
Outnumbered and outgunned in deep space? No problem! Turn your enemies' attacks into pure bullet heaven with your shield tech and absorb projectiles to power up your ship and score big! But when your shield expires and it's danger time, you better switch up your strategy fast...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Outnumbered and outgunned in deep space? No problem! Turn your enemies' attacks into pure bullet heaven with your advanced Schildmaid technology and start collecting dangerous projectiles to power up your ship and score big! But when your shield runs out and danger time kicks in, you better switch up your strategy fast...
Schildmaid MX is a fresh, new and shiny 2D shoot 'em up in which you pick 1 of 3 ferocious space fighter crafts to wreak havoc on the invasion fleet that threatens your planet. Embark on multiple attack runs and put fear in the hearts of the enemy. The best pilots are immortalized on the online leaderboards!
Schildmaid MX features:
delicious bullet absorbing scoring mechanics;
a friendly difficulty curve for beginners in Jaeger Mode;
instant action and a frantic challenge for veteran shmup players in Krieger Mode;
a true endless survival gauntlet for the most die hard players in Chimera Mode;
a short and seriously spicy playthrough that tests your mastery of the game's mechanics in Sieger Mode;
extra versions of both Jaeger Mode and Krieger Mode that push scoring and survival past their original limits;
multiple secret boss fights that activate via specific player actions and achievements;
3 selectable ships;
numerous loops that progressively introduce new enemies and situations across most game modes;
more than 40 handcrafted stages, spread out over the different game modes;
automatically saved checkpoints after each cleared stage in Jaeger Mode;
online leaderboards with viewable replays and statistical breakdowns;
unlockable achievements and titles for your player profile;
amazingly catchy OST by Ed Tremblay of Studio Mudprints;
optional proper CRT display emulation for a beautiful, nostalgic look.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Dutch*, Japanese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table][th] Review by [url=https://store.steampowered.com/curator/34633003-Gaming-Masterpieces/lists/] Gaming Masterpieces [/url] - The greatest games of all time on Steam. [/th][/table] Is this game a masterpiece? Well, shmups are a niche genre, yet some people like them. I am one of them. Don't judge me, others enjoy clickers or hentai games. Anyway, I enjoy shoot'em ups, and preferably of the European style, which is looked down in disgust by all the young bullet hell freaks. I don't care, because I grew up with the C-64 and Amiga, so I prefer my shmups to be classic, like in the good old days of R-Type and Salamander. Shildmaid MX is not really such a classic-style one, but it is no real danmaku (bullet hell) as well. It is a mix. You fly along a horizontal scrolling, full screen playing field, and while there are a lot of bullets flying around it is more of the chaotic battle environment kind than the beautiful flower pattern bullet curtains of the danmakus. Since I just ruined my beloved curved ultrawidescreen monitor, I am now playing directly in front of a 55 inch TV on my gaming table - and I have to say I love it with this game. Really impressive, like this game was made for it. It is the same feeling I got from playing in an arcade when I was a kid, although the screens were probably far smaller 40 years ago (but also my eyes far better). Anyway, back to the game. There is a very unique game mechanic. You have to get hit by enemy bullets, this automatically turns on your shield and powers up your weapons. Kind of unusual at first, you have to get used to collecting enemy bullets. Only enemy projectiles count, don't try it with rocks, laser beams, missiles or enemy ships. I tried it and it didn't work. Collecting enemy bullets works, though, for some time at least, then your ship turns red and you should NOT collect any more of them. Apart from charging your shield or evading obstacles, your main activity is shooting enemies. Preferably with your charged super shot. Evade seeker rockets with a barrel roll. The game comes with three player ship types, 4 unlockable game modes (and 4 additional EX modes), impressive graphics, a bumping soundtrack to chase away your wife (if you have a good subwoofer), an online leaderboard, achievements, perfect gamepad support (XBox One, DS 4) and quite a bunch of options. I have no idea if it works under ultrawide until my new monior arrives. The levels get difficult soon, but also a bit repetitive. [u][b] Conclusion:[/b][/u] Great old school shmups with a new and unique bullet absorbing mechanic.
