
"Legion War" is a 4X strategy game in a fantasy setting. You can build and expand your territory, explore unknown lands, and search for mysterious treasure, cultivate your own heroes and troops while exterminating your opponent's, and challenge the god who rules the world behind the scenes.
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Languages: English, Simplified Chinese, Traditional Chinese, French
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Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strongly recommended for fans of challenging turn-based tactics AND strategy (this has a lot of both) with one major caveat. Specifically recommended if you have played and enjoyed, for examples: Battle for Wesnoth, Panzer General, Fantasy General, Order of Battle, Warlock, Fall from Heaven Civ mod, Conquered Kingdoms (yes, the QQP classic!), Historyline, Battle Isle (see, I am old! How about you?) and similar. Having played all of those, this one . . . would be my top pick for breadth and depth of tactical and strategic options, and they *work*. This is well designed, mostly. The good parts are: 1. This is a surprisingly deep and demanding combination of Panzer General / Fantasy General style tactical combat, with a strong economic and base development layer sitting under it. I would actually rate the tactical challenges as good, or better, than Order of Battle / Panzer General et al. Within one campaign scenario, I experienced the closest I ever have in a tactical game to a WWI trenches style attrition war, needing to carefully swap in and out units to the front line, and organise tanks to the front, archers back, artillery type units at the rear. 2. Huge variety of factions / units / tactics / maps, and extensive campaigns, if you enjoy the core gameplay loops, there are 100s of hours here. There are five campaigns (or more maybe, with DLC) and a really strong scenario generator, similar to what you may experience in the likes of Age of Wonders, Warlock, Heroes of Might and Magic etc. 3. RPG-like unit progression is done very well, with Hero characters having an expansive hexagonal development tree but even regular units having development options, and you can, if you like to, curate that 'super' team and use that as the focus for your offensives. 4. The terrain *matters*. Most terrains give some kind of buff or debuff, and some are impassable to non-flying units, and the net sum is that arranging choke-points and tactical withdrawals and defence is a huge part of the game, possibly far more so, again, than many more serious, military style game comparators. This game just *does* tactics, and to some extent, *strategy*, and to some extent, since you are managing various resources, *logistics*! 5. Tactics can go a long way to success, meaning how well you use your units. Strategy options are also however plentiful, including, for examples: ~ What kind of force composition you create, through buildings and unit procurement ~ How you manage fighting on multiple-fronts, for example, going defensive of some, and offensive on others ~ What kind of hero units you will use, and how you will develop them ~ How you will support your hero units with regular units And many more . . . The BIG caution is that some of the campaign scenarios are brutally challenging. The Steam discussion forums are worth visiting to see a bit of chatter about this. I personally enjoyed the enormous challenge of an earlier campaign scenario that generates a lot of dislike, but despite the bright and colourful fantasy graphics, this is a serious beast of a tactical challenge. One minor caution is that the campaign scenarios alternate between more or less conventional maps where you use a full range of economic / magic development and progression options, as per a regular scenario, and others where you are given a strictly fixed roster of units and a specific objective to achieve, like a tactical retreat where you preserve key units. This latter type strips away the strategic layer but can be just as challenging, requiring detailed management to succeed.
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't let the cutesy looks fool you, this is a real wargame. If you like Advance Wars, Wargroove, or turn-based grand Strategy, this deserves a look. A two man dev team accomplished quite a polished and fun game, but as they are Chinese there are some small translation errors and the game is not great about teaching you the ropes. However, after you get past the initial learning curve, the game unfolds in majestic fashion. Deceptively deep for a game sporting fuzzy woodland creature armies, sort of goofy robots, undead legions, and traditional human knights and wizards. Enthusiastic thumbs up from this grognard, provided you can get past the initial "WTF?". A hidden gem!
超好玩,曾经有一段时间疯狂沉迷这个游戏,最开始玩的是手机版,疯狂玩疯狂玩,天天玩,后来就腻的不行了,推出了电脑版就买了电脑版,但已经所有热情玩完了,电脑版的话是不如手机版的,因为很多东西没更新(以前记得是这样,现在不知道没玩)手机版更新的很快,很多东西都有更新,但电脑版就始终落后很多很多进度,很多东西都没有更新的,它说是正式版,但其实手机版更新的很多很多东西,电脑版上根本就没有,等于是正式版推出以后,手机端又更新了超多东西,但电脑版好像不太管还是怎么样,就一直更新特别慢,落后手游好几个进度版本,所以我一度也不想玩电脑版,现在不知道更新的怎么样了
Damn, this is fun. It's like Advanced Wars and Age of Wonders came together and made something awesome.
Legion War is a classic style turn-based conquer the world game with tons of options and depth to it. I've played nearly 75 hours and haven't even touched the two campaigns currently included. As of this review there are 5 playable factions with unique units, heroes, spells/abilities and mechanics as well as several minor factions that can be encountered in game and whose units can be recruited. The game receives regular updates adding new and completely unexpected content, and development on the campaigns for other factions seems to be ongoing at a steady pace. There is a surprising amount of depth to this game. You capture and upgrade cities, with choices of buildings which improve different aspects of your economy or provide other benefits (allowing you to recruit extra units, levelling up newly recruited units, or providing benefits to units in the territory). Heroes level up allowing you to choose from a variety of stat boosts. Non-hero units also level up receiving stat bonuses (but there's no customization). You can even research an ability to turn standard units into heroes, making them stronger but limiting you to only one of that unit, and making it upgrade items the way heroes do. There's also equipment for heroes and regular units and probably other content i'm not even thinking of. There are just tons of options in terms of how to play and how to use each faction. If you like turn-based strategy games with layers of options and depth and significant replayability I highly recommend this game. I really have no complaints, though figuring everything out at the beginning might be a bit unpleasant for some.
Very light, fun game
凡是玩过像《英雄无敌》系列和《天使帝国》这样的经典战棋游戏的玩家,都会对这款游戏情有独钟。它不仅提供了丰富多样的兵种组合变化,还注重战术细节的打磨与升级,这些特点无疑会让那些热爱策略游戏,特别是倾向于深思熟虑、计划周详性格类型的玩家们沉浸其中,爱不释手。
差手机版本太多了,少了太多乐趣了
画风可爱,种族特性明显,天堂模式挑战拉满,但次一级难度与天堂难度差别有点大啊 DCL都买了,特性很不错,游戏平衡性已经做的很好了
好玩爱玩
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