
In fully destructible terrains, carve your own path in a new rogue-lite that focuses on challenging combat. Dive into the deep tunnels of a mining colony on your own, or in local co-op with up to 4 players. Purchase gear, level up your character, and gain powerful perks to eliminate the alien horde.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [h1][i]Gerty[/i] is a fantastic top-down roguelite with twin-stick action that seeks to challenge the player, even within your selected playing style. The game has a polish and a feel that can only come from many iterations of play-testing and a desire to improve on the part of the developers, despite it being released into Early Access. The developers made available a demo that anyone can try before deciding to dive in for the purchase. A single-boss that is currently available leaves some to be desired, but the four unique playable characters, procedurally generated stages, plus a huge selection of unlocks as well as challenges will give you fresh perspectives each time you play, not to mention the many deaths that will make each victory feel oh so sweet. Sit back and take on the challenge alone, or get a group of up to 4 friends and play couch-coop to really take advantage of this feature-packed indie gem.[/h1] [i]Gerty[/i] is a serious and challenging roguelite twin-stick action game that just released to Steam in Early Access today after being in development for the past 4 years. It features non-stop action with procedurally generated stages, unique stages and tasks, fully destructible environment, as well as local coop that supports up to 4 players. Even though the game is only in Early Access right now, it is well worth your time and money, and the experience is totally worth it. The plan for the game is to have two worlds with multiple stages and a boss level in each world. Currently the first world is complete and that has enough content and replayability that you would hardly find it unreasonable to call it a full game. Runs will take around 20-25 minutes currently and when the second world is complete, it should take about an hour. The only setback is that there is only one boss, instead of a randomized set of bosses, so that you might find yourself wishing for more bigger and badder enemies. Despite that, the regular enemies are no joke either, and any of the smaller attacking grunts can quickly dig your shallow grave. With an need to constantly decide where you will go and how you will get there, the game forces you to make rapid decisions regarding your best plan of action. You also need to decide when would be the best time to earn your income, in the form of Juice that is available on the map, as you can destroy the environment and mine the Juice for yourself. But you also need to watch your six, because if you mine too deep in, that same path can also be your only quick way out. The four different playable characters are not just sprites for show, each one has unique abilities and characteristics to challenge you in many different ways. All of them are members of the elite mercenary group trying to rid your mining colony of the hostile alien force. The most obvious difference is the preferred fighting range, one is melee only, one is long-range, and the other two are mid-range. But once you start playing, you realize that all of your strategy that works well for one character will likely drive you to early deaths for the others, should you be stubborn about trying to play through in that same manner. There are various locations where you can upgrade your offense or defense capacities on most of the maps, along with stashes of Juice for mining, as well as other ways you can improve your capabilities and skills. Plus all of the enemies that you kill will give you experience. Leveling up in this game is so important in each run as you can earn perks every few levels. Which items you choose to purchase from run to run and which perks you decide to go with will significantly affect your run every single time. The reason this is not a roguelike, but a roguelite instead, is that you can unlock items and available perks in between runs. Otherwise, each run is more or less independent of your previous ones. Each run features many instances of best split-second decision making, from lingering in a level to earn more experience/Juice though by facing more dangers, or to jump out early and risk taking on the next challenge with fewer resources/equipment/upgrades. The different stages of the first-world that is available at the moment undergo randomization, but the different in-game tasks are presented to the player from the initial parts of the stage. At times you need to wipe out your foes, when other times you need to face incoming on-onslaught from multiple directions just to survive. You just have to play it to see it for yourself. [h1]Controls[/h1] Keyboard and Mouse or controller works very well. The key bindings are customizable. Of course if you were to gather friends and play coop, others will definitely need to get used to the controller. The default bindings are rather intuitive and easy to learn. [h1]Graphics[/h1] Even though the view is top down, the visuals are limited by line of sight in a very logical manner with a continually changing fog of war. The sprite animations involving digging and aiming were recently updated to be more fitting. The graphics are 2D and not terribly exciting, but they work very well with this game. [h1]Music[/h1] The music is pretty awesome for this game. I have no qualms about listening to the game music while playing. [h1]Audience[/h1] Any twin-stick action game lover will find many enticing aspects of this game. Even though the game is designed to be very difficult, there are five different difficulty levels available for selection and you will be able to unlock almost everything just through playing and replaying, even if you don't get too far each time. For those looking for a challenge, the middle difficulty on Normal is rather difficult, and there are two more difficulties above it. This is not to mention all of the different unlockable challenges that take some serious skill to complete. [h1]Pricing[/h1] Initial Early Access price on launch today shows a base price of $14.99 USD. While this may seem a bit high, especially given the shortness of each run, the replayability of what is available does justify the price at this time. Anyone questioning the price can look at the demo to get a good feel for the game. [h1]Positives[/h1] +Continuous action +Limitless replayability +Well-designed +Great soundtrack +Five difficulty levels that make sense +Four unique playable characters +Up to four player couch coop +Very polished for day 1 of Early Access +Achievements [h1]Negatives[/h1] -Single boss available at the moment, with plans to have another world created and another boss before the game is complete. I really wish that the game can feature several different bosses that show up randomly for the first world, and perhaps several more for the second world. -To go along with that, there are not many enemy types at the moment, hopefully more will be added in the second world as well. -Base price a bit high, as it is at a mark that will repel many potential players, especially for an Early Access title. -Achievements is in the positives column, but also here, because some of them are unattainable until the game is complete. [h1]Conclusion[/h1] [i]Gerty[/i] may be my favorite indie game to come to Steam this calendar year. Even though it is currently in Early Access, the available content and replayability warrants your time and attention. I understand that the base price of $14.99 might be a bit off-putting for some potential players, but a demo is available for anyone to try. So give it a go. I absolutely recommend it! [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
I played this with my brother while he was in town because he said that he wanted to play a game with upgrades. That it was, but when I got the achievement for beating the game after the end of world TWO, we both lost a couple seconds of our lives in astonishment. "What? That's it?!?" was our mutual reaction. We spent more time analyzing our upgrades (equipment, perks, etc.) than we did playing the actual game. It sucks, too, because we were both really enjoying the game, but once our characters became formidable, the game was over! :(
I think $16.99 is a little too much to ask for this game in its current state, but I would say that it's probably worth it if you've tried the demo, and want to support the development of the game as a whole. Currently there are only like 6 or 7 levels that you can play through until you reach a final boss. After beating the boss, you basically get a screen saying that you've reached the end of the content for the current Early Access release, and to try playing on a harder level. I really do like where this game is headed -- my kids and I had a blast playing through the content in about an hour or so.