Starts out great but becomes kind of tedious quite quickly. A great core-gameplay idea is offset by minimal enemy variety, super-samey levels (literally 3 levels, repeated over and over again with different color themes) and deaths that will feel undeserved or even unfair nine out of ten times. The higher difficulties devolve into fleeing from swarms of guided missles while making sure not to get crushed by dozens of laserbeams at the same time. There are also formations that spawn on top of you while trying to do so, so watch out. End-of-Stage bosses are all the same. If you're unlucky and your shield just wore off, they can get you quite easily by spraying a wall of bullets that is often undodgable so that you can see death coming for several seconds without a chance of escape. Some sort of „Warning“ would have been helpful here. The hidden bosses are underwhelming and not fun to battle. The game is cheap enough to give it a try if you're a fan of the genre, but overall it leaves kind of a bitter taste.
So, I'm 5 hours into this game and what do I have to say about it? Three simple words: IT'S FRIKKING AWESOME! What if you aren't a hardcore SHMUP nerd? What if you don't get along with those 'bullet hell' thingies? Is this worth having? Let me convince you that even if you aren't a traditional shoot em up fan, this title is worth your time. Schildmaid feels like a classic 1990's horizontal shoot 'em up and it pays careful attention to the tropes and expectations of SHMUPs past, but it is loaded with modern sensibilities, a fair difficulty curve and a slick gameplay loop that is easy to learn and addicting to master. Some shoot 'em ups will bombard you with waves of enemies and a blistering cavalcade of on-screen objects to dodge. Others will obscure the real gameplay behind arcane scoring systems and hidden difficulty modifiers. This can leave newer players intimidated, often unable to get past the fun of surviving the first few levels. Schildmaid does none of these things - it treats its audience with respect, guiding you into its systems, being upfront about how to play and score well, all the while providing accessibility and difficulty options to keep any level of player equally engaged. It's a fantastic balancing act that few SHMUPs seem to be able to manage. Schildmaid has several difficulty modes and a dynamic difficulty adjuster that makes the game harder or easier according to how well you complete levels. To start out you are offered a quick training zone to learn in. After this, a new player is offered the easiest difficulty mode of the game and is flown into battle. The rate of progression is steady and the game lets the player have enough space to find their own feet. If the player does well by not dying before completing the level, the game rewards that player with additional scoring potential by raising their maximum score multiplier and raises the difficulty of the next level a little. If the player dies, the game backs off the difficulty a little to help them cope. This dynamic difficulty adjustment ensures that the more skilled player is challenged and rewarded with scoring opportunities while the less skilled players are offered chances to improve and progress. It’s very clever indeed and makes the game very welcoming to new players while not dampening the fun for veterans. Players have the choice of three different ships with differing speeds, super-weapons and slightly different shot/missile loadouts and as they progress they unlock new game modes and even a 4th ship to play in one of them. Players with visual impairments or those that struggle to track objects on a busy screen are catered for as the game also includes the most complete menu of accessibility settings I've ever seen in a SHMUP. It allows you to add or remove certain effects, highlight enemy ships on screen, take away in-game effect markers and many more. I've never seen a game that was so determined to pay attention to its audience's potential needs. Schildmaid won't mollycoddle you as a baby player or assume that you are a badass arcade god who needs to eat bullets right now - it genuinely creates a welcoming environment to enjoy your gameplay experience. Dynamic difficulty isn't Schildmaid's only clever trick and it’s the central gimmick of the game that gives it a “one more try” feel. The central gimmick is the shield that your ship is equipped with. The shield charges over time and, when charged, getting hit by a bullet won't destroy your ship. Instead it will ACTIVATE your shield, protecting you against all incoming bullets for as long as the shield has energy. Killing enemies tops up the shield gauge, while collecting bullets with the shield fills your score multiplier and powers up your ship's weapons systems. If you ever run out of shield energy, you