
300+ lifelike bugs to collect and grow—breed them to unlock rare species! Customize your terrarium with 300+ landscaping items and 70+ backgrounds. A tiny, soothing nature escape on your screen!🦋🐌🦗🐝🐞🐛🦐
Modeled estimate, not a reported figure. How we estimate →
Media
About
Hello everyone! We're a small indie team of three from China, and we're obsessed with bugs. But as digital nomads, we can't keep real insects long-term—so we turned our screens into virtual terrariums!
That's how Bugtopia was born: a cozy idler where you can raise, breed, and collect bugs without any real-life limits.
We hope it brings you the same joy we felt from petting bugs!

Bugtopia is a unique idler featuring not just one, but over 300 lovingly crafted bug species - all based on real-life counterparts! From bioluminescent wonders to chirpy little critters, we've given each insect an adorable artistic makeover while preserving their real-world charm.
The game introduces a special breeding/mating system - simply place two bugs in the breeding box and wait patiently for exciting new (and sometimes rare!) species to emerge.
With deep respect for nature, we've included some endangered and even extinct insects, built encyclopedia entries for every species. We hope players will grow to appreciate these tiny lives through our game.

To let your bugs live in a cozy, comfortable and personalized terrarium environment, we've created a highly free DIY landscaping system.
20+ Terrarium types, 70+ water & soil and wallpaper options, 300+ landscaping items, 700+ evolving states that gradually unlock through idle gameplay. With countless combination possibilities, you can create ever-changing terrarium landscapes tailored to your preferences!
The terrarium features 5 time periods and 4 weather conditions. From dawn to night, from sunny days to drizzles and misty weather, your terrarium is full of vitality and changes. Additional features include desktop wallpaper mode and pomodoro timer. Other little functions and easter eggs are coming up for perfect companions, for both work and leisure time.
Place a little piece of nature on your desktop - watch foxtails grow lush, moss cover stones, dotted with cute bugs and their soothing chirps. We hope Bugtopia can bring a moment of relaxation to your busy days, letting you enjoy some peaceful and beautiful moments.
The three founders, having developed strong teamwork through multiple GameJams and commercial projects, officially established the indie game studio "Nocturnal Games" in 2024. They firmly believe that gentle and cozy games can also leave a lasting impression.
GCORES PUBLISHING is the indie game publishing division established by Gcores. Dedicated to bringing players more outstanding indie games in the future. We welcome you to follow our publisher page.
An indie game brand under GCORES. The BOOOMJAM Game Jam is held twice a year, featuring a three-week, theme-limited game development event. After the development phase, an online playtest festival is held for all players, and the games are showcased at G-Fusion, a large-scale offline game fest held by GCORES.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
在挂机游戏中我个人会排到夯的程度。 手绘风格的养虫虫游戏,游戏的主要玩法类似于低进高卖的模拟器,购买便宜的虫虫养育成熟后高价卖出,然后再买进更贵的虫子卖钱,操作简单易懂。除此以外还有繁殖箱和造景玩法。虫虫一共有四个等级,不能跨级繁殖出高等级虫子,但是我个人觉得概率设置地很舒服,就算是最高级的金色也非常容易出,加上后期可以解锁多个繁殖箱,不会出现卡图鉴收集,挂机一天也拿不到稀有虫子让人红温的情况。游戏里的虫虫都是真实世界的虫子,还会附上一些简易的科普,我因为游戏还好奇地搜索过一些虫子。另外,如果是像我一样对虫子又爱又怕的人也不用担心,游戏里还可以对特定虫子开启马赛克模式,很体贴。 还很值得一提的就是游戏的造景模式还是下了一些功夫的,和我常玩的很多挂机游戏不同,大部分的挂机游戏都是简单地换一下装饰物的皮肤,但是这个游戏可以建造出非常多不同主题的箱子,里面造景建筑或者植物的类型非常丰富。并且里面的建筑也会随着时间的推移慢慢长上青苔,植物则会逐渐成长,让人觉得造景箱里的世界真的因为虫虫的存在而发生着改变。 里面还有一个“bug”模式,类似与生产饼干的那个挂机游戏的黄金饼干,点击会收获Buff或者金钱,但我个人觉得聊胜于无吧。
干草水平。 不够深度硬核(知识科普、性状习性还原不足) 不够功能美观(美术装扮普通,UI普通,不适配桌面挂机) 不够休闲挂机(本质为指数级点击升级,一个高级的抵过无数低级,挂机意义不大,容量只有收藏虫子的作用) 综合,不太推荐玩,玩了没什么收获,纯概率数值,只有完成成就的执念支撑着我。
一开始还以为很讨厌虫子会玩不了,但其实还好,有些虫虫还是很可爱的嘛。 收集图鉴很有成就感,最喜欢的是造景模式,太爱造景了!!!!!!!!!!!!!! 装饰景物随着时间变化也会带来超多惊喜,捣药月兔过几天脚边多出一个小药包,女巫的锅里慢慢煮了好多骨头是怎么回事,香蕉由青变黄再变棕,原来竹荪长大会脱帽子,姜饼屋会被吃掉(我也想吃啊喂 总之心思已经不在虫虫上了,看着植物长大,看着景物变迁,原来这就是时间的魔力吗?
