
Parkasaurus is a dinosaur tycoon management simulation where you take care of your dinosaurs by constructing well-designed exhibits, researching specialized technologies, and maximizing profits to expand into the ultimate dinosaur theme park. Do you favor development for guests or your dinosaurs?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 5.43/day in the week after.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 3.2Kreviews | 93% | — | $174.7K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Parkasaurus isn't setting out to be too much or to take itself too seriously, and that's what makes it stand out in the dinosaur zoo-building genre. It's fun, it's quirky, there's enough depth to sink your teeth into without being too difficult and nitty-gritty either. The breeding mechanics are intuitive and there's enough customisation to build something simple but attractive, and the goofy little dinosaurs are right at home in the style. If you're looking for the depth or realism of Jurassic World Evolution you won't find it here, but if you're looking to get the classic park-building experience of the early 2000s with enough flair to feel modern then Parkasaurus has that in spades. I completed this game in 69 hours, which is magical and I will treasure it forever.
Dodo birds broke the fence and assaulted my visitors. 10/10 revenge of the flightless. Edit: Coming back after 80+ hours I gotta say the only problem is I wish the game was harder. I enjoyed it enough that I'm going for 4 rockets on each map, but I started realizing how little some mechanics mattered. Bathrooms basically do nothing cause the negative is so unnoticeable and messing with the DNA is entirely unneeded to 100% the game. I still REALLY recommend the game if your looking for silly dinos and chilled out vibes, but if your looking for a challenge your gonna have to set your own goals.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Turkish, Korean, Polish
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For what I paid (90% off), it's a blast. Played 8 hours as soon as I got it (oops). Not sure I'd pay full price for this game tho. It's amazing as a chill zoo builder, with little attention needing to go towards actually managing the zoo and more going towards the creative part. Once you start to take off, it's essentially creative mode. There are a huge amount of dinosaurs, though they are mostly just reskins of the same beasty, their behavior doesn't seem to differ. The building controls can be really clunky. There's quite a few bugs throughout the game, though I haven't run into anything game-breaking, just nuisances. (I think the most annoying bug so far is that when moving an object it prevents you from placing it over itself, meaning you can't nudge stuff over easily) A major balance issue I've noticed is heart trading. I accumulate a massive amount of hearts (I'm not sure how you get them, still), which can be exchanged for $5000 or 500 science points. So basically, I'm never short on cash or science. There are still parts of the game I've yet to touch. I played the first career tutorial, but then went straight to sandbox. I haven't touched the aquatic species yet, nor have I done any breeding. All in all I feel it needs polish to be worth its full price. But at 90% off it's a bargain! If it's still on sale when you're reading this or if it's ever on sale again, grab it!
I really wanted to have a positive view of this game, but it is very rough around the edges in a way that isn't just clunky but hinders my enjoyment of the game. It is a death by a thousand needles scenario where not just one thing is a big enough turn off to refund/stop playing but problems only pile up over the course of your playthrough. I played with a controller. Problems: Clunky Controls and Bad Building, the camera is only on a 4 axis system maintaining an isometric view across all angles which at first is neat but hinders the ability to interact with buildables SO MUCH. Items get stuck and overlap their hitboxes nearly every time two items are next to each other. The hitboxes for items are about twice as big as the item itself. Want to replace the food box you put in the corner of your exhibit? Too bad, you will be clicking the fence about twenty times and no amount of rotating the camera in only four directions will help. Say you do finally pick up your bench you wanted to move and wanted to place it one spot over, well you can't. The hitbox of the bench is still active and must be moved to a separate location to move it one over. And guess what, the floor goes with it too, which is just a dumb feature. meaning the original slot needs to be repaved, and the temporary location needs to be repaved. On top of that a handful of items can not be picked up and can only be repositioned via demolition, which has it's own set of problems. Mass demolition does not reimburse you, if you want your $8 back from the tree you must first manage to click on the tree, navigate to the demolition button, and confirm. At that point just keep my $8, the demolition selector tool also has a habit of randomly selecting a single object in your park to demolish, so if you are not careful enough you may let your velociraptor out in the process of clearing all the dumb trees littered about. Oh and those trees are not automatically marked to be demolished when you attempt to make a fence. So you have to exit the menus, which you are 3 deep in sub menus at that point to then enter 3 more sub menus to demolish the trees, then go back to fence placing. And you can't create an exhibit without a door. You have the ability to upgrade your fences to any other fence which is a nice feature, but you can't do that with the door so you have to pause time. Demolish the door. Place a singular fence in its place. And place a new door. I simply ask why. Once you have your exhibit finally build you have to both decorate the inside and outside. The problem with that is for decorations outside to count they have to be pretty close to the area you want to get the bonus, but at the same time exhibits have to be DIRECTLY attached to paths. If not directly attached guests can't view the exhibit so it's either decorations or viewing positions. And on top of all of that, grass can not hold a decoration level only paths. Dinos require a certain size exhibit for proper conditions, but when building an exhibit you won't know the area until AFTER it is built. Meaning either you do the math to find the area of the exhibit you need prior to building it or you place it. Realize it is too small, make an addition HOPING it is now enough, then use the horrendous demolish controls to take out the fence section that needs to go. The teddy bear dino toy just breaks the building system all together. It's hitbox is broken or something as no matter where you click on the screen the teddy bear toy gets selected. So no teddy for my dinos. The menus, good lord the menus, every menu feels very obtuse. Want to place a decoration and same scenery one after the other? Well you can but after placing your decoration and click the back button it entirely closes the build menu, meaning you have to reopen the menu to select scenery. There's no reason I should have to reopen the build menu. The backpack menu is god awful too. Over the course of playing, whether it is from expeditions to completing challenges you rack up items but each use of an item CLOSES the backpack menu, meaning that if you wanted to place the three eggs you just purchased or you want to use the 20 something money items you have been saving you will have to open the menu for EACH item you consume. I have over 40 consumables sitting in my inventory because I refuse to use such a hostile system. Oh and there is an inventory limit? Because why not, artificial limitations is this games strong suit. At the bottom of the screen there is a view menu to see the decoration level, water availability, etc but whenever you select one of those it also selects whatever item you are hoving over. Meaning you can not scroll around your park to see the values you opened the menu for in the first place. The menus for guests, dinos, and employees are minimalist to say the least. They use pictures for stats with no other way to further understand what those stats mean. Want to know why the guest has a burger next to them. So do I. Yes there is a campaign to learn these things but that is the only place to learn this stuff. So if you forget a single feature, you have to go back to the campaign and replay the level you think teaches you the forgotten mechanic. A simple features book in the office would fix this. Lastly features, this one will be short but there's a few that I have a gripe with. You only get paid at the end of the day, meaning early game you will quickly spend your funds on expansion, then have to wait the whole day to get paid again, to spend it within the first five minutes, rinse and repeat. Oh and every ingame day that passes flashes your screen and exits any menus you were in. Mid expedition? No you're not. Placing a new exhibit? You wish. Also money is not even a trouble in the first place because the bank is so powerful. With only two scientist I was able to convert science points into about $15k a day. So why artificially limit your daily spending if you can just get a free $5k whenever you want.
