
Last Encounter is a twin-stick action roguelite in deep space following a group of heroes trying to prevent the unavoidable by cloning their ships and designing their weapons with swappable components.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
无聊的游戏,当个4399也许不错,但是五十块钱太亏,已经退款,可玩性也很一般,不推荐
En una alejada estación espacial, el Dr. Daniel Connor ha logrado finalizar el proyecto Gilgamesh, cuyo propósito es lograr transferir la mente de los humanos a clones creados genéticamente. Ésto garantizaría la vida eterna a nuestra especie. Pero es entonces que utilizando un agujero de gusano, una armada de alienígenas invade la Tierra y en poco tiempo acaba con toda la vida del planeta y sus recursos. Afortunadamente la estación espacial no fue descubierta y es de allí que parte una flota de naves terrestres con el fin de detener la invación y cerrar el agujero de gusano. Como todo está saliendo mal, esto no podía ser distinto. Se pierde contacto con la expedición y es nuestro deber ir a averiguar que fue lo que les ocurrió y cerrar el dichoso agujero. ¿Suena a mucho guión de golpe? Aclaremos que todo esto se nos explica en menos de dos minutos tras iniciar la partida. Rapidito y de sopetón. Realmente no me movió un pelo por la forma tan brusca en que es planteado, pero creo que luego el ritmo se mejora con los esporádicos logs que vamos encontrando. Y es ahí, de forma más sutil, que lo que ocurre comienza a intrigarnos. Pero realmente por lo que estamos aquí es por acción rápida y desafiante, ¿no? Pues Last Encounter la tiene y a montones. Lo que más me llamó la atención de este título fue principalmente donde está planteado, el espacio. Esto lo aleja del estándar del género, cuyos títulos pululan en la temática medieval fantástica y poco más. Es bueno ver como el solo hecho de cambiar el escenario ya le aporta mucho a la experiencia de juego, tanto sea visualmente como en mecánicas. Los controles se sienten muy bien, responden rápido y preciso, por lo que nuestras muertes solo podrán adjudicarse a nuestra falta de habilidad. Al iniciar cada campaña, podremos armar nuestro build de piloto, nave y armamento. Ésto también es muy original, ya que en la mayoría de los rougue like simplemente elegimos personaje y listo. Conforme más veces juguemos, iremos desbloqueando nuevas armas y complementos para ellas, lo que hará la experiencia un tanto mas fácil. En nuestro viaje, recorreremos varias galaxias, las cuales cuentan con un sistema de reglas puntuales para cada una. El entorno cambia, los enemigos cambian y evidentemente los peligros cambian. En un momento estaremos evadiendo hoyos negros mientras naves que se teletransportan nos acribillan con sus lasers y al rato pasaremos a huir de las nubes corrosivas que lanzan unos alienígenas regordetes. En fin, todo un deleite de enemigos que nos sacarán canas verdes por sus geniales y variadas formas de atacar. Last Encounter permite que hasta cuatro jugadores se unan en una misma partida en modo local. Son pocos los que en éste genero que nos brindan la posibilidad de jugar de a tantos participantes a la vez y de en la misma pantalla. Aclaremos que es la forma más caótica y entreverda de disfrutar este juego, pero también la más divertida y se agradece mucho su inclusión. Y evidentemente al ser más jugadores también hay más enemigos, lo que llenará la pantalla de navecitas y disparos por doquier. Pero a no preocuparse, porque en modo multijugador al ser las cosas más difíciles, también contaremos con la posibilidad de revivir a los aliados caídos de forma similar a Double Dragon Neon. Lo que ayudará a que los jugadores menos habilidosos puedan ir aprendiendo sin tener que comenzar todo de cero cada vez que pierden. Pistas futuristas con un aire un tanto Mass Effect o Dungeon of Endless son lo que ambienta nuestra travesía espacial. Los efectos de sonidos son en general buenos, pero no es un apartado excepcionalmente destacable. Digamos simplemente que todo funciona bien y nada molesta, lo que es un muy buen cumplido si tenemos en cuenta la historia del genero mata marcianos. Nos encontramos ante un rogue like interesante, fresco y de calidad. A su vez, pienso que si se ajustan algunos pequeños detalles con algún update, hay suficiente potencial como para hacer un juego mucho más disfrutable. Por ejemplo, las batallas con jefes deberían ser obligatorias, el que aparezcan al azar le quita mucho jugo a las partidas. Las naves y los pilotos carecen de personalidad. Es decir, cada uno tiene distintos atributos si, pero no se sienten muy diferentes unos de otros. Dejando eso de lado, Last Encounter es un juego sólido y con muy buenos controles, que nos brindará muchas horas de diversión en solitario o con amigos. LO BUENO *Muy buena jugabilidad. *Tiene co-op de hasta 4 jugadores. *El cambio de entorno se agradece en el género. LO MALO *La historia de introducción te la dan con un embudo.
