
Kristala is a dark fantasy ARPG featuring challenging combat, fluid parkour, and deep exploration. Master the ancient magic of the Sacred Kristals and uncover the source of a mysterious curse in a thrilling, story-driven adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 0.6/day in the week after.
About
Unleash your arcane power in Kristala—a dark fantasy ARPG with challenging combat, fluid parkour, and deep exploration. Step into the role of a feline warrior destined to uncover the source of a deadly curse threatening your world.

Avoid damage by blocking, dodging, and deflecting attacks. Combine light and heavy attacks, utilize powerful weapon abilities, and cast up to 16 equipped spells at a time. Regenerate Mana by engaging in melee combat — deflect attacks to land critical takedowns.
Ailur is slowly being overcome by a dark and mysterious curse. Use your arsenal of weapons, spells, and unique feline abilities to battle undead enemies, tortured spirits, and behemoth bosses with cunning agility and skill.
Execute unique abilities that allow you to traverse the environment in many ways, overcoming new + exciting challenges. New traversal abilities are unlocked by progressing Kristala’s main storyline + each new skill opens up new pathways in previously explored areas.
Use your arsenal of skills to explore the diverse, dark-fantasy world of Ailur, seeking out written journal pickups, impactful NPC interactions, and unique Kristal Memory items to unravel Kristala's detailed story and lore.
Choose your desired fur pattern/length. Your clan choice determines the type of magic you'll level throughout the game, and your starting class determines your initial weapon, armor, and stat loadouts. Level stats, magic, and feline abilities to fit your desired play style.

Since launch, community feedback has helped shape the future of Kristala in meaningful ways. As we continue refining, optimizing, and expanding the world of Ailur, we're excited to share a look at some of our current focuses and long-term plans for the journey ahead.
Please note that features and priorities may evolve throughout development.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 639reviews | 75% | — | $462K |
| $64.99 | 865ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is clearly not finished. The story ends halfway through, there are a number of mechanics (such as crafting) that are outright missing, the difficulty balancing is all over the place and it's janky as heck. Despite all this though, I still enjoyed my time playing it and completed what story there is. From what I understand, the launch version was especially rough. I missed that luckily, and the build I played perfomed well enough and only crashed once on my entire playthrough. For the record, I have a rather aged rig but could still play this at medium settings. There were still quite a few bugs, from enemies getting stuck, boss health bars getting stuck on the screen even after the battle, and parkouring shenanigans. Ah yes, the parkour. This game has a lot of it: jumping onto poles, climbing on ropes, running up walls, etc. Some of it works smoothly, and some is incredibly frustrating. One area in particular gave me troubles because swinging from poles would randomly get interrupted by impromptu invisible walls, making me have to start the climb over. Mercifully, there is no fall damage in this game (cats always land on their feet) apart from deep water and the like. Even then, you only take a bit of damage and get moved back to where you were. A welcome detail for an avid Eldin Ring player, where gravity was the #1 cause of death overall. The game allows for some variation in builds. You can go full strength, dexterity, or magic. There are also three different magic schools with different feels to them. In my playthrough I went for the magic build that focuses damage over time and summoning. It was highly challenging early on though most of the late-game bosses I beat first or second try. It will be interesting to see how other classes feel. Other aspects are mostly competent. The world is varied and looks good, the voice acting is competent and there are a few interesting NPCs. Music is serviceable if not memorable. The UI and tutorials could still use some work as there are a few things that aren't explained, such as statuses. I'm hoping that more work goes into the game. If it gets a story update I'm likely to play it again. As it is, it's an enjoyable experience if you like soulslike games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Spanish - Latin America, Hungarian, Simplified Chinese, Traditional Chinese, Korean, Japanese, Arabic*languages with full audio support
| $39.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game. And there were parts of it that were enjoyable. But as an overall package.. it's not good. - The 'intended difficulty' has you get 2-shot by basically any elite or boss unless you pump ALL your stats into health. Literally, I ended up beating the game with maxed out health stat and letting poison do most of my damage. - Very little guidance, which can work, except the level design has everything looking kinda same-y and paths just loop around making you run in circles. Probably half my play time is just figuring out where the heck I need to go. - Game does.. not feel finished. Various points of jank and bugs aside, the 'final boss' is just.. some dude in a cave. That's it. Like sure, I actually kinda liked that boss fight, but.. I had no clue that was it until I saw the credits rolling. I'm pretty sure the dev team must have just run out of money at this point, pushing a '1.0' release with an incomplete story. - Not a huge thing, but you can't change your clan (which determines what magic you can use).. even though there's a button prompt for it. Is it a bug? Is it something they forgot to remove? Beats me. But being locked into a spell type (ice in my case, which.. was bugged where the sound effect was super loud making me not want to use it..) isn't great. Game could be good with enough updates.. but right now? Not worth the money, not even on the 40% sale I got it on.
alors en 2026 ne pas pouvoir changer la disposition des touche existe encore............ je suis Français je joue en clavier azerty et non qwerty, donc pour moi c est direct remboursement sans passer par la case départ, vous mettez la trad Français mais pas les touches donc pour moi next surtout en 2026, surement un bon jeux hahahaha
Im having fun now many issues but fun once you get going im a ice kitty
If you like Dark Souls and cats, then this game is for you
Miau! Souls like de gatinho! Jogo ótimo com boa jogabilidade e trilha sonora. Tudo em PT-BR! Confira a gameplay: https://youtube.com/live/KJPsqri-V-E
Un Soulslike de gatos, muy entretenido. Solo queda pulir algunos bugs y detalles ademas de los problemas con la traduccion al español que falla cada tanto
我平时基本不玩魂Like。 所以买的时候其实没抱太大期待。 结果玩下来发现选择还挺多。 打不过? 那就换个打法。 再不行还能调难度。
战斗还行,弹反判定也OK,就是BUG有些多
猫咪形象(√) 游戏优化(×) 动作战斗(√) 汉化翻译(×) 地图设计(√) 场景光线(×) 挑战难度(√) 迷路严重(×)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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