
Metroidvania style action/platformer with tons of abilities, enemies and exploration.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DESCRIPTION:
StarCore is a metroidvania style action platformer. Explore a giant space ship, gain upgrades and improve stats, defeat huge bosses and meet new allies. You play as Trion, Leader of an Arkonian team sent to steal the StarCore from the Draketh. The Draketh are an advanced mining empire that uses the StarCore to destroy planets with ease. Although they haven't attacked any civilization yet, the Arkonians perceive them as a threat. Without the Galactic Council's assistance, the Arkonians alone must steal the StarCore.
EXTRA FEATURES:
*Upgrades (Dash, Double-Jump, Water-Walk, Rocket-Launcher and many more.)
*Stat Based Platforming (Increase Atk, Def, Jmp, etc.)
*Environments to explore(and re-explore with new abilities)
*Boss Fights (several!)
*Action/Platforming
*Shared Universe (spinoffs already in development set in the same universe)
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bu oyun tam bir kart kasma oyunudur! Ülkemiz şartlarında oyuna artık para yatırmak lüks sayılıyor. bu yüzden oyuncular sanal ticaretlere atıldı.Bunlardan biride steam üzerinde kart kasarak paranızı katlamak, ve ben incelemelerimde tamda buna göre olan oyunları bulunduruyorum eğer paranızı 2 veya 3 katına çıkartıp oyun sayınızın artmasını istiyorsanız profilimi ve öbür incelemelerimi takip edebilirsiniz Profilimden öbür incelemelerimede göz atabilirsiniz, incelememin üstlerde kalması için geri bildirim yapmayı unutmayınız
Despite a few bugs that caused crashes and me getting stuck in unmovable positions, I absolutely loved this game! As a huge fan of megametroidvanias, this hit the mark perfectly. The non-linear exploration might lead to some backtracking (which I did a lot of), but that’s part of the charm and challenge of the genre. It left me wanting more even after completing it. Honestly, a bargain at twice the price! Highly recommend for fans of this style.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先游戏的剧情设计令人失望。虽然以宇宙为背景,但剧情展开却显得平淡无奇,缺乏吸引力和深度。角色设定也显得单薄,缺乏个性和魅力,使得玩家难以对游戏世界产生共鸣。 其次游戏的操作体验并不流畅。在游戏中,玩家需要控制角色进行各种动作和战斗,但操作手感却并不理想。角色的移动和攻击反应迟钝,使得玩家在关键时刻无法及时作出反应,严重影响了游戏的体验。 在画面和音效方面同样未能达到玩家的期待。游戏的画面质量平平,缺乏细腻度和表现力,难以给玩家带来视觉上的享受。音效方面,游戏中的音效设计也显得单调乏味,背景音乐缺乏特色,无法为游戏氛围增色添彩。 此外游戏在机制设计上也存在明显的问题。战斗系统缺乏策略性和深度,玩家往往只能通过简单的按键操作来应对敌人,缺乏挑战性和趣味性。游戏中的任务设计也显得单调重复,缺乏新意和创意,让玩家在游玩过程中感到厌倦。 在稳定性方面同样令人失望。游戏在运行过程中经常出现卡顿、延迟等现象,这不仅影响了游戏的流畅性,也让玩家对游戏的品质产生了质疑。 最后考虑到游戏在剧情、操作体验、画面音效、游戏机制以及稳定性等方面的不足,其定价策略也显得不太合理。与其他同类游戏相比,它的价格相对较高,但提供的游戏体验却远远不如其他竞品,这使得许多玩家觉得性价比极低,不愿意购买。
[i][b]Legends of the Universe - StarCore[/b][/i] may look a little… [i]familiar[/i]… and play kind of awkwardly, but it's actually quite an enjoyable experience — with some exceptions. [b]Full disclosure:[/b] I only played up to my fourth area (the Armory, in my case) before [b]two[/b] soft-locks sent me back to my last save — which was too far back for me to bother continuing. [u]The Good[/u] The gameplay is pretty decent, the controls are good enough, and there are some fun things you can do that the game never tells you about. [u]The Bad[/u] The soft-locks. I've found two of them, and they made me stop playing for now — but that's partly my fault for not saving more often. [u]The Ugly[/u] The moment you realize that 90% of the enemy sprites are poorly edited [i]Mega Man[/i] sprites… [u]Further Analysis[/u] I think the game's [b]story takes itself too seriously[/b], considering the gameplay. It's a story about a galactic war, these baubles of great power called the StarCores, and a stealth mission gone wrong. You're framed as being part of the "good guys," but if you hadn't been tasked with the opening mission, everything would have stayed roughly the same. It's only this escalation that causes the "bad guys" to decide that war is an option. The game controls [b]about like you'd expect[/b] from something that looks like a [i]Mega Man[/i] fan game. You run, you jump, you shoot. Like any good [i]Metroid[/i]-alike, though, you find various bonuses, upgrades, and items along the way. Some are new weapons or abilities, like explosives or the ability to Dash, while others augment your current equipment by increasing your jump height, run speed, or attack power. Pretty good stuff. Once you (re-)gain the ability to Run and pick up some exploration