It's dense with content, zones to explore, bosses to fight, enemies to run away from. Running away from enemies is exciting and fun in this game, and is a pretty effective way to progress too. The weapon mods system is intriguing, but it seems like not enough mods drop for me to properly revel in the chaos.
I rarely play twin stick shooters, but the roguelite aspect of this game and the awesome modular weapon system is what drew me to it. The ability to create something completely crazy and then kill hordes of aliens is something which reminds me of some old space-shooters. This weapon system also allows me (together with choosing the ship and the pilot) to play with radically different strategies and approaches so it's never dull. One time I'm a fast and sleek ship which pushes enemies away and deals AoE damage, other times I'm a tank which shoots several concentrated beams which deal high damage. But, the local coop is where the real fun begins for me, as the joy of victory and blaming the loss on someone else is always a cool thing to do among friends :P The updates are regular which is a great thing, and not long from its release the game is already nicely balanced.
www.mkaugaming.com Retro, who can ever have too much retro? Games like Last Encounter always send me back in time, back to the old gaming days. Simple yet affective. With its twin-stick style gameplay I always think back to the first game I played in this style Smash TV. If you know this title, you have my respect. You are Subject 12A and have the choice of 4 synthetic bodies, two male and two female with different attributes according to your gameplay style. Your quest, Humanities Preservation! You are walked through the beginning of the game by Dr. Daniel Connor in a tutorial style sequence. Getting to grips with your new body and ship. The ship has three elements you can modify to create mega weapons of destruction. With its retro style graphics and sounds it adds to the feel of these weapons on use. It is top down in nature, but a lot of work as gone into the graphics and the feel of old and new mixed together. The sound effects of this game of typical of the genre but are well implemented. There are plenty of weapons, power-ups and modifications to unlock as you progress. All with their own flair and style. The game can be unforgiving at times, but that is the nature of the game. That hardcore feel to gaming, no holding your hand. But you do start to sense you become overpowered. Making the game lifespan short. It has so much potential but does not deliver it as well as it could have. But I respect the hard work and effort that has gone into the development across the board. The price is low compared to many, but still may be a bit too high to tempt people to try the title.
