
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我需要续作,不要 咚 了求求了
很少在法老控的游戏里听到这么多配音了
沒有軌言軌語的Falcon 你怕不怕
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一部略带遗憾的jrpg佳作,即便如此还是非常值得一玩。在游玩京都迷城之前,我特意去通关了一遍前作东京迷城。比起前作,这代进步非常大。 整个游戏我是在最高难度修罗道下通关的,战斗系统加入了格挡,如果你完美格挡到了敌人的紫光攻击,你就可以发动名为“一闪”的格挡反击,极大的加快了战斗节奏,加上法社一直在进步的演出和画质,让这代战斗还算是爽快,比起前作更是优秀了很多,虽然还是不太跟得上最前端的那一批,但是已经可以摸到主流的门槛了。探索方面采取了银河城式的设计,地图方面设计的算是差强人意,在合理的地方给你新能力,循序渐进的引导,也不会故意前期放很多你需要后期才能去的地区来恶心你,地图上面也有探索百分比让你知道自己当前阶段是否还有遗漏的区域,总的来说还是不错的。但是就是前面提到的本该爽快的战斗,却因为从中期开始就给你加一堆逆天霸体发波小怪,等半天等不到紫光,还一直霸体发波,然后进了战斗的门一次就是好几个,再加上前中期低的可怜的异常抗性和疑似比近藤社长命还长的异常持续时间,被小怪的波打中一次就进入无比漫长的异常状态,前期药还没有自由的时候真的是狠狠的恶心了我一波,让我都快忍不住问候制作人了。 然后是jrpg最重要的剧情,本作的定位类似于每一代轨迹的开头第一作,拿来引出世界观和角色的,本体剧情中有非常多的坑没填,非常多的地方没有展开讲,而且完结后是有明确的大坑丢出来的,基本上可以肯定还有下一作,所以剧情并不是那么跌宕起伏,不过还是熟悉的法社的味道,熟悉的每一章找一个同伴然后最后一章被偷家之后回家解决事件然后大团圆撒花,一股子轨迹的味(笑)。总得来说是一个较为王道的故事,也并不复杂,但是得益于法社非常擅长这种处理,在一段段主线中穿插日常生活,同时少了很多“轨言轨语”,就算故事结构非常简单但是玩下来还是让人感到非常充实,尽管中间一段有些许注水嫌疑,开头和结尾还是足够吸引人的。本作还是引入了轨迹式的羁绊点数让你去观看每个角色的羁绊剧情,但是因为这一作给的点数非常充足,到结尾的时候大多数角色都能看到最终羁绊剧情。比较可惜的一点是我是35h左右通关的这作,比起一部轨迹来说还是有点短,导致本作虽然登场了众多人物,其中不少人物都缺乏描写,都只有一到两段羁绊剧情而且还很短所以塑造些许单薄,不过诸如主角团啊,学生会啊这些较为重要的角色塑造的还算不错,期待下一部能够继续深入每个角色的塑造。 然后是我最不满意的点,就是京都迷城居然取消了传统的全城对话?!法社老传统怎么到这就丢了,同时也取消了支线设计,说实话我还是很喜欢轨迹系列的那种很有意思的支线的,基本上每一个支线都讲的是一个很有意思的小故事,甚至有的支线还会埋伏笔,但是本作一个支线都没有,取而代之的是各种委托任务,要么是讨伐魔兽要么是收集素材,少了这两个传统要素让我感觉整个京都少了一种“活着”的味道。 京都迷城虽然还是“迷城”系列,但是除了世界观已经跟前作没有任何关系了,京都迷城定位肯定是想要吸引新人重启老系列,老角色没客串我能理解,但是很多地方非常明显跟前作有点关系可以稍微提一嘴,都完全没有提及,已经跟前作完全切割了这点还是非常可惜的,看来还是不指望能看到前作里我最喜欢的明日香了(悲)。 最后一点就是本作的op和ed非常好听,尤其是ed,这才是true music,配上手绘的画面,整个ed更带感了,弥补了op画面不够得劲的缺点。 总结下来就是jrpg爱好者非常值得一玩的一部作品,也非常适合新人入坑jrpg,剧情和战斗方面虽然有些许缺点但是还是优秀,当然如果你跟我一样是法社孝子+轨迹结晶粉闭眼入就是了,本轨迹结晶粉打完后非常满足,但是还是要说的是,游戏结束后没有惯例的大合照环节让人怎么释怀啊!!!这一点真得给差评了!!!
剧情:比较王道的校园+战斗设定 前期收队友养好感然后每作整个大阴谋让你去破 法婊的舒适区 适合不带脑子玩 给个人上人 游戏性:P系列的养成+横向卷轴式迷宫探索+第三人称打boss 一锅大杂烩 战斗部分闪避防御弹反都有 有一点爽感特别是一闪 但是手感又有点拉 更别提怪还喜欢快慢刀 后期boss战堆怪严重 小怪又散又喜欢瞬移 锁定也不看小怪 还得自己切视角 难受的一批 给个NPC 音乐:又是标准法婊式音乐 不出彩但也不出错 玩完能留个印象的也就日常养成时的bgm了 给个人上人吧 总结:标准日式ARPG 喜欢这类的可以考虑买来打发时间
難易度ノーマルでクリア 言葉集めなどで寄り道しながら40時間ちょっと 書いてる人も多いけど 基本は2Dメトロイドヴァニア+日常パートの薄めたペルソナ要素 (薄いってのは悪い意味ではない、あれほどガチガチに縛られてはいないって意味です。逆にそのせいで考えることもなく作業になりがちですが) ボス戦の3Dはまぁ…あれなら無くても良かったかなw あとはまあ…NPCがね…同じ顔や少し変えた程度でいいので目鼻を用意してあげて欲しいわぁ かなり昔のエ◯ゲーキャラかよ…って思っちゃった シナリオは…う~ん ファルコムゲーを発売すぐに買ってる人なら予想通りの 厨二感満載+意味ありげな伏線を残して終わるという続編や完全版が匂いまくる感じ あのエンディングだと続編でしょうね、完全版で出すには追加が大きすぎそうだ 「結局お前は何なんだよ!」 ってPTメンバーの子も居て…予想は付くけどモヤる とりあえず一旦スッキリ終わってから追加や続編を~って事は無いですね、この会社 ファルコムゲーをやってればニヤリ要素もそれなり 壁壊すドギ先生やらゲーム内SNSでキャラが使う軌跡キャラスタンプやら 知らんでも全然問題ないけども とはいえゲーム自体は面白かったです ファルコム製のアクションなので操作などにストレスは無い 自分の環境ではPC版でもバグや謎のフリーズなど困った挙動も無しだし、十分に軽い まだやりきってないのでもう一周はするつもり
好玩
游戏玩法和内容有待优化,尤其是这个羁绊系统,怎么有几个老是搞失踪,还有最后一天跳出窗口让玩家尽量查漏补缺,结果地图上没几个人给我气笑了,但是剧情和节奏都十分上乘,玩的很开心,主角魅力十足,口才过人,给我当初看罗二拐骗小妹妹的感觉了
战斗真的不行,探索一般,剧情普通,日常规划勉强还行。。。只能说及格能玩
我超玩的好爽
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