upgrades, you're pretty much free to go anywhere you want. The problem is that some places you can go… you can't get back from. I was able to get into the bottom-most part of the hub area, but [b]couldn't get back out[/b] because I didn't have enough Jump upgrades. I had to wiggle around and abuse the physics engine to barely get back out. Then I went into Navigation and had the same thing happen — only this time, I wasn't able to glitch my way back out. It's a straight drop with no apparent way back out unless you have, presumably, a "Space Jump" ability or something. Very frustrating. The game runs at 25 FPS, which is okay, but the [b]physics engine is weird[/b]. Don't worry — you get used to it. You occasionally keep momentum from jumps or from breaking blocks with your head. The momentum thing doesn't usually interfere with anything, but for some reason I occasionally got snagged on walls and the corners of platforms. I never actually got [i]completely stuck[/i], mind, but that might be a possibility. In addition, you can actually [b]walk off a platform and jump in mid-air[/b] at any point — which the game never tells you about and may actually be a glitch, but it works surprisingly well for exploration. It's also worth mentioning that you can jump on the heads of most ground-based humanoid soldiers. They're the only enemies that allow this, and it only does 1 damage, but it's a lot of fun. Moving on to the graphics… I'll be honest. I actually bought this game [i]because[/i] of the [b]poorly edited [i]Mega Man[/i] sprites[/b]. I was just too curious. I didn't realize how deep the rabbit hole went, though. I saw enemies from [i]Mega Man 5, 9,[/i] and [i]10[/i], as well as player sprites pinched from [i]Rockman: Power & Fighters[/i] on the Neo*Geo Pocket Color, of all things! They also snatched the bonus boxes from the original [i]Duke Nukem[/i] for some reason. Weird. The re-sprited Giree enemies from [i]Mega Man 5[/i] are a special annoyance since they chase the player if the Fire button is held. I have Fire and Run mapped to the same button, a'la [i]Super Mario[/i], so I wound up getting ambushed in one or two rooms, but that's just me. That aside, some foreground elements blend into the background, though, making buttons hard to find until you focus on them. Not a fan of that. Otherwise, what's on display is [b]a little amateurish[/b], but honestly not bad. It reminds me of old Clickteam games from back in the day. It's pretty charming! [b]The sound design is alright.[/b] Your arm cannon makes a quiet "pew-pew" sound, lasers go "voip," every full step you take makes a sound, and there are metallic beeps and clanks and all that. Nothing distracting or harmful at all, and it seems to fit the environment well. As for the music? [b]Not bad.[/b] The tracks don't loop quite right, but they're pretty catchy. I found myself ducking or shooting in time while on floating platforms quite a lot, and I never got tired of the electronic-style music. Tenser moments have stronger music, quieter moments have softer music, and everything fits together nicely. [u]Conclusion[/u] Don't let the graphics fool you — this game is [i]not[/i] some "[i]Mega Man[/i] knock-off." Yes, okay. It [i]does[/i] play more like a [i]Mega Man[/i] game than anything else, but that's it. At its (star)core, it's a [i]Metroid[/i]-style exploration game through and through, and I'm sure the story becomes increasingly interesting as you progress through the areas. Plus, there's that feeling of being utterly overpowered toward the end of the game to look forward to. That's a given! I should definitely mention that a remake of this game, [b][i][url=https://store.steampowered.com/app/2016690]StarCore Legacy[/url][/i][/b], is available. It's not much more expensive than this game, runs at 60 FPS, has [i]far[/i] more polish, and probably fixes some of the issues I mentioned. Even so, [b]I can still recommend this version[/b] — not only for [i]historical purposes[/i], but because despite its quirks and slightly rough quality, it's still a fun little run for little more than the cost of a cup of coffee.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Adequate Metroidvania for the price.
нет
Хорошая игра для фарма карточек!
asd
☀️
Players by region
Where this game's players are, estimated from review languages.
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