
Prep your stations for a management-sim cooking game with attitude! Utilize long-honed recipes as you prepare unique meals for quirky small-town locals, upgrade and customize your shop, compete in thrilling cooking battles to become top chef, and protect your family’s long-running restaurant!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
KuloNiku: Bowl Up! Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 15, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $189.7K | 936 | 96% | $5.99 | |
| approximately $1.6M | 2.9K | 96% | −51%$5.87reg. $11.99 | |
| approximately $1.4M | 2.1K | 84% | −80%$2.99reg. $14.99 | |
| approximately $26.4K | 283 | 83% | −60%$2.39reg. $5.99 | |
| approximately $187.7K | 255 | 56% | −45%$8.24reg. $14.99 | |
| approximately $83.5K | 209 | 69% | −53%$4.22reg. $8.99 |