
Grab a gun and take down hostile robots corrupted by synthetic emotions! Combine weapon modifications and wreak havoc in this roguelite shooter. Let your emotions shape combat and alter boss fights! Fight alone or join up with up to 4 players!
Modeled estimate, not a reported figure. How we estimate →
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About
When sentient robots get left behind by their creators, they form a civilization and imitate them through artificial emotions. Unable to control these emotions, a civil war breaks out which eventually breaks them up into three different factions.
Under the guidance of Enigma, a scientist looking to restore the former peace, players need to infiltrate enemy territory to take out the three factions leaders in one fell swoop.
Face off against 10 unique Bosses, all of which can change their behaviour depending on what you say to them.
Confront bosses with different emotions and watch them become sad, angry or happy - all of which drastically changing the flow of battle.
The first boss might just try to melt you down if you insult her pride, but may also take it a little easier on you after receiving a compliment
Find out how each boss reacts and use their emotions to your advantage!Strong emotions bring greater rewards!

17 futuristic weapons and over 80 weapon-altering modifications.
Extra Bullets: Let your bullets spawn additional small bullets and overwhelm your enemies with a swarm of projectiles.
Explosions: Blow up your foes in numerous ways, make your explosions hit twice or turn them into atomic bombs.
Conditions: Freeze, burn, corrode and charm enemies, maybe even all at once.
Create a unique build in every mission!

6 Emotion-based classes with 27 game-changing upgrades each
Sorrow - Summon your robotic dog to distract enemies. Upgrade it to bite enemies, slow enemy bullets or become a magnet!
Love - Shoot a charming Arrow. Enemies will worship you and temporarily fight their own. Upgrade it to deal damage, let enemies suffer conditions or make them hurt themselves!
Each class offers many different approaches!

Base Building
Transform a barren junkyard into a functional base of operations.
Recruit helpers
Meet friendly robots and invite them to help your cause.
Local Co-op Multiplayer
Plug in controllers and enter bullet hell in teams of up to 4 players!
No Mission into the 3 factions will be the same
Each region will shuffle up their rooms and enemies with every run. There's always something new to discover!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Traditional Chinese, Simplified Chinese, Japanese, Russian, Korean, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 《机械觉醒》——当机器有了情绪 [/h1] 《机械觉醒》是一款俯视视角的肉鸽游戏,玩家扮演一个不被情绪腐化的机器人,通过使用各种武器和情绪技能,在充满危险的地牢中杀出重围,拯救机械世界。目前游戏处在抢先体验阶段,游戏内容有限,后续会更新更多的武器、角色和插件等。 [h2] 剧情介绍 [/h2] 人类制造了大量的机器人,但在某一天人类抛弃了这个星球,失去了创造者的机器人为了变得更像人类,创造出了“情绪之液”。觉醒了情绪的机器人获得了更多的能力,并有了自己的机甲文明。但情绪也会导致一些个体失控,它们被情绪腐化,丧失理智成为对立的敌人。我们的主角,一个被从垃圾堆里捡来的“废品”,意外地能够掌控情绪的力量。它成为避难所的救命稻草,深入敌人的老巢,夺取“情绪之液”。 [h2] 五个情绪机器人 [/h2] 游戏是一个标准的地牢肉鸽,玩家在随机生成的地牢中可以收集各种随机的武器插件来增强武器的特效或性能,获得盔甲增强生存能力。目前每个区域有六个小关、三个boss,玩家可以选择下一关想要获得的奖励来选择前进的路线。玩家可以选择使用五个角色,分别是欢乐射手、傲慢骑士、悲悯猎人、暴怒战士和致命情人。每个角色都有独特的情绪技能、初始武器和护盾值,在游戏局内也有各自的技能天赋树,可以强化自己的技能。 欢乐射手使用高精度高伤害的狙击枪,能够召唤一个炮台帮助攻击敌人。他的局内天赋成长与炮台有关,可以选择增强炮台的伤害,或是使炮台获得人物的武器插件,强化炮台的攻击;也可以选择击杀敌人后延长炮台的存在时间,以及炮台击杀敌人回复人物血量,增强人物的生存性。不过欢乐射手的狙击枪清理大群敌人有些费力,优先寻找趁手的武器或许是首选。傲慢骑士使用双发手枪,可以召唤一面盾牌反弹敌人的子弹。手枪本身射速不慢,而且每次射出两发子弹,搭配一些子弹分裂+子弹特效的插件很容易打出满屏特效。天赋树选择吸收子弹增加自身伤害,以及吸收子弹延长盾牌时间。高傲骑士的伤害和技能强度都挺高,唯一缺点自身只有一格护盾,这点在后面介绍。悲悯猎人使用高爆发伤害的霰弹枪,可以召唤一条狗吸引敌人的注意。悲悯猎人的武器特别强力,相对的,他的技能在初始状态没有任何伤害,狗狗只能起到吸引的作用,需要玩家自己去解决敌人。天赋强化可以选择让狗获得攻击敌人造成冰冻的效果,以及增加狗的吸引范围,让技能变得更加灵活。暴怒战士使用的是高射速的冲锋枪,技能是短暂获得无限子弹。暴怒战士的天赋可以选择每次受到伤害就增加自身伤害,搭配冲锋枪可以在短时间灌很高的伤害。但暴怒战士只有三格小护盾,生存性不是很高。致命情人使用的是一把两发弹容的弩箭,有很高的暴击率。高暴击武器适合搭配一些暴击衍生的插件,例如暴击造成电击和暴击造成爆炸。它的技能是发射一支魅惑箭,暂时将击中的敌人化为友军。由于被魅惑的敌人也会受到玩家的伤害,所以天赋推荐选择增加魅惑箭的尺寸、箭附带随机负面效果,用来清理成群的敌人。 [h2] 独特的护盾机制 [/h2] 《机械觉醒》的护盾机制很特殊。本游戏的护盾不会随时间恢复,抵挡伤害也不是固定数值。人物的护盾值在被攻击后根据盔甲的性能减少数值,在抵挡一定伤害后如果消耗掉了所有数值,则在本层战斗中不会再恢复护盾;吐过在战斗中剩余至少一点护盾值,则在任意一场战斗结束后后护盾都会充满。这个机制会影响护盾不同数量的人物的生存性。护盾数量多的人物可以有更高的容错,而仅有一个护盾的傲慢骑士,如果在一场战斗中护盾全部耗尽,他在本层中将要以无护盾的状态完成剩下战斗。 总的来说,《机械觉醒》包含了肉鸽该有的基本要素,局内局外成长让游戏内容显得不那么枯燥。但由于游戏处在EA阶段,不可避免地有一些小bug,某些情况下会造成子弹的滞留,满屏幕的子弹也会造成画面的掉帧,以及敌人子弹与背景区分度不高,这些希望在后续更新中能够优化。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
