
Last Encounter is a twin-stick action roguelite in deep space following a group of heroes trying to prevent the unavoidable by cloning their ships and designing their weapons with swappable components.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://steamcommunity.com/sharedfiles/filedetails/?id=1389467189 Last Encounter é um twin-stick shooter roguelite espacial que possui uma jogabilidade bem única. Por um lado, é um twin-stick shooter, portanto você atira livremente ao redor do seu personagem, e movimenta-se independentemente da direção de seus tiros. Porém, ao contrário da maioria dos jogos do gênero, é extremamente rápido, e os inimigos possuem padrões de tiro variados. Dessa forma, o jogo conta com uma jogabilidade simples, de poucos botões, porém imersiva e com muita ação, inclusive com um botão para uma espécie de esquiva que praticamente não tem cooldown! Para balancear a sua sobrevivência nessa loucura, sua nave terá além da vida um escudo, que recupera-se com o tempo sem tomar dano. O jogo conta com progressões temporárias, como inúmeros componentes e itens passivos que você acumula durante as fases. Os componentes podem ser armas, e modificadores de armas. Você poderá combinar até 3 componentes, criando assim um efeito muito poderoso e diversificado para sua arma escolhida, e certamente esse sistema é um dos grandes diferenciais do jogo. Já no âmbito da progressão permanente, você poderá destrancar novos personagens (que fornecem bônus passivos), novas naves (que determinam seus stats, arma inicial e habilidade ativa) e também novos componentes para futuras runs. Não bastasse toda essa riqueza, o jogo ainda conta com fases bem diversificadas, cada uma com um tema, divida em setores, e com inimigos completamente diferentes umas das outras, cada qual com seus padrões de ataque. O objetivo para passar de fase é explorar seus setores, pegar 3 chaves, e ir até o setor que tenha um portal, ativado com as 3 chaves, para ir à próxima fase. Pra finalizar com chave de ouro, o jogo conta ainda com um cooperativo local para até 4 jogadores, em tela única - onde é possível reviver aliados mortos, mas ao preço de dividir sua vida restante com ele. Muito recomendado para fãs de todas as vertentes abordadas pelo jogo: jogos de nave, twin-stick shooters e roguelites repletos de ação. Somando todo seu conteúdo, ótimos controles e desafio, sua rejogabilidade é excelente!
본격 뒤지면 처음부터 다시! 로그라이크형 슈팅게임입니다. 엔간한 슈팅게임은 해봐서 별 문제없겠지 했는데 전혀! 지형이나 패턴을 암기해야 넘어갈 수 있는 구간이 있고 특정 구간에 아주 대놓고 빅엿을 먹이는 상황이 발생하니 하다가 키보드를 날리는 상황이 오지 않도록 주의바랍니다. 그럼 현란하게 오른마우스 클릭을 하면서 위빙을 하는 즐거운 게임플레이가 되시길.
Rogue-like arcade with story elements and unlockables for a fair price. Excellent: within the scope of the game project, this game does a great job of creating a sci-fi atmosphere and a sense of moving forward. My pilot goes places, blows things up, slows accumulates more survivability for future levels, and constantly looks for health. Positives: imaginative level design a cut above your average shooter Needs improvement: the UI for weapons and powerups/consumables is confusing to me. A single "weapon slot" seems to either/both contain a weapon or consumable.
A thrilling rogue-like game, coupled with excellent graphics and interesting narrative background. Last Encounter is imagined as Geometry Wars with a twist. Instead of an open-ground arena, your ship is exploring various maze-like galaxies full of alien vessels. As last human pilots (and humans at general), you have a strange advantage over your foes: the ability to rebuild yourself in your base and start your quest anew with more advanced weaponry and better wits about your path. I played the game with a mouse and found the interface responsive. The player has good control of his craft and can manouver it well even during more demanding clusters. Some weapons are more entertaining than others, but each pilot will find his or her favorites. Unexpected boss encounters can happen between galaxy jumps, allowing tense experiences and opportunity to gain some valuable upgrades. If I could change anything, it would be a slightly easier 'level entrances'. As all things are procedurally generated, your ship might burst within dense enemy groups, leading to a conflict that might exhaust your armor and ammunition quite quickly. It is a small nuisance, though. Also, I liked the design of character avatars, and would like to see them more often during play.
This is a console ported 2D top down sci-fi themed twin stick shooter. Guide a little "spaceship" through various procedurally generated levels. Buy upgrades to make subsequent runs easier. For a console shmup this is fairly well polished, but it's still a console game at heart. Dedicated PC gamers will be insulted by console peasant childrens toy gamepad prompts. The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procgen as a substitute for adding content to the game. As a result, the game doesn't actually have any content worth mentioning. Developers must learn that procgen is not content. So, how much would you expect to pay for a 2D console ported shmup today? $1? $2? Nope, Exordium seems to think this 2D console game is worth $15 USD, or the same as you'd expect to pay for AAA 3D rendered games like Resident Evil 2 or Metro Exodus when they're on sale. Games don't exist in a vacuum, and gamers time and money is scarce. Impossible to recommend.
