
The ruthless Gidans invite you to an explosive space scramble! Head into the mighty Super Fighter and disintegrate your foes in all directions with various upgradeable weapons. Toaplan's no-frills vertical shooter Truxton speeds onto PC with new features and quality-of-life updates!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 117reviews | 94% | — | $20.7K |
| $7.99 | 15ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
リリース当初からですがBGMの低音パートが鳴ってません。 8月末には家庭用がリリースされるので、そちらはこの不具合は修正されると思いますが、こちらの方も修正してほしいです。 達人王とヴイファイブは指摘したら修正していただけたので、こちらも修正は可能と思います。 修正されるまで、評価はおすすめしないにしておきます。
가정의달 맞이 어린이일 때 플레이한 게임 리뷰 세번째 토아플랜의 비행기 슈팅게임 타수진 피격판정은 좀 넓고 트윈코브라와 같이 탄속이 빠름 하지만 이 게임에는 스피드업이 있어서 보고도 못피하는 트윈코브라 같은 상황은 나오지 않음 거기다 리와인드 기능도 있으니 막보는 무난히 깰 수 있음 엔딩은 따로 없고 역시 무한루프 플레이 다만 죽으면 파워업이 모두 날아가고 이전 지점 시작이라 게임이 상당히 사악함 도전과제는 코옵을 지원하지 않아서 그런지 갯수가 적음 이 제작사는 도전과제에 백만번 발사, 업그레이드 천번, 만마리 적처치, 백번 플레이, 천번 죽기는 공통으로 들어있음
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
✍️ A Theory of Shmup Evolution By: Joseph Salomonsen Gradius → R‑Type → Darius → Toaplan → Cave / Treasure / G.rev 🟨 Foundations — Designed Space Gradius (Konami, 1985) The origin of control: resource systems, checkpoints, and authored space. The player shapes their ship to survive the level. R‑Type (Irem, 1987) The Force system: space becomes weaponized. A slow, methodical philosophy—positioning over reflex. Darius (Taito, 1987) Branching structure and spectacle. The first step toward non-linear shmup identity. 🟥 Line 1 — Density → Pattern → Bullet Hell (Toaplan → Cave) Twin Cobra (Toaplan, 1987) The definitive military shooter. Discipline, routing, survival. (my personal fave) Truxton / Tatsujin (Toaplan, 1988) The birth of the “Mega-Bomb” aesthetic—power as expression. Batsugun (Toaplan, 1993) The bridge to Bullet Hell. Density begins to dominate space. DoDonPachi (Cave, 1997) The system is complete. Patterns become language. Mushihimesama (Cave, 2004) The organic extreme. Bullets form ecosystems, not just obstacles. Deathsmiles (Cave, 2007) A divergence: horizontal design fused with atmosphere. Bullet hell becomes mood, not just system. 🟩 Line 2 — Weight → Realism → Physicality (Seibu → G.rev) Raiden II / DX (Seibu, 1993) The peak of “Heavy Metal” sprite-work. Industrial, grounded, uncompromising. Under Defeat (G.rev, 2005) The final expression of the military shmup. Momentum, recoil, and battlefield physics replace abstraction. Here: space > bullets weight > pattern movement > memorization 🟦 Line 3 — Mechanics → Abstraction → Philosophy (Iuchi Lineage) Hiroshi Iuchi ❤️ Radiant Silvergun → Judgment Silversword → Ikaruga → Kokuga → Ubusuna Treasure → M‑KAI → G.rev → M2 Radiant Silvergun (Treasure, 1998) The maximalist foundation. A shmup with layered systems and narrative ambition rarely seen in arcades. Judgment Silversword (M‑KAI, 2004) The technical bridge. The “Silver” philosophy reduced to pure system and code. Ikaruga (Treasure, 2001) The minimalist apex. Seven weapons collapse into one binary system: Black or White. The “chess” of shmups. Kokuga (G.rev, 2012) The tactical pivot. The ship becomes a tank. Weight replaces speed. Strategy replaces reaction. Ubusuna (M2, 2025/2026) The philosophical return. A synthesis of polarity and modern standards—a reflection on the lineage itself. ✅ Synthesis Shmups do not evolve in a single line. They fragment into three competing philosophies: Toaplan → Cave = density / pattern / abstraction of space Seibu → G.rev = weight / realism / physical presence Treasure → Iuchi = system / reduction / philosophy All of them emerge from: Gradius = designed systems R‑Type = controlled space Darius = structural possibility ✅ Final statement From Gradius’ authored space to Cave’s infinite bullet fields, from Iuchi’s compression of systems to G.rev’s return to physicality— The shmup is not just reflex, but a philosophy of dynamic control.