A hidden rogue-lite gem with a lot of replay value.
+1 Local Co-Op
I heard a description of this game as Risk of Rain underground... which kinda fits, but there aren't random item drops. Lots of stuff to unlock, but I'm worried how long that will last. No real story... More content will come. Unless you are getting this on sale wait till the full release. I would like to see more: playable characters, stages, items.
TLDR: Duke Nukem, Doom, Crimsonland, had a top down mining RPG baby with perks upon inventory, upon defense, offense, and general usage items, your $fame of planetary conquests will net you your future performances, in the story-roguelite, Bosses are like the UUUGGE Dungeon Siege kind- fill the screen and annihilate you. There are like 4 types of shops to use in-game with the things you mine, each shops have available based on the level, and your Fame-currency unlocks post-death. The shops are: -utility :-stat :-offence :-defence : Version 1.0 Release: Rogue mode: Incredible, Local co-op incredible, feels like crimson land in doom levels, the bosses feel super large with powers the size of their health bars, and after your levels, you use your fame to unlock upgrades available at the three types of perk shops in-game. Your inventory can only hold like 10 upgrades max though, and then you start also paying for upgrades in a different currency after you have consumed certain tier of purple-crystal credits. Very cool to chill and play alone, or rampage the whole planet with friends, Different characters to unlock after you beat the levels must still be completed by this noob <but it's still FUN!!!!<>> Incredibly fun. Alien. Universal. Randomly Generated, Challenging as hell, Painkiller, CrimsonLand, Addictive, View: top-down Takes two attempts to get used to the game- WASD< Spacebar, middle mouse, left and right clicks. 4 abilities. Upgradeable EVERYTHING> There is a tutorial, but i just looked at in-game key-bindings - you feel the flow eventually. Many types of enemies. From bombers that attack you when you're in a concave, to outright robotic beasts that will pound you out of existence. Rogue-Mode still to be tested- Loved the fluidity and ability to have fun in multiple directions in the game. Perks come 1 in ever 5 levels, so what you choose here depends on your next unlocks. Very exciting. Still unlocks in the menu that will aid your in-game adventures. So much to explore. Upgrades: WIth Juice shards <purple> Open Lootboxes <free> In-game EVERY SINGLE LEVEL _ Multiple - 8- or 4-5-6 loot boxes to gather, then you keep surviving and fueling your progress. You dig through the snowy planet, and mountain rocks, upgrade while you're leveling up, you basically upgrade whatever you are doing, and gain HP, shields, whether temporary, and then you get unlockable weapon upgrades, so as you play you gather Fame with what you do , like overall Experience points, to spend on a line of traits in the menu, to make your in-game experience, faster, or more tactile, or more explosion-oriented, or stealth-oriented & You are able to test all lines with the Fame system - as it will let you reset it if you want to try a different Lineage of Fame investments - Menu has rogue mode also!@ but either way, you can keep playing and upgrade one line of character., THEN _ finally - when you get maybe close to bored, you should have unlocked more characters :) [there are 4 others, and they look awesome. ] TLDR: VERY COOL GAME< Full of life. Like Risk of Rain/2 - but top-down version ;) and you have a lot more CHOICE::::::::::)
맵파서 탈출구 찾거나 디펜스하다 탈출하는 게임 언락요소도있고 나람 재미는 있는데 지금으로선 미완성 게임이라는 느낌. 나중에 더 발전하면 추천할수도 있겠지만 지금으로선 재미가 미묘함.
Great little game, well made, lots going on, with some nice innovations. I dont like controllers and so too hard on my kb fingers, but otherwise a real beauty.
This game combines exploration, shooting, movement/dodging, and stats/skill progression. Making it a really fun procedurally generated experience every time as levels, enemies, even map types are different with each playthrough. As you play you gain points that can be used to unlock new items purchasable in the store, new characters to play as well as passive bonusses. This is a great buy for the price and I've played it for up to 3 hours at a time, even though i might only have intended to play 10-15 minutes :)
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