
"Legion War" is a 4X strategy game in a fantasy setting. You can build and expand your territory, explore unknown lands, and search for mysterious treasure, cultivate your own heroes and troops while exterminating your opponent's, and challenge the god who rules the world behind the scenes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had this game on my 'watch list of the top games of 2019' on my YouTube channel and I received a copy of the game from the devs about a week before launch. It has been great to play. Legion War is a very cool little war game with (at time of launch) three playable factions plus recruitable water units and mercenary units. Each faction has a range of units with unique skill sets and abilities so the strategic approach varies depending on units and situations. Don't be fooled by the cute graphics, the game is brutal and demanding - even on easy. Having said that this is still an entry level war game so it is suitable for beginner gamers looking for a fun game and also suitable for advanced gamers looking for a real challenge. There are a range of game mechanics that work well such as personalising the unit classes with skills and equipment. By the time you reach the middle-game enemy enhanced units present a different range of tactical problems that you need to solve. This is a game I have no hesitation is highly recommending. :)
PC版是阉割的,我一直以为会完善,事实证明我错了
Really good game! Many settings to tailor the experience to your own taste: * Your faction * Map size * Numer of opponents * Map layout: Continent, Land, Inner Sea, Island map, Central Island * Team settings: Team up with AI or FFA against AI or you VS AI alliance and such There are 3 factions with good unit variety (played 3 hours as humans and basically only got a feel for 2 units out of 9). On top of that, there are 'indie factions' (sea-based and land-based (rogues)) that also provide units if you conquer their base. On top of thát, you can upgrade and outfit the units allowing for a very broad range of strategic choices in what forces to field. Then there's city building that benefits your growing empire with economic bonuses or defense for your castles. Add in research to upgrade spells, economy or your units/military, Add in Heroes that have their own upgrade paths based on experience (the whole (broad!) upgrade tree seems randomized: cool!!), Add in spellcasting, Add in all kinds of Events (a crafter wanders into your empire, he's offering to make you a nice piece of equipment for X gold: A: do it, B: do not, C: slaughter him for his trade goods - may spawn a vengeful demon!) that are toggleable in map settings, and it really becomes a full-fledged 4X game with enough depth to keep me interested and a simple charm that I rather enjoy. Combat takes place on the world map, and there's spellcasting units, healing units, flying units, melee units, archer units etc. Oh yeah, there's also a divine type of magic based on Totems you can conquer! Of course different tiles give different attack or defense bonuses or maluses (no economic effects, those are handled through the regions lesser buildings like mines and villages and tombs and such). Guess that sort of covers it. Only downside: some weird spelling/grammer mistakes, but hey it's early access (with zero non-writing issues so far!) If the screenshots/trailer appeal to you then get it: it really delivers and imo trumps expectations from those screenshots/trailer.
手机端比PC端多更多DLC英雄,就是不上线,美其名曰“平衡双方玩家心态”
非常好玩,但请给与PC玩家和手机玩家同等待遇
My early review: Legion War for the price is a nice clean wonderful 4X game that plays like the new influx of board game apps you are starting to see. It is the start of Bear and Cat Studios and their intro is just great in its simplicity and duplexity at the same time. For now, 4 starting factions ships unlocking part of the part to win the war. That simple. As leader of the new Turn-Base Genre group, let's take a peak at what Legion does right and what needs to improve. PROS Aesthetics: Let me get this straight, wonderfully layout, simple, beautiful, colorful and the characters are all well done and thought out. Simple enough, a plus. Presentation: Is clean, some nice visuals, easy functions, plays like an app and suddenly realized it plays like a board game than some extravagant pressure game were the stakes are nerve racking. Good Theme: Easy for even children to play with, with no real traumatizing storylines or graphic violence or bloodshed. Fun for all ages to try. Have at Thee! Then your good here. Sequence: You get the hang of it quickly. Easy controls. It took a start or two, but not that annoying if you discover mistakes and plenty of fun abilities ships can do that make the game fun to play. Sounds, Effects, Visuals, and theme are all positives in the game. Classic: Like Stratego, Chess, Chinese Checkers, Checkers, and other classic board games. There is a clean purpose from start to finish that can involve you for hours. See con. Theme: Can easily see it released on other formats and a nice template to build on. Additions to the game will only improve the base play with options down the road for this new developer to explore. More factions expanded factions of the factions already there. CONS Story: The simplicity of the game is also its weakness because it has no storyline that matters to the gamer. It does teach good fun strategy, but no real purpose that makes you want to play it over and over for now. This is Might and Magic, Duelist, Hearthstone Effects, Phantom. They take bits of other games and just add them, that does not mean they are necessary or needed. Capped: Games like this need to stop capping themselves with minion types and tier building. For example, why use an Archer late game. Like Might and Magic, by the end, you're recruiting only the most powerful units. That is redundant and boring. The progression system of a small unit should progress a customized upgraded mutation within the unit, not archer to archer w items, but archer, to ranger, to hunter to etc. Then expand from that in size by job type, not strength by type. A mistake all developers continue to make. Thus, bringing nothing new to the genre. Fluff: Another game like M&M that make it about the race to power, not rewarded for the fruits of your labors. Why cap at population. If your going to simplify and do Civilization, then don’t repeat the same mistakes with 1 v 1 capped chess warfare. Old Hat: There are some balancing and spawning issues the AI does to try and balance things. There are also functions that are not clearly defined. Fortification, AI spawns for no reason, boxed researched trees that games copy, but no real invention of the chess format. You can play Card game war with a deck of cards and still be the last one wins, but what