
The No. 1 LEGO® videogame franchise triumphantly returns with a fun-filled, humorous journey based on the blockbuster film. The game will also feature brand new story content from the Star Wars Universe that explores the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Force is strong with this one… The No. 1 LEGO® videogame franchise triumphantly returns with a fun-filled, humorous journey through the new Star Wars adventure. Play as all of the characters from the movie, including Rey, Finn, Poe Dameron, Han Solo, Chewbacca, C-3PO, and BB-8, as well as Kylo Ren, General Hux and Captain Phasma.
In LEGO® Star Wars™: The Force Awakens™, relive the epic action from the blockbuster film in way that only LEGO can offer, featuring brand new story content from the Star Wars Universe that explores the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens.
LEGO Star Wars: The Force Awakens introduces new gameplay mechanics, including the enhanced Multi-Builds system, where players can choose from multiple building options to advance the game, or engage in intense new Blaster Battles for the first time, utilizing surrounding environments to drive back the First Order.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.1Kreviews | 83% | — | $3.3M |
| $29.99 | 21Kratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
positives: it's a nice looking game and the main story missions are ok. i found the dlc missions better than the story missions. there are some fun new character abilities too. there are some good jokes throughout the game too. negatives: open world feels very empty and some of the missions there are extremely repetitive and uninspiring. most of the missions make you load an area on a different planet just to shoot some enemies. would be better if the open world missions were based on the planet you accept them on and are more varied. i dislike having dialogue because it makes it feel way less like a lego game for me, but that's just a personal preference. i also dislike the shooting sections (the ones where you are hidden behind cover) because there are so many of them and i prefer combat where you can run around. i think the main problem with this game is that it is too big? there is so much content based on just one film so each planet and plot point overstays its welcome. this is why the dlc felt more fun to me, because each is an original story that wasn't in the film. if you have the money, i'd recommend skywalker saga over this.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Dutch, Polish*, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unlike your typical Lego Star Wars games, which normally focus on a trilogy or a series of episodes, Lego Star Wars: The Force Awakens is based on a singular movie of the franchise: Episode VII. But despite the fact that The Lego Group and TT Games couldn't help but remind us that they're still making these things, no matter how unusual the decision to create a game centered around a single entry in the Star Wars universe, did it still turn out well? Like the previous game, Lego Star Wars III: The Clone Wars (8/10), players start off in a fairly engaging prologue, this time focusing on the ending events of Episode VI, as they play through the destruction of the Death Star II's shield generator, the final duel against Emperor Palpatine, and the ultimate demise of the massive battle station. Entering the events of Episode VII, which takes place decades later, Luke Skywalker has now gone missing, hidden among the stars, with the Resistance attempting to locate his whereabouts while trying to keep some newly found information safe from the First Order, as brave pilot Poe Dameron hides the remaining map fraction inside of his droid companion, BB-8, who narrowly escapes on the desert planet of Jakku. (History seemingly repeats itself after Episode IV, huh?) As players are thrown into the adventure, they will be introduced to new mechanics that expand well upon the gameplay of the Lego Star Wars game series, such as multi-builds, which allow you to build a choice of several different models from the same pile of Lego bricks, droid computer outlets that now offer section-rotating puzzles, (though I'd rather the game not confirm their placement automatically as we turn them), handle bars that can be pulled by strong characters, and other mechanics that keep the adventure thrilling. You'll even come up to hallways and trenches in which you hide behind walls for cover while firing your blaster against enemies to progress forward, something fairly reminiscent of Sega's Star Wars Trilogy Arcade game (which was only somewhat nerve-racking to me as a kid. And no, I haven't done a proper review for it). Jedi characters can even use the Force in lieu of a blaster in these areas! It looks like someone in the developer team was indeed thinking! And new to the Lego Star Wars game series, the characters now use actual speech instead of mumbling, their dialogue being re-used from the original movies, and many new lines being recorded from the original voice actors! (Though, sometimes it does feel excessive.) A convenient alteration that addresses the tedious issue of searching for characters in the Clone Wars entry, you can now purchase unlocked characters straight from the character selection menu. Additionally, Power Brick settings are now saved, and they can easily be turned on and off, via the character wheel. Remember how the previous game's Minikits broke the tradition of collecting vehicle model sections by having you collect Minifigure parts instead? Well, now we're back to vehicles again! Specifically, Microfighters that you can fly around anywhere and take on certain challenges with. You do still collect bonus Minifigures, but they are frozen in Carbonite Bricks that have to be thawed in the Resistance Base on D'Qar. As for the ten, rather than six, different chapters you play through, they are now broken up into sub-chapters, allowing you to easily access a specific section if you missed any Minikits during your first session in Free Play. And the Steam achievements even have some fun references! Though it does do a lot to expand upon the principles of what makes a Lego Star Wars game, there are actually many issues that I cannot easily ignore, especially the several irritating game-breaking bugs that it has, which I will get into in a moment. Throughout the game, there are several different hint projectors which you have to