
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 266 reviews with recorded playtime.
Reviews
Themes across 266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏闪退严重
刚进第二章,目前剧情很典很典,出场人物能让人随机串戏到一个异能学院战斗后宫番 优点:迷宫探索和日常部分的体验姑且还是有趣的 缺点:战斗系统的体验完全是一坨屎
一般
[h1] 故乡的樱花开了 [/h1] [h2] 前言:[/h2] 可以说是最有体验感的一集了,因为我之前真的在京都读书,也看过很多次京都的樱花,游戏里的一些地点我都熟的闭着眼睛都能走。 [h2] 2D与3D的切换—— [/h2] 最大的特色就是2D和3D会根据场景切换,比如说当我们在日常活动的时候是有景深的2D卷轴,当我们进入迷宫探索部分的时候又会变成横板2D跳跳乐,然后进入boss战斗的时候更是直接切换成3D立体视角了。 横板剧情部分的画风有点异闻录的味道,尤其是选项和行动方面。 刚开始其实觉得他们搞这个2D3D切换一定是为了省钱(当然事实上我也觉得是这样,毕竟法老控就是喜欢把资金用在刀刃上的),但实际上玩了之后发现这种设计也是有点意思的,比如说2D横板设计方面玩起来很像是类银,各种隐藏门、宝箱、尖刺陷阱什么的反正是一个不少。3D战斗方面则是轻重攻击加上一闪弹反、加速爆发,就是常规日式3d动作的标准水平,打起来叮叮当当而且刀剑属实是帅爆了! [h2] 普普通通转校生—— [/h2] 经典的日式剧情,“普普通通”的转校生主角觉醒了特殊能力,然后这个学校正好也是专门处理异界事件的,于是他就在学园里一边上课一边探索异界。(这么巧合那真是太好了) [h2] 时间阶段和上课—— [/h2] 游戏里的每一天都会分成不同的时间阶段,上午下午放学傍晚晚上。 上午基本就是用来上课学习的(毕竟主角还是一名学生),通过使用不同的上课对策来对待不同的课程,然后就会给出一个关于这门课程学习成果的评价(优良),并进一步提升角色的智勇仁的数值,升到一定程度就可以获取到一个技能点。 为了技能点,游戏里的课程基本都是要好好上的,尤其是要把好的对策卡留给想要重点发展的那个课程。5点cp点数的限制导致玩家没法同时打出太多卡,只能有针对性地偏向某一门课程,另外优良的分界线也是需要试出来的,不然多打一张还是良的话真没必要浪费cp点数。 下午则是选修课,说是选修课其实就是【公会发任务了冒险者们快来领啊】的这种形式。可以自由选择讨伐任务,也就是前去探索迷宫,当然除了这个还有另外一个选项,那就是继续像上午一样上课,不过可以使用的卡和点数都会少一些。(什么体育生都一边去吧,我要做一个安安静静的文科生) [h2] 游玩感想: [/h2] 最喜欢的还是放学后的闲逛环节,很多地方都是我走过很多遍的地方,比如说四条(有一说一作为京都最繁华的商业街,那一片我真的是每次没课就坐电车去四条街上逛),很多地方还原的都很不错,即使是2D画面,但是在光影和氛围渲染方面也做的非常到位。 然后就是那颗巨大的樱花树,真的好亮,刚看到的时候感觉亮度过高直接把我亮瞎了。 战斗环节还是挺不错的,我说能弹反的战斗就是好战斗!手感方面对于一些操作的判定还是比较宽松的,手残也不至于被血入。 跳跳乐的石头质感稍微次了点,感觉可以做得更精致一些,不过陷阱设计还是很不错的(咬牙切齿)。 剧情上感觉还是浅了一些,二次元的套路味道很浓。 [h2] 总结: [/h2] 《京都幻都~樱花幻舞~》作为法老控新作品,走出了一条新奇的2D探索加上3D战斗的新模式。 主角作为一名觉醒了能力的转校生,需要加入到学校那探索异界、对抗异兽的行动中去,同时也不能落下学校的功课,通过上午的学习来加强自身能力获取技能点,下午前往异界实训战斗,放学后还能游逛京都美景。 这个游戏可以说是把校园日常养成和激爽战斗非常好的融合在了一起,不过在剧情方面会较为薄弱。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」[/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
虽然完全是轨言轨语,但是意外的有魔力,玩的上头了
從黎2之後到現在較好的法爾空全新作,令人心疼的是它也絕對預算最少 雖然像女神異聞錄(只玩過p5r)但主角不是啞巴在對話體驗上好非常多,甚至這個主角的特色放眼各種jrpg也是特別的,他除了龍傲天的機體外行為還很主動且狡猾,算計女主、學長姐逼著他們入隊的男主很少見吧 橫向迷宮意外好玩重點是爽快,也有表現出錯綜複雜的感覺(各種迷宮內點對點傳送的開圖),加上隨進度開啟的位移能力跳衝、三角跳、二段跳這些對喜愛洛克人x系列的我簡直會心一笑 比較可惜的是京都地圖沒有3D建模可以欣賞逛街,而且街上的店家在消費ap、fp的文本較簡陋,我覺得可以更充實的描述主角等人進行了怎麼樣的體驗過程各種店家的差異在哪裡等等 大部分與夥伴的互動劇情都放到好感度解放這算法社一直以來的壞習慣然而因爲本作主角群人數精簡體驗上好很多 我真的挺喜歡這款遊戲甚至可以說玩上癮,期望幻都能正式出道成常態的系列作不要一等又是10年,然後不要謎語人拜託了,最後希望可以繼續以新的員工團隊來寫劇情與製作,從創軌的表現我就很喜歡社長口中的新員工的點子
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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