Such a wonderful lil dino park tycoon. very relaxed in terms of difficulty but it makes it up with the fact you can give silly hats to the dinosaurs!
good visuals, alright gameplay but wierd and slow progression. if you like tycoon type games itll be okay for you it has pretty neat details like dinosaur privacy etc but i personally found this game to be very slow.
I played some of the tutorial of this and it was okay but there were a few things that bugged me. A tiny nitpick would be that the character models dont look like the images. But the reason I refunded it was the "Dig" mechanic to get new dinosaurs. While I expected a mini-game, it just gave me a loading screen. "Wait for crew to arrive at the site" takes like three minutes. There's no excuse for it.
⭐️⭐️⭐️⭐️⭐️⭐️ [6️⃣/🔟] [hr] [b][h3]💚𝐠𝐨𝐨𝐝💚[/h3][/b] 🌸 𝐯𝐞𝐫𝐲 𝐞𝐚𝐬𝐲 𝐚𝐜𝐡𝐢𝐞𝐯𝐞𝐦𝐞𝐧𝐭𝐬 𝐭𝐨 𝐠𝐚𝐢𝐧 🌸 𝐯𝐞𝐫𝐲 𝐞𝐚𝐬𝐲 𝐭𝐨 𝐠𝐞𝐭 𝐚𝐥𝐥 𝐭𝐡𝐞 𝐚𝐜𝐡𝐢𝐞𝐯𝐞𝐦𝐞𝐧𝐭𝐬 🌸 𝐈 𝐥𝐨𝐯𝐞 𝐡𝐨𝐰 𝐠𝐨𝐨𝐟𝐲 𝐚𝐧𝐝 𝐜𝐮𝐭𝐞 𝐭𝐡𝐞 𝐝𝐢𝐧𝐨𝐬𝐚𝐮𝐫 𝐦𝐨𝐝𝐞𝐥𝐬 𝐚𝐫𝐞 🌸 𝐯𝐞𝐫𝐲 𝐞𝐚𝐬𝐲 𝐛𝐮𝐢𝐥𝐝 𝐦𝐨𝐝𝐞 𝐚𝐧𝐝 𝐜𝐨𝐧𝐭𝐫𝐨𝐥𝐥𝐢𝐧𝐠 𝐬𝐲𝐬𝐭𝐞𝐦 🌸 𝐞𝐱𝐜𝐞𝐥𝐥𝐞𝐧𝐭 𝐟𝐨𝐫 𝐜𝐡𝐢𝐥𝐝𝐫𝐞𝐧 𝐰𝐡𝐨 𝐥𝐨𝐯𝐞 𝐝𝐢𝐧𝐨𝐬𝐚𝐮𝐫𝐬 [hr] [b][h3]❤️𝐛𝐚𝐝❤️[/h3][/b] 🌸 𝐚 𝐟𝐞𝐰 𝐛𝐮𝐠𝐬 𝐚𝐧𝐝 𝐜𝐫𝐚𝐬𝐡𝐞𝐬 𝐨𝐧 𝐜𝐨𝐮𝐧𝐭 🌸 𝐧𝐨𝐭 𝐚 𝐟𝐚𝐧 𝐨𝐟 𝐬𝐨𝐦𝐞 𝐢𝐧-𝐠𝐚𝐦𝐞 𝐜𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞𝐬 [hr]
x-- 7/10 --x Wonderful little dino tycoon game. Although, as can be fault with most new RTS games, the mechanics overwhelmed me. It's way too confusing and I really wished they were a lot of streamlined or simplified. I had to play the tutorial twice because I had a 2 week break in-between levels - and completely got stuck on how the heck to progress.
I find this game charming. It reminds me a lot of Zoo Tycoon, particularly the second one. It's cozy, the music is comforting and it makes you think without being to harsh.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $10.4M | 13.4K | 95% | $29.99 | |
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| $2M | 3.4K | 84% | $19.99 | |
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| $91.9K | 221 | 76% | $14.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $174.7K | 778 | 60% | $14.99 | |
| $174.8K | 368 | 79% | $19.99 | |
| $174.8K | 358 | 89% | $24.99 | |
| $174.6K | 4.2K | 91% | $1.99 | |
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| $174.5K | 741 | 89% | $9.99 |