
Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide. Invaders clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Hungarian, Dutch, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]So Very Promising... Yet It Trips Up At The End[/h1] Salvation Prophecy has some pacing problems. The beginning of the game is grating, working your way through the first few missions on land with no freedom. Then, suddenly, the game opens up with the addition of fighters and space dogfights. Easily the middle section is the best, hunting down bounties, destroying space stations and investigating mysterious wormholes. But then suddenly it all blows up in your face at the end, as you are in the middle of fighting the other space-faring nations as the leader of your faction. The ending of the game completely destroys pacing and ruins it for me; the horrible, ceaseless battles against an overpowered enemy frustrating and tedious. So why do I still recommend this game? Because I enjoy the lore behind the game, for one. I like learning about the android Wyr, the militaristic Drone Unity, the human Free Nations and the Salvation's prophecy. Because the space battles are just so much fun when you are fighting an equally matched enemy, that doesn't come back every five minutes and drain your resources. Because the middle game is some of the most fun I've ever had with a space-faring game, and it checked many of the boxes I wanted from a game like this - to be a cog in the machine, to be involved in large-scale galaxy wars, to dive and twist and turn around, to fire missiles, to upgrade my ship, to be promoted, to become somebody. And so I do recommend this game, but it comes with a warning. The invasions at the end of the game take far too long to overcome, and their ceaseless repetition with barely any respite in between battles were rather irksome. But should you want an awesome dogfighter, a ground-warfare game, a game of galactic conquest, a game of occasional puzzle-solving, of alien-world delving, then Salvation Prophecy is right for you. I just wish I could recommend it more highly. My [u]Personal[/u] rating: [b]Recommended[/b]
After 1 or 2 hours into the game, I experienced pretty much everything it had to offer. The gameplay is shallow and repetitive (especially combat), the upgrade system maxes out quickly and offers nothing but stat increases, the writing is pretty horrible (replete with bad poetry and lines like, "We are the falled ones"), and there is no strategy to the supposedly strategic elements. I finished the game out of curiosity, and while i enjoyed dreaming that I was a lizard for a couple of minutes, that was really the height of my gameplay experience. While the concept of this game looks interesting, it is extremely poorly delivered.
I enjoyed this game at first but it quickly became too frustrating/irritating and repetitive to continue. For example; I've just accepted a mission, talked to the boss, jumped into my ship and then the space station is attacked, so I then have to spend ten minutes awkwardly defending it, then I have to go through the whole docking procedure, buy more ammo/stims, get a different mission (because I lost the one I just got) and do that all over again because the station is being attacked yet again! The war strategies don't make sense either. Why attack a faction/planet located at the other side of the galaxy when you have a space station right above a planet home to an enemy colony? At one point the "Free Nations" had just three locations on the map. Why not focus on wiping them off the map so they can't rebuild? The developer did a good job for sure. It's identical in quality to many great, early 2000's games but I just can't recommend it, unless you have a lot of time and patience. EDIT: I plan on giving it another chance at some point and will see it through to completion...
It's okay for what it is. I remember when this came out, I was immediately intrigued by it. It gave off KOTOR vibes as well as Maelstrom and Kingdom Under Fire vibes. If you see this on sale and want to try out a hybrid RTS/RPG/Action game, it's not half bad. Keep in mind, it was made by a one-man-team (to my knowledge) and his community actively participated in suggestions and help. That's what drew a lot of early-purchasers when this was released.
Задумка очень интересная, сюжет неплохой, геймплей тоже не плох, но не доделан - сразу видно, что было мало средств на разработку. Игра, конечно, проходится быстро, но оставляет какой-то осадок, как положительный, так и негативный. Будь у разработчиков больше ресурсов, возможно получилось бы намного лучше. А вообще игра могла бы покорить сердца игроков в 2003-2005 годах. Хотелось бы, чтобы разработчики не покинули свою идею, а продолжили бы ее развивать, ведь потенциал у игры есть, что самое главное.