enter a DANGER mode, where you are no longer protected and when 1 hit will destroy you until your shield is charged once more. This shield mechanic is very clever - it acts as the main power-up mechanism, meaning that to get more deadly you must fly INTO bullets, rather than avoid them. Bullet collection acts as the main scoring function, meaning score-chasers will try and find patterns in the enemies and delay shooting them to flood the screen with bullets for score, only to snipe tactically at enemies to keep that all-important shield gauge as full as possible and extent the length of time the shield is active. It's a beautiful dance and becomes second nature very quickly thanks to the game's dynamic difficulty curve and training mode. The music score and SFX is superb. The writers of the music were very careful to keep a couple of main musical themes, remixing the recognisable riffs and melodies for different levels so you always KNOW that you are playing Schildmaid. The graphics are clear - hazards are outlined in red to show what you shouldn't fly into. Enemy bullets are clear and take priority over any other sprite on-screen. Bullet colours change to visually indicate whether you are in DANGER mode, shield ready or shield active modes. You're never in doubt as to whether you can collect bullets. The superweapons are meaty and recharge with enemy kills, so you get to use them often. Japanese sounding audio cues tell you when superweapons, powerups and shields are ready. No need to look at the UI. There are hidden secret bosses, awards, unlockable game modes and extra difficulties to keep players coming back again and again. Schildmaid isn’t perfect. It does drop the ball in a few areas. These include: * The amount of particle effects on-screen when the screen is busy can make it easy to lose sight of hazards among the explosions and effects. (NOTE: The excellent accessibility settings allow you to turn off these particle effects, or reduce visual noise in other ways to help you play) * The Japanese audio prompts aren't as clear as they could be (but you do get used to them) * You'll see the same boss ship at the end of many levels, just like in the old Gradius game (this is a fantastic nostalia nod, but can get samey for players looking for variety) * The levels aren't different enough from one another and can get a little boring (the excellent music helps to make up for some of this lack of diversity) Overall, Schildmaid MX is not only worth your time, but an essential component in any new SHMUP player's library or for older SHMUP fans looking for a different take on the genre. It never outstays it's welcome and is well worth the price of entry. I look forward to what this Dev produces next. Bring on Schildmaid 2!
敵の弾に当たることが推奨される不思議な横スクロールシューティングです。 クリア目的のためのゲームというよりは、[b]スコアを稼ぐこと[/b] に重きを置いているシステムとステージ設計になっているため、クリアすることだけを目的にすると味気なく感じます。 むしろ、このゲームをやって稼ぐことがつまらないと感じるほうが難しいので、むしろ稼ぐことを意識したプレイになると思います。大きな数字と派手な爆発が大好きな人にとっては、楽しく遊べるゲームになってると思います。 [h1]ゲームプレイに関して[/h1] ピンク色の弾に当たることで敵弾を吸収するシールドを展開し、吸収した弾の量に応じてレベルアップしたりスコアを稼ぐことができるゲームです。 一見簡単そうに見えますが、自機の判定が見た目のまんまなのと、16:9の横画面のために敵機や弾が飛んでくる場所が幅広く突然飛んでくるミサイル等を見逃しがちになり、意外と難しいです。 シールドには持続時間が存在し、敵を倒すことで持続時間を延長させることができます。 持続時間が0になると「デンジャー状態」と呼ばれる状態に移行し、しばらくシールドを展開できなくなる上に、敵の弾が赤くなってあらゆるものが凶器と化すため、いかにシールドを展開し続けられるか、が生存およびスコア稼ぎにおける要になります。 数々の隠しボスや、スコア稼ぎのためのトリックがいっぱいあり、プレイすればするほどにシステムとゲームの設計の奥深さを感じることができると思います。 [h1]ローリング機能に関して[/h1] 「ローリング」は、敵の誘導ミサイルや誘導レーザーを一時的に振り切る隠し能力があるので、積極的にローリングするといいと思います。(ゲーム中にほぼ言及されないのでここに書いておきます) [h1]おすすめの設定[/h1] 設定画面から以下の設定を切っておくと、派手な画面が落ち着いてとても見やすくなります。 また、配信時にエンコーダが破滅しなくて済みます。 「一般」 [list] [*] 画面の揺れ [*] スローモーション [/list] 「グラフィック設定」 [list] [*] ブルームフィルタ [/list] 「アクセシビリティ」 [list] [*] サブ爆炎表示 [*] 敵弾吸収時のサブエフェクト [*] 攻撃サブエフェクト [*] ミサイルの煙 [/list] 変更しないかぎり超絶派手なエフェクトとスローダウンで目潰しを食らえるのと操作感が破壊されるので、それはそれで楽しいです。
When I go to see my grandmother in Italy one of my favourite things about the trip is the absolutely excellent pasta she makes me, even better when I finally finish all the pasta and I get to mop up the delicious tomato sauce with a lovely crusty fresh piece of bread at the end. I never thought that it would take me going to space in order to rediscover the joys of Italian cuisine but that is exactly the dish that Schildmaid MX serves up here. You mop up the delicious tomato sauce that is the danmaku bullet patterns with the lovely crusty piece of fresh bread that is your ship until the whole screen is clean, just like my plate after I've gone over it with a few rounds of fresh crusty bread. However, don't let my excessive references to Italian food fool you, this game is no euroshmup. On the topic of euroshmups what I will say is this game more closely resembles a big steaming bowl of ramen than it does a big plate of pasta. But whatever your tastes this is really a meal to tuck into, bon appetit!
