
ONE-OF-A-KIND PARKOUR-INSPIRED PRECISION RACING: Explore beyond the boundaries of a traditional racing experience and sink into the striking visuals and hypnotic electro soundtrack.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Polish, Turkish, Korean, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es un desastre, los controles son absurdamente dificiles y en el modo online se buguea y no me deja moverme, basura
Sehr cool gemacht & macht fun!
Exactly what I was looking for in a futuristic racer. I love the creative potential of racing in spaceships and being able to traverse vertically as well as horizontally, but hadn't found anything that really took advantage of that idea (up til this!). Satisfies the same itch as Episode 1: Racer and Mirror's Edge. Wish that it were easier to rotate the ship around the roll axis, with the same precision as pitch and yaw, but pobody's nerfect. Thanks for this game!
This game is like if TRON 2.0's Light Cycle Races, Rush 2049, and Descent and Forsaken had a bizarre lovechild of a racing game that was 100% hopecore and ditched all the weapons in the spirit of the first two Tony Hawk and Dave Mirra games. Oh yeah even crashing doesn't kill you, you just lose all of your momentum and have to shake it off. Now the controls are deceptively simple. There is one stick and two controls: "Snap" and accelerate. All the ABXY buttons are snap. Right trigger is accelerate. Let go to increase your turn speed and perform stunts, and you also need to "jump" before you can properly perform stunts by pulling back on the stick and then letting off "snap" - but jumps count towards your stunt. You can drift (while "snapped" to a surface), backflip, ledge jump and roll to 90 snap, 360 backflip to perfect landing, and even 720 to 180 snap. There's also a few handfuls of named complex stunts. Now if you need the game to play faster or slower, that is available outside of multiplayer. Faster gameplay is good for exploration mode, because you won't always have a constant stream of surfaces to accelerate on. There is a fully loaded campaign full of basic races with extra requirements, challenges, and exploration runs defined by speed. Don't be affraid to reset an exploration challenge because the star it chooses is far out of your reach. Graphics. This game uses what appears to be a lot of well-made, pre-baked lighting, probably because it was originally made for the base model XB1 console, before the S and X. This game contains a buttload of optimization, so it's going to look good and play good on basic systems, and if you have a 4k machine it's going to look GOOD. That being said, the levels are huge graphical shout-outs to a hopecore-esque TRON-like places with vibrant colors. Even some non-TRON weird levels like some old mine. There are multiple planets/stages with multiple levels per planet/stage, so there is a consistency with the themes. The theme of the HUD and GUI reminds me a little of the PS1 wipE'out" games, where you have text placed sideways and none of it goes to waste - all the little tooltips and flavor text means something. Oh, and the default pause menu is part of the main menu, making the game experience exceptionally streamlined. It really is a gorgeous and polished game both in mechanics and graphics. The soundtrack is also actual Electro/IDM. Drum n Bass is everyone's go-too, but I liked it a lot. It does fit the vibe the game is going for. That and anyone can join at any time. If you are at home, someone can pick up a controller and join. One of the few true splitscreen racing games in modern times besides BallisticNG. Literally my only gripe with this game is that it doesn't let you use the racing music with exploration. That's it. Well worth 15 bucks. I would pay 20 bucks for this tbh.
There's no other game quite like Lightfield. It has a whole unique vibe among sci-fi themed racing games, and the required snapping to boost mechanic makes it more frantic than most racing games when it forces you to slow down to turn corners.
Exactly what I want when I think of an AG racing game. The snapping mechanic is simple but deep, trying different free-form racing lines is a fun and satisfying exercise, the ship and track designs are sweet, and there are neon trails everywhere. Love it.
By far one of the most innovative racing games I've seen in a long time. Pros: - Extremely accessible with lots of options in the menu to adjust for various game settings (eg speed of the game can be slowed down to become easier to learn or sped up for more intense racing) - Controls are simple, and easy to pick up (two buttons and a joystick) - Each player leaves a trail of light, allowing for players further behind to quickly pick up the shortest route a leader is using and follow it to keep up - High skill cap allowing room for even the best of players to continue to improve - Great multiplayer game Cons: - Short game, not a terribly huge amount of extra content, any story, and small amount of levels, but what is there provides plenty of room for exploration as well as finding the quickest route along a track - Limited visual diversity. Many areas and parts of the tracks look very similar or even take place in the same environment but with a new layout - Game mode selection is very limited. Time trials, vs races, and exploration. Time trials and vs races play out almost exactly the same since there is little to no interaction between racers, you go as fast as you can and that's it. Exploration tries to spice things up by allowing you to explore the areas outside of the racetrack (which is cool) but isn't nearly as interesting or fast paced as the racing. I would like to see perhaps a custom waypoint system implemented in the future so users can make their own tracks from the environment to increase replayability, more levels to play with, and perhaps a way to split controllers in half to allow for two players to use the same controller a-la Marioparty 7. All in all, decent game, worth $16.99 price tag, will be fun for an evening or three on your own, but highly reccommended as a multiplayer game to increase your milage.
It's a very unique game. Calm one if you are not into a tight time trial. The menu navigation and time trial being always ready on the map makes the game flow extremely smooth. When you have it running on your computer, it's hard not to just casually throw yourself in another time trial that won't result in any meaningful records. The ship has a very simple control, it can pitch and yaw but not roll -- flip and 360 but no barrel roll. You can use 'snap' aligning it to a surface to indirectly roll without snapping to the surface. The acceleration increases very slowly as you drive on a surface, but completing tricks can kick it up a bit. If you see ghost players doing a lot of tricks in a time trial, that's the spot where tricks are beneficial for faster times. This can make a difference in this game. Racing feels harsh, as in, there's not much a chance to take over after you make a mistake. Because the control is simple, there's not much accidents that can come from outside of your control. The maps are ridiculously large, with the actual track being only a small part of them. Stars and treasures are the justified reasons to wander around, but I hope there were more uses for all that space. I like it a lot for how unique this game is in overall. But I can't see how it's like if there are more players, and I am probably never going to see. It's a futuristic racing game after all, one of the most niche genres.
Popravdě když jsem si o tuhle hru žádal nevěděl jsem co čekat ale musím říct že jsem byl mile překvapený otevřeným světem kde můžete závodit a když se po tutorialu vžijete do ovládání určitě si tuhle hru užijete. Ano vesmírních závodních simulátorů je dost ale tohle si mezi nimi určitě najde taky své místo :) GAMEPLAY ZE HRY : https://www.youtube.com/watch?v=Ek_vXzjTBxc + GRAFIKA + ZÁVODY + OPEN WORLD + PROSTŘEDÍ + POŘÁDNÁ RYCHLOST CELKOVÉ HODNOCENÍ : 70%
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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