
Limitless Hunger is a high-adrenaline retro FPS single-player experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
limitless hunger is one of the most fun fps i had play in a while is very frenetic and fun reward agressive gameplay like attack attack and attack really nice is on in almost giftable price good job Void ink my gameplay for this game https://youtu.be/hBlLbM-3Aa0
+ ~2 hours playtime + Huge boss fights, similar to Serious Sam & Painkiller. Some bosses have multiple stages, others you circle strafe/dodge their attack patterns long enough to deal enough damage. + Varied and unique levels spanning cities, egypt-themed areas, other dimensions, ice planets etc. The game isn't all red! + Pretty good enemy roster, towards the end you get new enemies that you only see for one level + Fun powerups, including the monster energy drink on the ride-on lawn mower, insane fire rate minigun, BFG + Weapon roster is large enough, feel decent to use and fairly interesting, with special powerups you can unlock for each weapon + Damage/speed upgrades available, end of the game pistols are legit when you're out of ammo for other weapons - No secrets - Platforming when you get the wing/dash item is kind of weird, and you only use it for like 10 minutes - The end felt rushed. The last 4-5 levels you no longer hunt for keys, instead each one is a large boss fight, some with enemy minions to fight, some not. Overall, I bought this full price and I felt I got my moneys worth for a solo dev release. This game is definitely memorable due to the aesthetic and epic boss fights. I see myself replaying this every few months/years, would only take you an evening :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is the perfect example of what i'd call: "Not good, just fun." This is to say that the game is of poor quality in terms of visuals and elements of design, but manages to be [i]just[/i] fun enough to play overall for me to not care about any of that.
It's typical unityjank, but it has it's atmosphere, so if you're into retro shooters, it worth a try. Sadly it's very short, all levels should be as long as the first two.
best indie doom eternal ever
I mean, it's janky as all hell, but did I enjoy myself? So far I have. Voice acting is very entertaining / well-done. This feels like a game circa 2000-2004 - definitely has Serious Sam influences. But where the game shines is its boss fights. They are very creative - and amount to a LOT more than just circle-strafe to win. Enemies are also well-designed, although a few are a little bullet-spongy. The demon at the burger shop was probably my favorite part so far... Game has a good sense of humor. :)
It could be fun, but this is very clearly a student project. The art and music is very well done, animations could be better, and there is a lot of texture stretching. Level design is where this is the roughest, a lot of this seems to have just been thrown in to look cool, rather than with an idea of where it will draw the player's eye, or guide them. Like, right off the bat, one of the first things you have to do, is walk up very narrow staircases, and then jump up to the next ones, where, upon finishing that, you're faced with a map filled to the brim with environmental hazard tentacles. So I just spend the next five minutes clearing those out, so I can actually have fun when real enemies spawn. Overall, I wasn't fond of this game, but I'm giving it a positive rating, because I believe this is a very impressive first step, and hope this/these developer(/s) continue to improve.
I absolutely had enough fun to justify the price, the weapons are great, movement is fast, and the fights near the end where i juggled 6 different weapons were really, really good. I expected something in the 'so bad its good' category, and got something genuinely great, and if it ever gets a sequel or an expansion pack, i'll buy it for sure
its fine it just need more of a guide and something to let you know what to do
this game is basically painkiller and serious sam mixed together, only with half the budget of the original serious sam. the only real problem is how short it is. aside from that, if you like both those games and can handle a bit of jank then this game will entertain you and be worth the price.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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