hit to get a tutorial from, but they really don't need to be used throughout the entire game, only the first level or so. A few environments, such as Palpatine's lair, have materials with roughness and normal maps that are mostly uniform and uninteresting. While the color palette of this game is mostly pleasing, there are some parts of it that look absolutely ugly. For example, at least one lightspeed tunnel in a cutscene is overly saturated. (The tunnels do often bear an inconsistent appearance, by the way.) Here's an important rule about color palettes: only use the most saturated colors on the things you want to draw attention to, such as the characters, so that they stand out from the environment. Anyway, the ugliest of the color palettes was on the Starkiller Base in free roam, which had some abhorrent, cyan lighting! In the rest of the galaxy, much of the lighting is what you would expect it to be, but at other times, it feels rather flat, especially in dense environments, like the forest on Takodana. And I'm thinking: come on! Where's the ambient occlusion? Where's the contrast? But what irritated me the most out of anything else in this game was the technical issues. Yes, the technical issues I brought up just at the top of this paragraph. And they haven't been addressed in YEARS! Character dialogue and sound becomes too quiet when your camera is not even that far from them. In Free Play, the Minikit detector is mostly accurate, but at fewer times, it is absolutely misleading. In The Eravana, there's a shooting section where BB-8 can easily get stuck in the ceiling. And once that happens, there's no way to get him out without restarting the level! To avoid this, make sure you're playing as Han or Chewie, with BB-8 in the Player 2 slot. Any character that isn't in one of the slots will get stuck, but they will rejoin you after you pass through the next door. In another major problem during Free Play in Starkiller Sabotage, I couldn't use thermal detonators to target and blow open a silver door. I even saw some barely visible, blue wireframe of developer geometry in front! There are a handful of several other game-breaking bugs that will force you to restart a level once or twice. But the absolute worst problem I experienced was with the vehicles! For whatever reason, during both cutscenes and gameplay, the vehicles happened to lag or stutter, while everything else ran smoothly. Depending on... I don't know what was going on, but sometimes the vehicles will only stutter, or they'll freeze for WAY TOO MANY SECONDS TOO LONG! This was especially a problem in the Starkiller Destruction bonus level, which I had no way of finishing, due to this absolute pain of an issue. Certain objects that use physics simulations also exhibit this problem. I did play this game once on the Xbox 360, years ago, with absolutely no issues, at least not that I can recall. So, maybe you'll have a better experience on certain consoles. As for the DLC, it practically added nothing new, but some bits and pieces of it were decently engaging, especially in the Escape From Starkiller Base level. To sum it all up, Lego Star Wars: The Force Awakens does much to improve the series, and it does much to harm the series as well. Though this particular Lego gaming experience may have a few frustrating technical issues, it's only because of how the Force was with me that I didn't slash my computer with a lightsaber. Isn't that right, Kylo Ren? Final Score: 7.75/10
Хорошая игра. Графон приятный, текстуры косят под реализм и в принципе очень даже отлично выглядит. Сюжет относительно интересный, но лично для меня не прям завораживающий. Контента в игре достаточно много, ожидал что будет в раза 2 меньше. В игре можно просидеть больше 40 часов точно при фулл издании, лично у меня прохождение LEGO® STAR WARS™: The Force Awakens Deluxe edition заняло 41 час, при этом в делюкс издание не вошел один доп эпизод. В игре есть основной сюжет и длс, многие которые добавляют просто персонажей, но есть которые добавляют новые эпизоды. Мне человеку который не смотрел звездных войн по началу не было прям сильного желания играть, но под конец появилось. В общем даже очень интересная игра, но для людей которые не смотрели звездных войн может не зайти.
Как в это играют люди
By far the most fun I had with an interactive version of episode VI key scenes - which I didn't expect in a game that is about the first sequel. The head swapping scene is the cherry on top of original fan service. XD I don't get why this is rated worse than other Lego games on here. The little problems are nothing new in the whole Lego game franchise, up to a point of being a signature aspect that you come to expect and learned to live with if you've played more than one title. The little NPC dialogues/sequences on the side in the levels are actually funny enough to make me chuckle (compared to the Skywalker Saga). Also like the blaster fight sequences that were added here. Adds more direct action feeling that I'm yearning for in Star Wars games for decades meanwhile. Making it FPS like in the later Skywalker Saga was adding even more of that for me. They even had the courage to tackle the voiceover-clearly-ripped-from-the-movie problem the opposite way by making additional voiceover sounding the same in certain parts, making it more homogeneous and thus less standing out. On a downside - at least on Deck - the more-filler-content-feels-like-more-value-business syndrome is starting to show in this one. There are so many insignificant characters to unlock in the character overlay that you can't identify many of them just by looks, because entries are made too small in order to fit them all in there. Nonetheless, I'd recommend this over Skywalker Saga if you're looking for a more arcade-style action focused experience in the Star Wars universe. Imperial March elevator music is gold btw.
Appearently there is a known problem across several platforms which causes the game to CTD, but nobody seems to bother fixing it. The solution doesn't seem to be worth the effort anyway. Paid $3.15, so ♥♥♥♥ it.
such a buggy ♥♥♥♥♥♥♥ game
gra dobra z fajnymi dlc i ładnymie postaciami ale mam 3h i skończylem poziomy więc nwm co się stało
eu não consigo nem acessar o jogo pq ele entra em tela preta e cai dps que passa da parte onde ele pede para apertar qualquer botão
闪退黑屏怎么办?
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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