[h1]M.O.O.D.S. is a rogue-lite shooter where emotional robots battle it out with unique abilities, vibrant graphics, and addictive gameplay[/h1] M.O.O.D.S., the latest offering from Sticky Stone Studios, is a delightful quirky rogue-lite shooter that puts a whole new spin on the phrase "emotional baggage." In this game, you're not just managing your feelings, you're blasting them at enemies in a technicolor robotic wonderland. [h2]The Good, the Bad, and the Emotional[/h2] The story has you playing as a robot with an addiction to emotions. But instead of binge-watching on romantic comedies, you're channeling those feelings into combat prowess with each emotion bringing its own unique flair to the battlefield. Feeling proud? Slap on that reflection shield and strut your stuff. In the mood for love? Turn your enemies into allies faster than you can say "robotic Romeo." Sorrow, as the name implies, might be a downer, but it comes with a silver lining in the form of a mechanical mutt to keep you company. Joy summons a friend because misery might love company, but happiness demands a party. And if you're angry? Well, let's say berserker mode isn't just for Vikings anymore. There are so many emotions to choose from that you'd think you were in a mid-life crisis. On the gameplay front, you start by selecting your robot and customizing its traits, abilities, and weapon loadout. The game features conveniently placed portals that allow you to choose areas where you can earn rewards, perks, or visit shops.Once you're ready, you dive into the action, which takes place in compact arenas designed for fast-paced, thrilling encounters. [h2]Peek-a-Boom[/h2] Battles in M.O.O.D.S. rival the best action scenes for a shooter. Picture a fight scene from Star Wars, but viewed from above, complete with lasers, explosions, and smoke swirling everywhere. You can even use the environment to your advantage, ducking behind obstacles and taking quick shots at your enemies like a game of peek-a-boo. As for the enemy AI, they’ll try to flank you, but their armor is so thin that you might as well be using a BB gun as a few well-placed shots will send them packing faster than a stormtrooper at target practice. The visuals, as you can see from the screenshots, are a feast for the eyes, serving up a bright and stunning look that's as vibrant as the emotions you're wielding. Each robot, for example, sports a unique color tied to its emotional trait, turning the battlefield into a moving rainbow of mechanized mayhem. Additionally, the game's environments are rich in detail, featuring lush foliage, dense bushes, and occasional barrels that explode when shot. This style evokes an abstract painting of a robot apocalypse, where broad brushstrokes create a world in which every explosion bursts with emotional intensity. [h2]Soundtrack to a Robot Uprising[/h2] Controls are generally intuitive and smooth, supporting both mouse/keyboard combos and standard controllers. While many might argue that games like this are best played with a controller, I found the mouse and WASD keys to be more precise for aiming and movement. The game allows players to map keys and buttons to their preference, though the default setup works well straight out of the box. However, players accustomed to games like Halls of Torment or Vampire Survivors might find the lack of an auto-shoot option disappointing. On the bright side, the sound design is a perfect match for its vibrant gameplay. The upbeat music synchronize well with the on-screen action, enhancing the overall, well, mood. Sound effects, from laser blasts hitting metal, to explosions, are satisfyingly impactful, creating a palpable sense of impending doom, especially when bosses launch their attacks.