
HROT is a single-player retro FPS set in a small socialist country neighboring Soviet Union (Czechoslovakia) after an unspecified disaster in 1986. Those times were dark and terrifying and so is the game.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech**languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
HROT is a game that takes a great amount of pride in it's absurdity. If you interact with a picture of Lenin, a smooch sound effect will play. You will often walk into a room or an encounter, and find at least one enemy loudly throwing up. Every time you finish an act, the game will give you a real life recipe for some food. There are multiple mechanics that are underutilized, and left behind the moment the level is over. This is not a weakness for the game. It may be its greatest strength. HROT bleeds passion from every pixel, and so much of what makes this game remarkable is the wonder you get waiting to see where this ride will take you next
dear hrot developer guy pls make a roguelike or something with similar gameplay, that would be amazing. This game here is veri fun and i love its aesthetics.
很棒的复古射击游戏,难度不低但关卡设计不错。三章体验下来没有什么太恶心的设计,也有许多有趣的梗,玩起来很舒服,以及喷子是永远的神! 四只小鹿犬很可爱~
[h1]Hrot je šrot[/h1] The aesthetic is great, but unfortunately the game is unironically terrible. I had fun for the first few levels which amounted to 1.5 hrs, the rest were easily the worst I have ever played in the boomer shooter genre. I've played: Dusk, Ion Fury, all of the dooms, amidevil, duke nukem, cultic, etc. What sucks about it? The weapons have absolutely horrendous spread, to the degree where your shotgun is shooting BBs from 5+ meters and is almost a melee weapon. The weapon variety is scarce and uninspired, if not taken from Quake. The difficulty is also lame and amounts to making enemies bullet sponges and simultaneously making weapon/ammo drops rare. The level design is also incredibly boring past the first few levels and tedious to navigate. The soviet aesthetic in the first episode were charming, but the enemy/boss/weapon design is such a snore fest, if not downright frustrating that I can't make it past the second chapter due to how frustrating the experience is. The projectile velocity is also so high, that you can't really dodge as you can in Dusk, or the more recent/evolved boomer shooters, not to mention that the enemies literally cheat and track you through walls/corners, so in some ways it is like a ♥♥♥♥♥♥ version of blood with soviet quake aesthetic.
fun game really fits the boomer shooter/early 3d fps vibe well love the atmosphere, really reminds me of the first quake and dusk with the grim/somewhat gothic vibe (im guessing it took insperation from it) only complaint i have thus far (half way through ep2 on normal mode is that in at least one of the levels in ep 1 there is an item resembling a grocery bag called "wife beater" which the only reason id take away points is because it isnt a weapon and i have no idea what it did for me if you're gonna add a funny item with a funny name like "wife beater" at least let a girl beat the enemies with it lmao as a girl i find that super funny and had to pause the game to laugh. also the horse is super ♥♥♥♥♥♥♥ cute and i wish the plushies weren't sold out because i need 10,000 of them right now p.s. my appologies for bad grammer and english: writing isnt my strong suit in any form (and doesnt help ive been up all night playing this game) overall a solid 5/5 stars with some room for improvement if/when the team decides to cook up another game :3
Good game but low framerates and bad input lag when playing through proton on Linux. No fix in sight.
Wish I could leave a mixed review. I've tried to play this game 3 times but always get bored in episode 2. Atmosphere is good but I dislike every single weapon due to them all sounding and feeling weak. None of the difficulties are enjoyable as the game has a very simplistic approach of increasing of enemy health and damage as difficulty rises and nothing else. So while normal feels too easy, hard just has all the enemies take significantly more ammo to put down - which exacerbates the issue of the weapons already feeling like water guns. Also it has genuinely the worst double barrel / super shotgun I have ever seen in a boomer shooter. That's a sin.
lets just say sammy likey
The game is very fun, Its very close to quake and doom, the guns punch hard and kills are satisfying, its weird if every good way it can be
Asi to nejlepší, co kdy vzešlo ze socialistického realismu. Jako tuzemský projekt je HROT naprosto unikátní dílo těžící z české kolektivní paměti, ale i jako další z old-school FPS se drží nad hladinou a ve vyjetých kolejích Quaku, Doomu, Hexenu, Hereticu a dalších setrvává s překvapivou suverenitou - není tedy jen dalším klonem, nýbrž osobitým projektem s tunou nápadů, výborným level designem a léty odzkoušeným gameplayem, a..... BUUM, BUUUUM, BUUUUM..... ....... ''Občané a občanky, zachovejte klid, s těmi, kdo jsou už na našem území, musíme se setkat s důstojným klidem.'' 1986 z 10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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