. [*] Base building is fun! A welcome change of pace compared to the other roguelikes. [*] Devs are active in the forum, answering questions and getting bug reports. [/list] [h1]NEUTRAL[/h1] [list] [*] This game has a pretty steep difficulty curve, even at the early stages. Waste too much resources and you'll be dead in no time. I just wish they would implement varying difficulty settings to encourage newbies to get accustomed to the game's mechanic. [/list] [h1]CONS[/h1] They say first impressions are a powerful thing and unfortunately, this game doesn't leave a good one for me. [list] [*] The biggest thing that got me is that the game doesn't support native widescreen support, or any other resolutions to boot! The default window is a small, I guess, around 800x600? Playing on a 32" inch TV, it's a chore to bring my head forward just to read what the description is saying. There's a fullscreen toggle available in the game but, first, it doesn't state that anywhere in the game. I have to check out the Discussion section to see what it is (it's Alt + Enter, btw). Secondly, the Fullscreen mode is basically just a stretch of the small window and the result is unbearably ugly and not to mention the side borders getting cropped. Don't get me wrong, I enjoy pixels aesthetic but this is just bad. [*] The Settings page is bare with only sliders to sounds available. No Fullscreen, no key configurations, no nothing. [*] Lack of any basic Steam functionality. There's no Overlay, no screenshots, no achievements, etc. The only thing available right now are the trading cards [strike]but I don't think they're released yet. Probably in the next couple of weeks or so.[/strike] It's available now. My Badge page must be bugged before. [*] Keys are not remappable, nor are they shown to the player. As I've stated before, I wouldn't have known about the Fullscreen mode unless I checked out the Discussion and pressing F12 (to take a screenshot) immediately brings me back to the title screen! [*] The game crashed on me once during the tutorial and according to the other complaints, I'm guessing there will be a lot more to come.. Fortunately some of these are already acknowledged by the devs and I hope it will be fixed in future updates. [*] Minor typos here and there. [/list] [h1]To conclude, I give [b]Link[/b] an average [b]3/5[/b]. A wonderful game at it's core but greatly severed by the lack of the essentials in a PC game.[/h1] I have high hopes for the game, and the devs seem committed too. I'm gonna wait until a few more updates and patches to roll in and I'll gladly jump into the game again and adjust my review accordingly. I'm confident that once the rough edges are smoothed out, Link will definitely be a contender for a hidden gem title. For now, I simply cannot recommend this unless roguelike and strategy games are your cup of tea, then by all means, go for it. For $5 you can't go wrong. For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/. You're also welcome to join in the fun in our [url=http://steamcommunity.com/groups/Steamified]Steamified[/url] group.
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Hours played at review time, across 40 reviews with recorded playtime.
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TL;DR It's a cheaper small 'This War of Mine' with potentially deeper combat which in reality is not very interesting. I'll start with a deal breaker - it's unplayable due to screen resolution. Plays in tiny window and when scaling to full screen you have issues with mouse sensitivity. When it's fixed, it may become a nice game for a day or two. Base building mechanics - each turn you assign people to build new facilities and sustain life, heal etc. Tactics part - it's a simple TBS where you use explore map and use some abilities, and basically it's a risk assessment game as you may end up losing all your crew on an easy scavenging mission. Plays way too slow, it's not cool to go all the way back to starting square.
Can I really slate a game that cost me only €3.99?!? Well, here I go... I sort of feel sorry for the dev here as I've read a comment of his where he stated that a change in graphics/resolution would require a whole re-write of the game engine. Well, he'd better get started on that re-write because without a change in the tiny resolution, sprites and UI he is simply wasting his time putting any more effort into this game: it won't sell. Graphics generally are not that important to me, but this looks like something that should be played on an Amiga 500 in 1994 with the old Philips Monitor, not a modern PC, where 1080p monitors are the norm...but perhaps the dev is actually coding this on an Amiga 500 with the old Philips monitor in 1994! In any case, the premise of the game is cool and I was digging the base building bit, which is reminiscent of the original UFO: Enemy Unknown base building mechanic: You build improvements in each square to provide resources for your guys etc... The tactical part of it is pretty ropey with zero difficulty curve. Perhaps I need to send all my guys out on the first mission? Generally, I just send one as it's the first mission, simply a scavenging hunt and that should be a breeze, right? Wrong. My soldier dude is no match for two little spiders, he can't kill a frickin' baby deer and he gets cold, weak and downright lazy after about 2 turns. Also, there seems to be no escape except to fight once an enemy is on the same square as your little dude. Not very tactical, is it? I want to like this game as I think there are some interesting ideas but it just comes off as too amateurish to warrant any more attention from me. Dear Dev, get a free version of Unity and realise your ambition for this game. There is definitely a good game in here and I'm sure there is a market for it, but it needs to have proper resolution scaling and some game balance.
It's fun, but the screen is tiny (and unadjustable) and it's just too annoying to play.