[/h2] [h2]Love Me. Love Me Not.[/h2] Overall, the game offers high re-playability thanks to its randomly generated levels, ensuring no two playthroughs are the same. As you gear up to dive into M.O.O.D.S., prepare for a whirlwind of emotions, explosive action, and a colorful cast of robotic characters. This game is not just about shooting; it's about feeling every blast, every moment, every defeat, and victory. So, wear that heart on your sleeve with pride and get ready to experience a game that's as heartfelt as it is exhilarating. Just remember, if your robot starts crying oil during an intense battle, that's either a sign of a deep emotional affection or some serious malfunction. Either way, keep a tissue and a wrench handy. Pros: -Tight and Intuitive Controls: Smooth and customizable, with a default setup that works well. -Sound Design: Upbeat music and impactful sound effects enhance the gameplay experience. -High Re-playability: Randomly generated levels keep the game fresh. -Fun Factor: Unique robot abilities and a vast selection of weapons and upgrades. -Unique Selling Points: Emotional traits of robots add a distinctive twist. -Vibrant Graphics: Bright and vibrant visuals added with expressive art style. Cons: -Lack of Auto-Firing: The absence of an auto-firing option might disappoint some players. -Small Combat Areas: While suitable for quick battles, the smaller scale might not appeal to those who prefer more open-ended -areas to explore If you enjoyed this review, visit us at [url=https://www.walawala.gg/] WalaWalaGames [/url] for more insights and laughs!
I struggle writing a long review, so let's just keep it short: I met this game and its devs at Gamescom 2023 and it immediately caught my eye. Particularly the promise of "Bullethell" and "Rogue-Lite" lured me in like a starving fish chasing a hooked worm. And boy do I not regret biting down on this bait and following it all the way until today. The game is about robots and their different emotions. Each emotion is represented by a certain kind of ability and starter weapon. And that's really all there is to know for now. The bullethell feeling is good. Bosses and encounters in general vary in difficulty but, especially now, I rarely find the game to be "too easy" or "not fulfilling". The bullethell quickly starts increasing in severity as you move through levels, and encounters become more challenging, particularly in small rooms. There are multitudes of weapons to buy and unlock, and tons of addins to keep each run interesting. There are many viable builds and it's really just fun trying out different weapons and builds, and discovering synergies or unexpected interactions. I highly recommend the game to anyone who feels equally excited about hearing words like "Bullethell" and "Rogue-Lite", and I'm very much looking forward to future updates.
It a fun game that I can play with friends in Local-Coop. Grab a controller and join in!
First impressions of Early Access are pretty good. Combat is fun, the rooms feel varied enough as you go through that each run feels unique. I do think some of the weapons could be a bit more accurate, but finding new weapons hasn't particularly been a problem. Graphically, the enemies are properly robotic. Your character changes based on the moon selected, though they do look essentially the same minus a color change. Permanent upgrades come at a nice pace, so you'll always feel like you're making progress I think. The character upgrade system is tied to the mood you choose, which I guess makes sense.. But at the same time it feels somewhat strange. I almost feel like it'd of been a better choice if the level up selection was standard with one off-shoot specific to the moods. Either way I suppose it won't take more than 1 or 2 runs to decide on which Mood you enjoy playing the most. So it's not a huge issue. Off to a great start though, and I'd expect it's only going to get better.