Love this game, love the art, 10/10 I love breeding for new pretty variants and efforts are rewarded once you get every variant with new backgrounds and water types. Very good mix of idle and active gaming, I recommend, especially if you like bugs.
不错的挂机游戏。离线收益和在线收益一样的,不用一直挂着。
经济无限膨胀+脚填的数值,异色概率还低到离谱,那我问你,放退款机制至于做这么多吗,白瞎了生态缸这个题材,做全成就都浪费时间
优点:对于喜欢养成类游戏的人来说很解压,而且挂机能自己赚钱挺不错的,可以把生态箱设置成桌面壁纸,也可以操作,上班摸鱼不易被发现,收集图鉴的过程也很有成就感 缺点:那个猎食关系,需要一个一个点看是谁跟谁有猎食关系,太麻烦了,如果可以直接在下面的猎食关系显示是哪两种虫子就好了,不用一只一只去点,太恼火了,好几次点的我边骂边点 个人槽点:因为我有点强迫症喜欢根据等级分类,金色放一个箱子,紫色放一个箱子,绿色放一个箱子,猎虫蝽一放进去就跟老鼠屎一样,我真没招了,只能单独放,这点就很难受🥹
挺不錯的遊戲不過還是想給個建議,能否在以後的更新加上「庫存」,也就是有一個獨立空間可以儲存生物,並不參與生態箱的營運,因為我是一個有收集癖的玩家,在一開始的時候那些基础生物的所有稀有版本我都有成雙成對保留下來,除了想要留種之外,也有想要繁殖只有1%會生成的「色違」版本。 一開始的遊玩體驗沒有什麼問題,但是玩到後面就開始發現「如果想要保留所有成雙成對基础生物的稀有版本,除了生態箱空間不足以外,收益也會跟不上往後的發展,即便只留一隻也是不太現實」,要麼掛機硬等,要麼把所有基礎生物出售讓出生態箱的空間。 而現在我已經做出了「把所有基礎生物賣掉讓出空間」的選擇,只求有更多的收入可以購買喜歡的造景和升級,雖然現在收益上來了,但之前保留成雙成對的過程付諸東流了,而我目前的圖鑑解鎖程度為25%,意味著我有很大的可能會再經歷兩次這個過程,所以十分希望可以有一個「庫存空間」可以保留過往生物的稀有版本,畢竟這遊戲我除了想要收集生物圖鑑以外,也想要購買自己喜歡的造景裝扮生態箱,但上文也說過想要保留過往的基礎生物,基本上只剩下需要比其他人更長時間掛機的選擇,所以十分希望製作組可以參考我的意見,拜託了。
Very cute for bug experts and casual bug appreciators alike. I like that gameplay encourages the player to spend a while clicking and optimizing, but that eventually it feels best to log off and leave it to the bugs for a few hours. I wish the bugs did more behaviors and animations, but as it is they're relaxing to have going in the background. Almost as fun as my real bug terrariums.
It's kinda grindy but HUGE, a bugton of insects (or faaaaar relatives), and the genetics are quite clear (and no bs with 0.00001% chances). With that price? Shut up and take my money.gif.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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