This is a good little turn based survival strategy game. Expect to lose the first couple of times while you get the hang of it. In the end there are a variety of strategies to employ, and you need to constantly manage life/heat/food/fuel/rest to keep your colony running. BE WARNED: The game runs in a very small resolution and is not resizeable. I got the game on sale for $1, and for the price the small resolution did not bother me. But you should know this before you purchase, as if this is a deal breaker for you then you should stay away. Small resolution was not a dealbreaker for me, and I enjoyed the gameplay. 6/10
The game is bad, it seems that the devs didn't take the time to balance the game. Either that or they were aiming for really short play time. Enemies are overpowered with infinite ammo and in massive waves. While the enemy has it made, you have to balance your sleep and heat and still be able to get some sort of equipment to be able to stand a chance. If you want to experience what it is to start with all odds against you, buy it, else, FORGET ABOUT IT.
Screen resolution sucks. One small screen with no way in the game to change it. I see from the review before mine that there is a way to change it, but I have to go to the discussion boards to find it. No difficulty factors. I beat the game in 14 minutes. I know the game is inexpensive but still.
TL:DR; This game is so horribly imbalanced to the point, where it is insulting BS. Also, no resolution change. Review: A promise of something, that could be a fantastic game, a survival against the cold, harsh alien world. We definitely need games like that, incorporating resource management, skill progression and turn based combat. Unfortunately this game isn't it. I will skip graphics and audio part. Graphics is 800x600 and attempts to switch to full screen will make this game unplayable. Audio is stock, but doesn't annoy. The real problem with this game is gameplay. Apparently, this game was not play-tested, or if it was, it was playtested by someone with a wciked sense of cruelty. You see, this title is one, total RNG bullsh1t. There is no difficulty setting - each and every game will see you ♥♥♥♥♥♥ right up in the back end of your gastric system. Of course, challenging games can be fun, but in 'Link' this isn't even challenging. Let me show you what I mean. The rescue mission, lowest difficulty. Survivor starts at the exact opposite end of the map. Your guys rush to them, only to run out of stamina (it regenerates 1 point of stamina per turn, so if you have 5 max, you need 5 turns to regenerate it to max). You move your survivor towards rescue party. What happens? Lowest mob moves towards your survivor and kills it with two hits. Amazing. Or perhaps survivor spawned with a sniper rifle, in which case it may be the only character to survive, whereas your rescue crew will be ganbanged by 3 spiders. Seriously, there is no difficulty progression. Base attacks, the very first one, will pitch your tiny group of soldiers against a horde of 8-12 aliens, many of which will be top tier units capable of killing your soldier with ONE hit. Honestly? What was supposed to be a challenging fun, was revealed to be frustrating RNG hell. What else? Generic loot, limited skill choice and upgrades (for example you can only research one of four techs per branch, characters are limited to like 5 skills). Constantly growing threat level, even if all you do is just farming for food. Constantly dropping heat and stamina levels, heat drops even when a soldier sleeps (wtf?). This crap is really not worth playing. I say this with a heavy heart because I had expectations for this title. Unfortunately, this one is not a game to be lightly tossed aside. It is a game to be thrown away with great force - and with regret.
Un juego que pasa por debajo y me llamó la atención desde el arranque. Supervivencia, bits, un toque de The Thing (por así decirlo), muchos ingredientes de lo que hace que un juego me atraiga muchisimo. Y despues de haber jugado un buen rato, lo recomiendo... previamente aceptando las siguientes premisas: - El juego tiene MUCHO por pulir. Sus opciones son pobres realmente. Solo te dejan retocar el tema del audio. Y el juego es en ventana minima. No podes agrandar la resolucion. - Si bien el tutorial ayuda, el juego es otra cuestion. Complicado desde su inicio, te incita a que lo intentes y reintentes para que puedas ganar una partida. Complejo, no apto para aquellos que quieren jugar algo facil. - El punto mas grande que tiene en contra (a mi gusto) son los logros. Este juego esta hecho para que tenga logros y no los tiene. Desde la incorporacion de todos los personajes (que hay muchisimos y cada uno con perks diferentes) hasta la resolucion de quest. En un resumen general, es una gema que tiene deformidades e incluso, es opaca. Con muchas pulidas, el producto puede quedar muy interesante y que el juego se potencie de maneras increibles. Recomendado por el momento de que lo compres si lo ves con una buena rebaja. Si se pule todo y termina incorporando lo previamente dicho, es una compra obligatoria siempre y cuando disfrutes de este tipo de juegos.
This game surprised me - it plays like a roguelite board game, and the pixel tabletop aesthetic really helps it IMO. It has a surprising amount of replay value and strategic depth, though it could be improved a lot too. It doesn't work full screen for me unless I press alt-enter, and it crashed a few times before I properly got it working. Some customization of soldiers would also be welcome even if it was just their names. For the price I'd *definitely* recommend it to fans of strategy or rogue-lite, as you should find plenty of playtime in trying to survive. For a full review with screenshots : https://koolthingsforkoolkids.wordpress.com/2016/04/23/should-you-play-link/
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