当机械碰撞出激情,当情绪交织成乐章 时至今日,恐怕Steam自己也没法数得清到底有多少款肉鸽游戏(因为有许多标签不正确),但无法否认的一点是,在海量的肉鸽游戏中,能够拥有自己特色且获得玩家一致好评的肉鸽游戏并不算多。肉鸽因其玩法的重要性,使得玩家对其画面的接受程度被允许降低到极致,故许多独立工作室试图在这个赛道上一举成名。今天要和大家分享的游戏名叫做《机械觉醒》,这款游戏以其独特的游戏设定和创新的玩法机制,成功吸引了众多玩家的目光。作为一款快节奏俯视角地牢射击Roguelike游戏,它不仅融合了经典的Rogue-lite元素,还巧妙地融入了情感交互与机甲文明的设定,为我在游玩的过程中带来了前所未有的游戏体验。 《机械觉醒》的背景设定是在很久很久以后,在那个遥远的未来,人类因为环境和发展的原因已经不得已遗弃了地球,然后留下了一群拥有自我意识的机器人,光是从这个设定上我下意识想起了机器人总动员的世界观设定,同样也是人类因为环境而离开,同样也是留下了可怜的瓦力一个人在那个星球守护他的小花,从电影的剧情来看,瓦力作为机器人也拥有着人类的情感。 而在《机械觉醒》当中,为了让这些被遗留在地球上的机器人拥有更接近人类的行为模式,这些机器人被注入了名为情绪之液的物品,这一发明不仅赋予了它们的情感,也大幅度推进了机甲文明的发展。然而,这一技术也带来了副作用,就如所有已知的人类历史一样,有了自主意识,就会产生争端,有了争端,那么就会产生分歧,而当分歧累积到一定的地步,战争的爆发就是顺理成章的事,就像是辐射系列的开篇台词一样,【War,war never change】。正是如此,部分机器人因情绪失控而变得敌对,形成了混乱的局势。玩家将扮演一位勇敢的机甲战士,踏上夺回失落“情绪之液”、构建和平机甲文明的征途,在这条注定充满荆棘的路上,也注定需要将手中的武器对准同胞。 这一设定相当有趣,我们都知道,大多数的肉鸽为了爽而爽,对于剧情的刻画几近于无,即便是新派肉鸽的代表,类幸存者的鼻祖,在最初的很长一段时间里几乎也没有关于剧情的任何描述,直到dlc的推出,才尝试讲述一些故事的发展。因为《机械觉醒》的剧情不仅为游戏构建了一个宏大的世界观,还巧妙地融入了情感元素,使得玩家在紧张的战斗之余,也能感受到机器人之间的情感纠葛和机甲文明的兴衰起伏。 《机械觉醒》采用俯视角射击玩法,玩家需要操控机甲在地牢中穿梭,与各种敌人进行战斗,玩家可以在初始的时候选择不同情绪的机器人,拥有的是对应的武器,比如输出低,频率高的冲锋枪,得益于海量肉鸽游戏经验,这种枪械一眼看上去就是适合频率触发特效的模版,还有单发威力大,射速慢,装填慢的狙击枪,这种枪看上去就是适合堆叠暴击和爆伤,当然,事后游戏也证明了我的猜测。玩家选择了不同的机器人后,除了射击,闪避,还有一个各自对应的特殊技能,能够在一定程度上帮助玩家完成挑战,当然,如果是进行最简单的战斗,闪避和射击,那也没问题。《机械觉醒》对于肉鸽游戏而言,更多融入了fps的要素,从武器需要换弹和需要自己瞄准敌人射击这点可知,其中换弹还有手动和自动模式,自动的话就是射击完一个弹匣的子弹后系统自动换弹,手动的话是可以提前进行换弹,两者在换弹读条的时候如果在进度条中间及时按下换弹键,那么可以完成瞬时换弹,不得不说这点很考验玩家的功力,尤其是在紧张的躲避boss战弹幕环节。 每一把武器都拥有数个插孔,玩家可以获得不同的战术模版,比如射击方式的改变,比如附加元素爆发的几率等等,可以根据自己的需求在开箱子的时候进行选择,然后还可以通过击杀敌人升级来在技能树进行加点以此提升自己的战斗力,玩法相当自由。 总体而言,如果是喜欢肉鸽的玩家,那么《机械觉醒》是一款相当不错的肉鸽游戏,能够满足你探险,挑战的需求时,还能顺带解决fps玩家的换弹癌。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
[h1] 's okay. [/h1] Really should still be in early access. I encountered multiple bugs including one that softlocked a run ([spoiler]killing final boss while it was in whirling giant swords mode[/spoiler]) Besides all that roughness it's a simple but fun twinstick shooter roguelite, not a bad game.
massively underrated gem
Very fun little roguelike game with a charming and cool universe to explore.
Das Spiel macht echt richtig Fun und man vergisst dabei echt die Zeit. Sehr gutes Konzept und es werden regelmäßig gute Updates reingebracht. Kann es nur jeden Empfehlen, der gerne solche Spiele spielt. Also von mir volle Kaufempfehlung! :)
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