Fun game
Even tho I got a review copy I have never played this game before, I have only seen it at a gaming convention in 2016 and 2017 so far as I haven't had the chance to play it there. This game deserves a solid review from my end based on the playthrough I did on stream where I played it for the very first time. At the first 50 minutes I went slowly trying to understand the mechanics as this game throws you into fast paced action if you're not careful and nearly kills you if you don't react. This is a fast paced bullet hell type game as I see it with randomly generated maps each time you die much like the binding of isaac is but except this game is a top-down shoot-em-up game somewhere in space. I have only gotten so far to the 2nd area of the game where I died due to not being skilled enough but after you play it enough you'll eventually get good and be able to reach the end of the game. This game has a huge replay value as you can customize your ship's weapons and choose perks/pilot which give special abilities based on that not to mention you can mix weapons to create new ones. There's a wide range of weapons you can select but some need unlocking as it seems. Not only that but the amount of randomly generated maps you'll play is great so that it's never the same experience as powerups drop randomly. A huge plus for 4 player multiplayer, sadly I had no friend to play this locally with and neither do I have a controller for the PC so I'll wait for a Nintendo Switch release, can't wait to play this on the go and with friends on my Switch. I highly recommend this game if you're a fan of shoot-em-up games of the past but want a more explorable experience with nearly "infinite" maps due to the RNG. Graphics: While you do not need a powerful rig to run this game the graphics design is really well made and runs fine on my GTX 470 with maxed out settings, was able to do a 60 fps 720p stream too smoothly. 10/10 Sound: I love the dynamic music style in the game, it gets intense when you're in battle and silent when no enemies are attacking you and also good sound effects, music never ends as if it's in a Nintendo game. 10/10 Gameplay: 10/10, if you love these types of games. Replayability: 10/10, already stated why above in my review. Difficulty curve: Steep but only for the first hour or so. This game will throw you back to the base to try again from the first area over and over again as it seems, this is good as you can upgrade your weapons and abilities? 9/10 just for a steep curve Story: 9/10 while there is a story it seems to be "dynamic" based on my playthrough, it's linear however. Pretty much undertale like if you die, the game knows you died XD. Release ready: Hell yeah, I wish there was a setting for mouse sensitivity and remappable buttons but remappable buttons are coming soon according to the options menu. Overall: 10/10 HIGHLY RECOMMENDED!
For starters Holy Crap does this game throw you into an a$$ kicking real quick. It feels like it has a lot to offer I have only put about an hour and come change in. The only this i had a problem with and it may have just been a one time thing is it did crash during a boss fight. Over all would give it as of right meow a 8/10 Twitch.tv/Fullmetalsn1per if you want to come check it out.
ok game. But only play this if you have 1.5-2hr of spare time to play. Cannot save the game at all. For us parents with kids, very hard to have that much spare time. I understand this is rogue, but Devs, consider allowing us to save at the end of each world. That would make the game fantastic.
感想走心评测的XX大佬送的K,接下来说说我对这个游戏的看法 [b]画面[/b] 背景就是个贴图,飞机除了形状和数据稍微有些不同,基本也没什么好说的,子弹的样式倒是种类挺多,敌人的种类也有不少种,但是基本上你想说出什么特别令人眼前一亮的东西那是没有的。 [b]游戏性[/b] 游戏的剧情讲的是一名博士研究出了一种可以复活的科技,然后外星人开了传送门来了,毁灭了地球。然后剩余的地球舰队,从这个传送门传送过去,成功关闭了传送门,但是军队本身也再也没法联系上了,于是博士派你去寻找地球舰队的幸存者。 飞行射击类游戏吧,基本上除了BOSS,就是看自己的飞机能发射的子弹类型和BOSS的类型了,这个游戏几乎没什么boss,敌人也是只要一看到你就往你脸上突的弱智AI,所以唯一的玩点就在子弹的设计上了。顺便说一下,这个游戏还设置有驾驶员的设定,驾驶员有一定的加成,比如说加攻速,加移动等等。 一开始你能选择的子弹就是散弹,子弹,光束这三种,然后等你在别的关卡拿到更多的科技之后,就会出现很多很有意思的配置。 比如你可以用散弹配狙击,这样本来散弹的威力就高,然后加上狙击,威力就会更高了,但是狙击射速慢,然后后坐力大,可以击退敌方,但是因为后坐力大,玩家使用的飞机每次攻击也会倒退一点距离。 再或者光束加轮流式加反射,这样光束就会一下射出两道,然后碰到墙壁还能反射。 所以本游戏的玩点我觉得大部分都在收集科技然后过关了吧,需要提一下的是,刚刚拿到科技可以装备,但是这个科技是会被消耗的,类似于子弹数目一样,只有在基地花钱将它完全升级,这样才能一直使用而不被消耗。 游戏的地图非常多,每个大地图都能拿到科技。玩家需要收集金币来升级科技,需要攒到3个钥匙,才能打开去另一张大地图的传送门。 在游戏中,无论是玩家被打死,还是直接ESC点击返回基地,玩家都会直接损失掉一半金币,像我这种CE修改的钱,死了之后电脑甚至卡的不能动。 游戏有中文,但是中文感觉完全机翻,意思可以理解,但是顺序很不正常。 没有多人联机,只能本地几个人一起玩,哈,我叫几个朋友来我家和我一起玩这种小游戏?我以后朋友关系还处不处了?所以如果能加个网络多人,我能拉着好友一起玩就好了。 [b]声音[/b] 只有biubiubiu的发射子弹的声音,BGM就只有几首,而且会不断重复,推荐打开自己的音乐播放器。 [b]感想[/b] 这个游戏该怎么说呢,如果说不好玩,游戏的子弹收集搭配起来确实挺有意思,如果你说好玩吧,它有没有其他别的特色,加上现在的价格过于高昂,推荐半价购买。 [b]评分[/b] 6/10 玩起来感觉就是很普通的那种飞行射击游戏,如果喜欢飞行射击类游戏的玩家可以买来一试。 走心评测 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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