
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爷爱了
已严肃完成《京都幻都》大学习 (1/1),强烈推荐游玩 这代相比东京迷城EX好玩太多了,虽然战斗手感和探索手感还是有一定的问题,但是本身质量很不错,加上国区的价格我只能说,赶紧把2端上来
挺惊喜的,差点因为横板战斗没入,玩儿了之后从剧情到玩法都称得上上品,人设相较于闪轨脸谱化的设定有相当大的改进;每一章剧情的展开能感觉到新颖的设定;横板战斗居然让人觉得很愉快而不是很简陋。美中不足的是处处还是能看到轻量化的痕迹,迷宫地图重复率、角色动作,以及上课打牌模式还有情感系统等等,感觉都有扩充的空间。没错意思就是说30多个小时游戏内容太少了!另外收集词语很烦,至少在地图上给个提示吧,就这点地图实在没有兴致每天逛。。。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
35个小时1周目完结,总体上来讲还可以,但是就是贫穷。虽然剧情告一段落,还是挖了很多坑。以后有没有京都2还要打个问号。
没太高的要求,目前还不错
剧情好典,手感好烂,玩得好爽
10h,目前玩的很爽很爽,p5+轨迹+旮旯给木的感觉非常对胃口,再看看后面剧情怎么样吧
falcom奖励自己做了京轨。拥有法系游戏最好的弹反手感和最简单的资源循环。终章御神木给洗脑app可以直接遥控好感更是减少了规划压力。当然法社一如既往的遍历对话还是有,但再也不需要每个人按a,只用路过的时候收集情报就行,这点赶紧实装到轨迹里啊kora! 你说动作深度?只能说,维持原判。刚进来的时候还需要美美等弹反。毕竟弹反伤害高,举盾几乎无责,在lb状态下窗口期比见切还长。目押红光或者直接抖刀无视任何快慢刀。 哦我的上帝啊,玩家太强了怎么办。于是设计师灵光一现,从中期开始(其实前期有的怪就初见端倪了),你永远不知道初见怪的时候哪刀能弹哪刀不能弹。 即使开智了知道举盾等红光,欸我不出红光不就好了。弹反收益突然变的没那么稳定了,加上远程怪不出体术基本不能弹,钻地怪和诱导弹让你要从一堆光污染里面找红光,蹲坑弹反纯坐牢来的。 欸,那么有没有一款。有的兄弟,有的。中期开始你用伊苏思维打这游戏又爽起来了。你会发现,属性附加是按hit数算的,而学姐的y1和llm的x12段数特别多,而boss基本没有冰冻和恐惧抗性。甚至非常贴心的,在眩晕的时候冰冻了眩晕条会停住,从眩晕和冰冻回复时,敌人还会很慷慨地给个发呆动作。 那有什么好说的,y键复读人,启动! 愿意给红光的怪就弹反接,不愿意给的就学姐y1两轮冰冻,再打两轮眩晕,再打两轮冰冻。自带小霸体和不错的削韧单杀一切道中,能无视交互控制boss50%以上的时间。 或者llm用xxy超大范围清怪,管你地面还是天上两锤直接肘飞,甚至xxy的lb条涨的特别多,命中一只回一半,命中两只直接满。打boss也可也x挂恐惧,挑选自己喜欢的y输出,反正别用y1大狗嚼就行,这是真的要伤害没伤害,要回血不如大锤打满lb百分比回血,而且大锤打boss一锤1/3晕条,配合式神延长控制时间+y3强化+恐惧附加也可也按着打。 但有部分影属性boss不吃恐惧,最后还是回到了集中冰(我已启动!)
好玩
客观上我是不推荐的,本人喜欢轨迹但也不是什么粉丝,以下都为真实的主观体验 但是我玩的很开心,所以就给个好评吧 总体就是 上上学,谈谈恋爱,打打怪,探索迷宫,推推剧情,女神异闻录的那套东西。 缺点: 粗糙,简陋,表现在方方面面,游戏有着 恋爱养成,战斗,剧情,类银河恶魔城探索等一系列玩法,但是没有一样是有亮点的,都是浅尝就没了,比如城市商店设备交互, 战斗系统构筑都简单到不行,式神卡片种类形同虚设,迷宫探索也是终归中距,第三层基本上就一种套路了。 优点:同样虽然游戏玩法整体简陋,但是游戏整体节奏却出奇的不错,玩的很舒服, 各种玩法 交互 都互相影响 关联,虽然简陋却不是无用的, 小姐姐们可爱好看!!!!!,剧情还算不错,有独立的世界观构筑,里面人物势力众多,剧情也只是世界观中的一小部分。 男主人设和刻画比较不错我很喜欢,轨迹的几那个叫范恩的好好学学 短信互动有很多轨迹的人物表情很好玩 总之如果你喜欢此类游戏,又是粉丝,钱包宽裕那就买吧。否则建议打折再买,游戏是真的有些简陋
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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