are you doing different. EARLY ACCESS review-Means just that, things can change, they will adapt and add. My Thoughts of Legion War. A board game, App, console, and other formats, but they must work on a not capping itself with old turn base chess themes. Might and Magic, Civs. Final Theory, Duelist, have all done this, what can we do better, not the same. This game could have appeared in any genre and still worked. It’s a fun board game to me. It is not innovative or creating anything new but dresses it up in a fun manner. It also caps itself with the number of areas unnecessarily. Wonderful start for B&C studios first induction is comparable to any board game in a store and gives you a lot for the price as a start. The game can be addicting, but in the end, will not hold up in replay-ability in redundant themes in the long run. I can see it as a wonderful multi player game if they alter the tier class idea to progression within the class instead of chess class level. Everyone will just purchase Queens. A borderline positive review for me for its one-time release, but great additions could make this game a classic. See the video section above discussion to see if it’s for you. Wait for a sale. A nice introduction my score 2.9 out of 5
"Legion War. A fairly interesting strategy battle game was released as the early access. You'll be attracted to this cute artwork, but be careful! This game is quite challenging. ;)" [h1]Review[/h1] Legion War is a turn-based strategy game. The player plays a role as a leader in the fantasy world. You can pioneer your territory, train your army, and explore unknown lands. It is full of interesting struggles. In this adventure, mysterious treasures await us, and the truth of the world is hidden. There are 3 main forces in this game. Human, Undead, and Steam(Machine). Each force is balanced to some extent, so you can start with your taste. Thanks to randomly generated worlds & events, this game has good replay value. Every time you play, you can experience new fun. And there are 4 main resources in this game, and how you use those resources has an important impact on gameplay. Above all, strategic battle is the most outstanding feature in this game. Each force has its own units and heroes. Controlling and upgrading them to make enemies and the world ours is the key fun of Legion War. [table] [td][b]Pros[/b][list] [*] High Replay Value [*] Neat & Cute Artworks [*] Well-Made Strategy Game [/list][/td] [td][b]Cons[/b][list] [*] Awkward Translation [*] Somewhat complex UI [*] Need to improve balance [/list][/td] [/table] [b]*Conclusion:[/b] Legion War is currently early access, but it is worth trying. Of course, it is not perfect. The UI is somewhat complicated, and the quality of the translation is not good at this time. Further balance adjustment and additional content updates are also required. However, all the above drawbacks do not block the game. Legion War is a great strategy game with considerable potential. By supporting these good games and developers, we will be able to improve the quality of our Steam library. Recommended! [b][u]Early Access Score: 8/10, Translation 7/10[/u][/b] * Nyanco Channel (Steam Curator) (=^・ω・^)y https://store.steampowered.com/curator/33855818/
Just on the last weekend I played a big FFA the demo for 10.2 hours. Then got the full game and played 2 1v1s for a combined other 5.5 hours! It is rare that a game captivates me that much from the get go. The AI is also quite competent already, which is part of what makes the game so fun to play. But I also see room for improvement there. There's some minor annoyances that could easily be improved like: - no hotkey for ending the turn - a lot of places where I first have to select something and then click a button instead of having double-click work there like with the hero-skill-tree, would be really nice if equiping items worked the same way I'd also like if hitting the space-bar to go to the next unit would trigger the I'm done-function of that unit or at least have all units have the same hotkey for that (it always changes) and maybe if there's no "next unit"-button anymore space could mean "next turn". Here's an analysis of my observations about the AI and what it could do differently. The AI has a huge focus on raipidly expanding their zone of control, which is a good thing as long as it hasn't run into another faction. They seem to prioritize going for the easiest targets and will avoid attacking other factions until no easy-to-beat-neutrals are left. But they don't really focus on one nation at a time and will rather fight a bit everywhere and have skirmishes on different borders. So if you just let them do their thing and don't intervene, they will conquer every neutral area in a really short amount of time and then send everything to you. But when you find them before they are done conquering the neutrals, they don't really fight back and you can often easily take out their capital. I think that defending what they have should have a much higher priority then conquering what they don't have yet. Another issue is that the AI doesn't really seem to care much about tactical retreats of damaged units. I think that while fighting other factions this is fine, as they would probably just chase down the wounded units anyways. But when they fight against neutrals they also don't really care. What I also really like is that, like in Warhammer 40k: Gladius there's no diplomacy.
作为战旗游戏,我很不喜欢大量单位同时有霸体加飞行还高伤高血还多次攻击的逆天设计。 尤其是挑战模式一堆超模怪飞来飞去,什么前排坦克后排治疗都没意义,玩家只能使用高伤高血自带回血的超模怪数值回去。不知道制作人可有最高难度通关视频之类的? 平衡性比较糟糕。
No hero building in the Campaign. I played the Demo and liked it. I purchased the game because I was interested in the Campaign mode, hoping that there I would have the ability to build up heroes and perhaps even troops to carry over from one level to the next. Sadly, that is not what the Campaign offers. The advancements and items you gather do not carry over from level to level. You start each level back at square one. This is not a bad thing as long as you are aware of it and it's something you're okay with. The problem is and the reason I'm writing this review is, you can't even play the Campaign mode until you've won three normal matches/maps. And each of those games can take a while to complete. So by time I was allowed to play through the first level of the Campaign and discover it did not offer the hero building I was looking for, I had sunk 13 hours into the game. At which point Steam would not allow a refund for the game. The game is good, but had I known what the Campaign mode lacked I would not have bought it. And if the game had allowed me to play the Campaign straight away, I would have discovered its limits and gotten a refund.
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