
Kristala is a dark fantasy ARPG featuring challenging combat, fluid parkour, and deep exploration. Master the ancient magic of the Sacred Six Kristals and uncover the source of a mysterious curse in a thrilling, story-driven adventure.
Modeled estimate, not a reported figure. How we estimate →
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About
Unleash your arcane power in Kristala—a dark fantasy ARPG with challenging combat, fluid parkour, and deep exploration. Step into the role of a feline warrior destined to uncover the source of a deadly curse threatening your world.

Avoid damage by blocking, dodging, and deflecting attacks. Combine light and heavy attacks, utilize powerful weapon abilities, and cast up to 16 equipped spells at a time. Regenerate Mana by engaging in melee combat — deflect attacks to land critical takedowns.
Ailur is slowly being overcome by a dark and mysterious curse. Use your arsenal of weapons, spells, and unique feline abilities to battle undead enemies, tortured spirits, and behemoth bosses with cunning agility and skill.
Execute unique abilities that allow you to traverse the environment in many ways, overcoming new + exciting challenges. New traversal abilities are unlocked by progressing Kristala’s main storyline + each new skill opens up new pathways in previously explored areas.
Use your arsenal of skills to explore the diverse, dark-fantasy world of Ailur, seeking out written journal pickups, impactful NPC interactions, and unique Kristal Memory items to unravel Kristala's detailed story and lore.
Choose your desired fur pattern/length. Your clan choice determines the type of magic you'll level throughout the game, and your starting class determines your initial weapon, armor, and stat loadouts. Level stats, magic, and feline abilities to fit your desired play style.

Since launch, community feedback has helped shape the future of Kristala in meaningful ways. As we continue refining, optimizing, and expanding the world of Ailur, we're excited to share a look at some of our current focuses and long-term plans for the journey ahead.
Please note that features and priorities may evolve throughout development.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Spanish - Latin America, Hungarian, Simplified Chinese, Traditional Chinese, Korean, Japanese, Arabic*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
猫人文明真的挺有意思。这几年玩过最有记忆点的奇幻世界观之一。”最关键的是终于有人想起来:黑暗奇幻不等于全世界只有灰蒙蒙的颜色。有彩色的奇幻世界针不戳。
Après 12 heures de jeu et 43 succès sur 50, Kristala me laisse une impression assez mitigée. Le jeu possède une identité visuelle originale et son univers sombre fonctionne finalement plutôt bien malgré le choix d’incarner un félin. Certaines zones ont une ambiance réussie, et le mélange entre exploration, parkour, combat et magie apporte un peu de variété. La progression reste agréable grâce aux équipements, aux compétences, aux Échos et aux différentes améliorations à débloquer. Malheureusement, une fois la découverte passée, le jeu montre rapidement ses limites. Le système de combat est fonctionnel, mais manque de profondeur, d’impact et de sensations. Les patterns des ennemis et des boss sont généralement simples et faciles à lire, ce qui rend les affrontements assez peu exigeants. Une fois les mécaniques assimilées, il est rare de devoir réellement apprendre un boss ou modifier sa façon de jouer. L’exploration est également très simplifiée. Les zones sont faciles à parcourir et l’orientation reste claire, ce qui évite les labyrinthes inutilement complexes que l’on retrouve dans certains Souls-like même. En revanche, les niveaux manquent parfois de profondeur, de secrets marquants et de raccourcis réellement ingénieux. L’exploration reste correcte, mais procure rarement un véritable sentiment de découverte. La magie paraît intéressante sur le papier, avec plusieurs sorts et possibilités de builds. Dans les faits, elle ressemble davantage à un complément qu’à une mécanique essentielle. Il est tout à fait possible de terminer le jeu en l’utilisant très peu, voire presque pas. Même avec un personnage orienté magie, elle ne transforme pas suffisamment le gameplay pour donner l’impression d’adopter un style de jeu réellement différent. Le manque de finition est également difficile à ignorer. Les bugs liés aux environnements sont fréquents : ennemis bloqués dans les décors, IA qui freeze, perd sa cible ou semble ne plus savoir comment atteindre le joueur. Les phases de plateforme souffrent aussi de collisions parfois incompréhensibles. Certains sauts échouent sans raison évidente, le personnage accroche des éléments invisibles ou glisse sur des surfaces où il devrait normalement atterrir. Ces problèmes ne rendent pas le jeu injouable, mais ils cassent régulièrement l’immersion et rendent certains passages frustrants pour de mauvaises raisons. Plusieurs mécaniques sont aussi insuffisamment expliquées, tandis que certaines quêtes peuvent être échouées sans avertissement clair. Le jeu pousse parfois à chercher des informations ailleurs, non pas parce que son univers est volontairement mystérieux, mais simplement parce que certaines conditions ou certains systèmes manquent d’explications. Kristala n’est pas un mauvais jeu. Il possède quelques bonnes idées, une identité originale et peut offrir un moment agréable aux amateurs du genre. Cependant, ses combats trop simples, son exploration peu marquante, sa magie largement dispensable et ses nombreux problèmes techniques l’empêchent de réellement se démarquer. Note personnelle : 5/10
战斗还行,弹反判定也OK,就是BUG有些多
If you like Dark Souls and cats, then this game is for you
买之前看评论还有点慌。结果玩下来发现:猫。到处都是猫。开发组明显特别喜欢猫。巧了。我也喜欢。推荐。
我平时基本不玩魂Like。 所以买的时候其实没抱太大期待。 结果玩下来发现选择还挺多。 打不过? 那就换个打法。 再不行还能调难度。
I wish I could enjoy Kristala, unfortunately this is a game that didn't quite click with me. I've played many soulsborn titles (Dark Souls I to III, and Elden Ring), and mechanically Kristala is very interesting, because it tries to blend mechanics from all those games and Sekiro together. However, the result is a game that ends up being sloppy in its execution of all these things together. The combat isn't bad, it's solid, but the parrying mechanic is all over the place, with some enemies being parriable if you mash the defense button, while others can only be parried in a very specific frame. Ultimately, this made me very frustated because parrying is a main mechanic in the game, and rather acessible too, but also very inconsistent and weird to execute rather often as I should. Enemy distribution is also worse than the worst bits of Dark Souls II, with some enemies being too strong rather early on, even without any indication, and when I'm doing poorly without knowing why, I just end up feeling very frustrated, and that's the taste the game left on me when I stopped playing. I also could not tell when I was leaving an area for another, because even when some things changed, the overall scenery felt rather homogenous, as if it was in an open world game, and not a souls-like.
I'm close to recommending this. My issues are inaccurate hitboxes (you have to guess if you're going to get hit or not) and lack of i-frames on dodge so even if you do the enhanced dodge you can still get hit by the attack that triggered it.
游戏肯定不完美。确实碰到过几个小Bug。但都属于“哦,出Bug了”然后继续玩的程度。真正让我停不下来的还是战斗和魔法系统。打起来很爽,法术搭配也挺有意思。而且能明显感觉出来开发组是真的喜欢自己做的这个世界。当然。还有猫。很多猫。
Eu recomendo o jogo, diferente ainda tem pequenos bugs por ser um studio pequeno, mas me divertiu bastante, atingiu bem o objetivo que penso em combate souls a exploracao eh bem bacana com elementos metrodivania e vale uma promocao, peguei no valor de 70 mangos e sinto que valeu bem
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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