The base gameplay gets boring too quickly. I really wanted to make it to the point where you open up the RTS-esque elements, as I like the idea of climbing the r anks and then being able to command your armies. Unfortunately, I just couldn't make it. Very dull, repetitive missions. Almost completely barren landscapes. Jittery controls. Many other games have done the core elements of this game much better, and I bet the RTS elements would have probably been pretty mediocre too.
TL:DR = Salvation Prohecy's space flight is about as much like flying a space fighter as playing the 1982 game "Pole Position" is like driving a Formula 1 racecar. Full disclosure: I only played this game for about an hour, but if you are looking for a space combat sim, read on to see why I only played for an hour. I started off liking the game despite the dated graphics and somewhat clumsy feeling controls. The first couple of ground missions were very simple in nature, but I figured that is what they should be for the first couple of missions. Then I got my first space fighter. For my first space mission, I stuggled mightily with the controls. I had to turn my mouse sensitivity (using my Logitech mouse software, not the game engine) WAAAAY down to prevent oversteer. Once I got that down, I thought everything would be smooth sailing...I was WRONG! The space combat is NOT a sim. It is a very simplistic wannabe sim with the WORST controls in recent memory. If you are going to give me a space fighter, I had better be able feel like I am flying the damn thing. Even games that make space fighters fly like atmospheric craft, while completely unrealistic as far as Newtonian physics go, are at least FUN to play. Sadly, Salvation Prophecy is not. The space ships have a speed slider that is about as much fun to manipulate as the volume slider in your Windows system tray, and also exactly as responsive. What I mean by that is there is very little (if there is any at all) in the way of acceleration in the space flight. You set your speed with the thrust slider and your ship goes that speed instantaneously. The motion of the ship feels like you are maneuvering through a thick jelly. In short the space ship handling is like a crippled sloth that has had its reflexes slwoed to near comatose levels with a massive dose of Morphine. In the end, space combat killed this game for me...killed it dead in less than an hour. After playing though maybe half of the first space mission I immediately quit the game and uninstalled it.
Dated graphics, awkward and uninteresting ground combat, awkward and uninsteresting space combat. Animation is cheap, watching your character move is offputting. Screencaptures on the store page do not show the emptiness of this game.
Tags: 3PS - Third Person Shooter Additional Tags: Delete Local Content & Remove from Library TLDR: Got pewpews and aliens. Repetitive. Instance based. Mop up. Progress campaign. Rince and repeat. Shallow mechanics. Simple A.I. Unrewarding grind. Xbox360pad not working out of box. Debatable immersion factor. In the end this almost feels like some strange single player version of some faction based MMO This is an instance based game in which you use a limited amount of racial cooldown powers to repetitively take over planets as part of a pre-established galactic domination timeline. The instances did not really feel handmade either, just creatures of each race dumped on each ends of a map and some buildings randomly generated here and there for you to destroy. Your choices boil down to picking your race at the beginning and the goal is to roll over the other three factions until you occupy the spacemap. Only thing to do is buy upgrades and consumables between missions or go for the odd bounty sidemission for extra cash. The engine had resolution options and even dated looked alright. The narrative sort of goes nowhere and it just seems like a lame excuse to have little mini wars with lasers and robots. Xbox360 pad was not detected or working but given the shooter heavy nature of this title it is not a problem. Most upgrades are simply +stat versions of your starting stuff as part of keeping with up the gradual difficulty curve. Not very engaging. The user interface was clean, the idea for the different factions was alright and the tutorial was effective. The camera was fixed vertically but rotated smoothly around and navigation felt rather responsive and made sense. Having to wait for the next mission to appear, or go from spot to spot in the hub map to buy or start a new encounter felt a little bit like pointless padding. This game suffers most from keeping everything on rails. There is no real sandboxing your own career through contracts, having different reputations with different alien factions, acquiring exotic technologies, outfitting your own ship or anything of the sort from what I have seen...
playing as the salavation army felt like some tough charity work, but all and all the game is quite swell.
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