Last Encounter : By Triple F "Last Encounter", a frenetic twin-stick shooter developed by Exordium Games, throws players into the heart of a desperate struggle for survival against relentless alien hordes. Blending roguelike elements with ship customization and fast-paced action, Last Encounter offers an experience that is both exhilarating and frustrating in equal measure. The game's narrative, while light on details, sets the stage for a desperate fight against an overwhelming alien threat. Players take on the role of a pilot, tasked with piloting a heavily armed ship through procedurally generated space sectors, collecting resources, upgrading their vessel, and ultimately facing off against a powerful alien entity. "Last Encounter's" core gameplay loop revolves around intense twin-stick shooting, demanding precise aiming and quick reflexes. Players navigate their ship through bullet-ridden landscapes, dodging enemy attacks and unleashing a barrage of their own. The game's strength lies in its diverse arsenal of weapons and ship modules, allowing for significant customization and experimentation. Players can choose from a variety of weapon types, each with unique firing patterns and damage profiles. Additionally, ship modules offer various defensive and offensive capabilities, allowing players to tailor their ship to their preferred play-style. "Last Encounter" embraces the roguelike philosophy, featuring permadeath and procedurally generated levels. While each run starts fresh, the game offers persistent upgrades that unlock new weapons, modules, and pilot abilities. These upgrades add a sense of progression and encourage players to keep pushing forward despite inevitable failures. However, the reliance on permadeath can be a source of frustration, especially for players who struggle with the game's high difficulty. The game's visuals, while presented in a classic pixel art style, are surprisingly vibrant and full of detail. The diverse alien landscapes, coupled with the constant barrage of bullets and explosions, create a visually chaotic yet strangely captivating atmosphere. The sound design further complements the experience, with booming sound effects and energetic music that perfectly capture the intensity of the combat. "Last Encounter" also offers a local co-operative mode, allowing players to team up and tackle the challenges together. While the added firepower can be helpful in clearing enemy waves, the chaotic nature of the gameplay can lead to unintended friendly fire and increased difficulty. While co-op adds a layer of social engagement, it might not be for everyone. The games strengths lie in its frenetic action, diverse customization options, and charming pixel art style. The roguelike elements add a layer of replay-ability, while the co-op mode allows for social play. However, the game's high difficulty, permadeath system, and occasional issues with friendly fire in co-op can be frustrating for some players. All things considered, "Last Encounter" is a challenging and rewarding experience for players who enjoy fast-paced action and the thrill of the roguelike genre. The game's diverse customization options, coupled with the constant challenge of permadeath, offer a compelling loop that encourages experimentation and mastery. However, the high difficulty and unforgiving nature might not be for everyone. If you're looking for a chaotic and challenging space shooter with plenty of replay-ability, "Last Encounter" is worth checking out, just be prepared for a wild ride through a galaxy of bullets and frustration in equal measure.
EDIT: The developers have fixed the (already minor) complaints I had, and the game is better for it! If you like roguelikes and/or twin-sticks, I still highly recommend it! I played this game for the first time on stream yesterday and enjoyed it thoroughly! I've had some time to digest the experience now and have a couple minor complaints that others have already mirrored in their reviews: - credit & health pickups disappear a bit too quickly - there's no way (that I could find) to see what passive upgrades you have once you pick them up - no online multiplayer, but that's probably a nightmare to include so I won't complain about it too much That's it for the bad bits. The rest I really loved! The roguelike elements are enjoyable. You can't just fly around and shoot things, you have to pay attention to what's around. Enemy spawners, enemy health regenerator ships, and vicious lasers are all there to make you pay attention and think rationally rather than just going with a spray & pray mentality. The black holes in the first galaxy bend bullets (but not beams!) and can throw you and enemies around to either help or harm you. The second galaxy is full of poison clouds and spike traps that make you rethink how you maneuver and attack. I didn't get past there (bad at this game) but I'm sure there are more interesting ideas in the following galaxies. AND to top it all off it's got local multiplayer, which promises to make everything more insane! I really appreciate Exordium Games sending me a copy to show off, I'm sure I'll be playing a lot more both on stream and off!
Very fun, addicting, and memorable. The core gameplay is fun and rewarding.
Really fun game. If you enjoy twin stick shooters and rogue-like games, I'd recommended it. Lots of upgrades, weapon types and procedural generation keeps it quite replayable. Controls feel quite nice and easy to learn. Plays really nice with mouse and keyboard or controller, though I prefer K&M. Very simple but enjoyable. There have been many improvements since the Beta.
为什么我获得的金币会被扣掉那么多,不爽。 自从解锁火箭弹后,嗯,改好评吧。
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