アーケード版で1000万までプレイしたが、移植度は概ね良好で特に不満は無い。練習モードやアシストも充実しており好きなシチュエーションで存分に練習が出来るのはとても良い。 ただ1つだけ、2024年5月現在でもBGMには不満がある。特にボスと2面3面は低音がスカスカで原曲の迫力が失われている。ストアページ映像のBGMはアーケード版のもので、これを期待していると裏切られる。 版権元のTATSUJINさんが社名にまでした作品で、取締役の弓削さんご自身の作曲なのに監修してないのかな? あと同社作品全て共通だがオプションに音量調整を付けてほしい。
このゲームから本格的にゲーセンに通うになった私の記念的なゲーム。そしてやっと正規で遊べるように…長かったですねw。でもボスの音楽は…そろそろ直してくださいw
The best pre-bullet hell shmup with great quality of life features
Existen varias versiones de este matamarcianos mediante cámara a vista de pájaro y desplazamiento vertical, siendo las primeras de finales de los años 80 para recreativas [u][url=https://steamcommunity.com/id/gequi_/recommended/1222632/]Arcade[/url][/u] y la [u][url=https://steamcommunity.com/id/gequi_/recommended/34270/]SEGA Genesis / Mega Drive[/url][/u]. Posteriormente hubo lanzamientos para otras consolas u ordenadores, con mejoras leves en los gráficos y las mecánicas. [h1]Truxton (1988)[/h1] NOTA: 6.5 de 10 Decenas de enemigos distintos, 3 armas diferentes para la nave, con 2 mejoras cada una. Audio, música, optimización y gráficos retropixelados bastante decentes. Opciones de configuración inexistentes, no se pueden cambiar los controles, ni el sonido ni nada. Duración breve, algo típico en aquella época. Para tratar de disimularlo, se forzaba una dificultad excesiva. Se trata de un juego que depende mucho de los reflejos, pero todavía más de la memorización. Guardar-cargar partida prohibido. Al perder las 3 vidas se puede continuar desde el último punto, pero sin el armamento adicional, endureciendo aún más el progreso. Si se sale del juego, hay que volver a empezar desde el principio. Modo cooperativo inexistente. Conclusión: un título bastante mediocre y repetitivo dentro de un género saturado. [h1]Truxton (2023)[/h1] NOTA: 7.5 de 10 Este reciente lanzamiento en Steam trae el mismo juego de hace casi 40 años, pero adaptado a sistemas modernos y con las siguientes novedades: - Guardar-cargar partida ahora sí está permitido, tanto de forma manual como con atajos de teclado. Lamentablemente los atajos no están disponibles usando el mando. Encima la interfaz es poco intuitiva, no avisa de cuando se ha guardado la partida, no permite borrar ficheros dentro del juego, solo desde la carpeta C:\Users\Username\Saved Games\Tatsujin\ - Modo rebobinado disponible, para retroceder unos segundos en caso de error. - 4 niveles de dificultad personalizables con el número de vidas, continuaciones, impactos que puede resistir la nave, etc. - Modo práctica para cargar la partida directamente en una zona o jefe concreto. [u][url=https://steamcommunity.com/app/2022880/discussions/0/693122391565658695/]Aunque algunos puntos de control no funcionan bien[/url][/u] - Opciones de configuración aceptables, aunque podrían ser mejores: 1- Video: 2 tipos de líneas de escaneo para simular monitores antiguos, modo espejo, modo ampliado, modo horizontal (aunque el texto no se ajusta en vertical), etc. 2- Audio: no permite modificar el volumen, solo activar-desactivar la música. Sin embargo si permite activar filtros, eco, reverberación, etc. 3- Controles que se pueden redefinir, tanto para el mando como para el teclado. - Funcionalidades extra de Steam: comparación de puntuaciones, almacenamiento en la nube, logros (aunque algunos son excesivamente complicados de obtener o requieren repetir la misma aburrida tarea cincuenta mil millones de veces) Conclusión: recomendable para los amantes del género, aunque solo en un gran descuento, ya que se han esforzado lo justo por mejorar el juego. Deja bastante que desear que siga sin tener modo cooperativo o que algunas funcionalidades sean peores que las de emuladores gratuitos, como por ejemplo [u][url=https://steamcommunity.com/id/gequi_/recommended/1118310]Retroarch[/url][/u].
ゲームの移植度は遜色なく、巻き戻し機能や途中セーブで練習にも最適です。 ただBGMが残念です…。2面、3面、ボス曲のベース音がおかしいですね。 (サンプル動画では2面のベース音ちゃんと鳴ってるのに何故?) ベース音色が定義されておらず正弦波が鳴っているように聞こえます。 一部の効果音(アイテム取得音など)も違和感があります。 直してほしいです。
This game kicks my monkey butt, but I keep coming back for more.
like crack except less harmful to ur body
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 64 | 91% | $7.99 | |
| $14.2K | 75 | 91% | $7.99 | |
| $10.8K | 54 | 85% | $7.99 | |
| $26K | 123 | 98% | $7.99 | |
| $24.4K | 112 | 78% | $9.99 | |
| $5.7K | 23 | 87% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7K | 215 | 68% | $5.99 | |
| $20.7K | 58 | 95% | $9.99 | |
| $20.7K | 62 | 74% | $14.99 | |
| $20.7K | 218 | 96% | $4.99 | |
| $20.7K | 497 | 84% | $2.99 | |
| $20.7K | 79 | 99% | $9.99 |