
Leap of Fate is a furiously-paced cyberpunk roguelite about overcoming your fears and achieving your fate. In a New York City where magic is real, you play as a technomage who must develop unspeakable powers to confront the Crucible of Fates. Can you survive the trials?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 471reviews | 87% | — | $178.9K |
| $9.99 | 116ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
肉鸽爱好者的另一颗明珠
"Leap of Fate" is an older game from 2016. It's a venerable 8 years old at the time of this review. It's a 3D rendered 2D top down twin stick shooter with a "Shadowrun" kind of theme as you use magic to fight near future sci-fi style enemies, fair enough I guess. The game does work and it can be played, but I found the experience a little underwhelming. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. While this is certainly of higher quality than asset flips and other shovelware fake games intended purely to exist on Steam for cards, it's evident that trading cards are the only reason gamers look at this. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Leap of Fate" has the insane price of $16 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Sixteen bucks for an 8 year old Playstation 4 game on PC. No thanks. For comparison, the $16 asking price for this game could get you games like "Assassin's Creed: Odyssey", "Dishonored 2" or "Doom Eternal". Quality, professionally made games like those are frequently on sale cheaper than this. Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also not one of the best. As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian, German, Hungarian, Turkish, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sometimes it can be very annoying, still top notch roguelike game despite being and old game. Definitely worth the time and the money.
é divertido
On numara oyun aga hazır indirimdeyken alın oynayın hikayesi flnda var hem.
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the game has alot of promise. but there is two things that is mayor for me, atleast enough for me to not recommend it. 1. you dash towards your cursor and not where you direct the dash with your movement keys, atleast for keyboard and mouse. i.e if i hold down s+d, i would like to dash diagonally downwards. so i can shoot while dashing. 2. Last floor difficulty is just darker stage, so you cant see anything. i think taking away the players ability to see is just a poor game mechanic. there are better ways to up the difficulty.
[h1] Достаточно проходной проект. [/h1] [h3] Геймплей [/h3] Чувствуется достаточно однообразным. Да, глифы чуть-чуть разнообразят игру, но в основном уровни одни и те-же - ты бегаешь одно время против кучи хилых врагов(или расправляешься с ними скиллом, который предназначен для зачистки больших групп), а потом добиваешь чуть сильных противников. Эту беготню пытаются разбавить врагами, которые могут заграждать тебе путь, чтобы ты применяли свой дэш, но не больше. Единственное, что здесь является особенным, это не самый обычный колдаун на способностях, а их определённное количество. Условно, на уровень у тебя может быть 3 дэша и 3 глифа, что тоже совсем немножко разнообразит игру. Но это скорее костыль, а не реально проработанная механика, потому что в игре есть ситуации, когда тебе нужно прожать один и тот же скилл дважды, пока ты бегаешь по уровню. А если стояло бы обычное кд, то персонажа можно было бы быстро убить. Но и это выходит боком, потому что персонаж моментами может быть не особо поворотлив и спокойно ловить маслину, из-за чего не всегда получается уворачиваться. А дэш, напоминаю, ограничен в использовании. Хотя и эту ситуацию спасает то, что в игре достаточно хорошо отсыпают доп энергией и здоровьем, благодаря чему в критический момент вы всё таки сможете использовать уворот или любой другой с кил. Но в тот же критический момент эта неповоротливость сыграет не в вашу пользу. [h3] Сеттинг [/h3] Он странный. Как буд-то не туда не сюда - не в эзотерику, не в киберпанк. Нечего сказать больше. [h3] Сюжет [/h3] Ну и сюжетные линии героев... Я считаю важным про это сказать, потому что разработчики на странице игры утверждают, что он [i] ГлУбОкИй [/i]. Хотя на деле в игре почти нет сюжета. Максимум катсцена в начале игры, и катсцены в меню. На этом сюжет кончается. Максимум вы можете посмотреть одну из нескольких катсцен концовок, которые открываются при одном выполнении нужного для каждого ролика задания. Но это тоже выглядит просто как костыль. Не рекомендую проект к покупке. Спокойно можно купить любой другой рогалик-шутер с видом сверху. Будет ощущаться более интересно. P.S. Ну и от меня: [spoiler] Какая карточная система? Чуваки, вам просто вместо данжа с обычными локациями показали стол с картами, где ты абсолютнго так-же можешь куда-то пойти, а куда-то не пойти, и в от этого дуреете. Это буквально почти ни чем не отличается - ты лишь просто немного быстрее возвращаешься на локации, где ты оставил какой-то сундук и хочешь снова открыть или приходишь в магазин. Хотя в том же ETG ты можешь спокойно телепортироваться между комнатами, что почти никак не выделяет Leap of Fate в этом плане. [/spoiler]
cool game that doesn't get much love
枯燥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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