Interesting score chaser shmup, heavily based on the rechargeable shield mechanic. Get hit to activate it and remain shielded by killing enemies to increase your multiplier. Well designed levels, good graphics and fitting shmupy tunes complete the package. Recommended! (8/10)
SchildMaid MX is excellent. Soundtrack and graphics are top notch with an insane amount of customization (yo plus cosmetics for your ships! lets go!) and an insane amount of effects and detail. Online leaderboards and score analysis features are plentiful and robust, but whats actually here as a game is high quality shmupping. They dared to make an old school style shmup but actually innovate on the mechanics... the way the game works is super interesting and requires management of multiple states of gameplay, from danger, to neutral to shield. This basic gameplay loop as well as 3 ( 4 if you count chimera) unique ships with their own offense, defense, hitbox, and special moves... spread across 5+ modes ... with varied boss triggers, tlb's.... means what you have is not only high quality... but an INSANE amount of quantity! Absolutely hats off to this team who have made something truly special, and just a heck of a lot of fun.
Schildmaid MX is a retrostyle horizontal shmup with gorgious graphics and some rocking tunes. It features an innovative game mechanic where you have to activate your shield and pick up bullets for big points. You keep your shield up by chaining enemy kills. Lose your shield and the game becomes bullet hell. It's a challenging game and very replayable with multiple ships, difficulties and modes to play. It can however take a while to get into the game and learn how to play it properly but when you get a handle on all the mechanics it can become very satisfying to progress and score bigger every time. To help you get through the easiest mode there are checkpoints after each cleared stage.
A unique and hugely gratifying shoot 'em up that succeeds both as an example of its genre and as something else entirely. Played for score as it's designed to be played, it turns the traditional STG underdog narrative on its head and instead becomes a game about being untouchable; manipulating enemy formations to feed you more and more gold bullets, selectively picking off threats to keep your shield active and your multiplier growing. The enemies here are as much a resource as they are a hazard, and using them strategically - calculating risk and reward, and figuring out how to bite off the exact amount you can chew - is the real meat of the game. If you play a lot of shmups you might have to reprogram your brain a little - it’s important to resist the urge to hold down the fire button and kill everything that moves, and that can feel a bit unintuitive at first - but once it clicks it’s incredibly rewarding. There’s still a solid survival-focused experience here if that’s what you’re looking for, with some very intense and challenging stuff in the higher difficulty modes, but this is a game that really comes alive through experimentation and a “play to learn” mentality, and there’s nothing else quite like it. It’s probably quite telling that when I try to come up with a good comparison for Schildmaid the first things that come to mind are Pacman CE DX and Space Giraffe - games that use the established language of classic arcade design to create something new, something subversive and greedy and cathartic that could only be built on an affection and understanding for what came before. This IS a shmup, of course, and a very good one. But it’s also something else entirely, and I love it for that. Can’t recommend it enough.
Love the pixel graphics and the soundtrack is awesome.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Echo | $16.2K | 52 | 67% | $14.99 |
| Gargoyles Remastered | $16.2K | 52 | 62% | $14.99 |
| MIRROR MIRROR | $16.2K | 71 | 70% | $5.99 |
| Last Days of Spring 2 | $16.2K | 61 | 74% | $6.99 |
| Echo Isle | $16.2K | 140 | 98% | $4.99 |
| Lingua Fleur: Lily | $16.2K | 233 | 97% | $4.99 |