
Welcome to Dinotica! Stomp into a mysterious and dangerous world filled with action, adventure, and companionship! Together, you'll fight, build, farm, and more as you work toward creating a unique home that is truly your own.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This sandbox roguelite puts you in the middle of a dense jungle with only your wit and wild friends to survive. Explore the world around you as you build a prehistoric paradise for you and the companions you capture and tame along the way!
Find, tame, and collect a variety of dangerous yet helpful companions to help you on your journey. You’ll need to build, farm, and fight together to create your ultimate home in this mysterious new world. As your settlement grows, you’ll breed different creatures together to create stronger companions with a diverse range of abilities and find the perfect team for whatever task you’re working on!
Bring along your strongest fighters to take down the enemies that stalk the nearby jungle. As you dive deeper into the depths, you’ll encounter stronger and more dangerous enemies. Train your friends and develop their skills to take down tougher and tougher foes!
Gather resources, unlock new technologies, and freely design and expand your home base into a thriving settlement with the help of your creature companions! You’ll be able to create farms your companions can tend and harvest, lay down beds for your fierce friends to sleep in, and put up decorations to make your settlement truly unique.
Work hand-in-hand with your dinosaur companions to plant, water, fertilize, and harvest crops. Together, build a fully functional and flourishing farm.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, Traditional Chinese, Japanese, Russian, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
精简版的《幻兽帕鲁》,很好玩。 看到一堆给差评的,有说材料不够的,有说后期重复性高的,有说全成就难的,有说交配机制不好的…… 材料不够?请问你通关了么?开五难加成了么?这游戏你通关之前,材料肯定够你把所有建筑造出来!开局就想材料自由,不想要游戏乐趣,那你去开个挂不就完了,免费的风灵在那呢,没人限制你。 重复性高?试问哪一款同类游戏不是后期重复性高?这种游戏的后期,玩的就是个刷刷刷,刷的爽就行了。 说全成就难的,咋好意思开的口呢?那老头环全成就呢?小丑牌全成就呢?要是觉得这游戏全成就难,那就别做成就了,你不配!这游戏甚至都没把全建筑解锁作为成就,只是让你通个副本就难了?我倒是觉得,所有恐龙4星应该作为成就! 至于交配,其机制是后代只能遗传父母有的天赋,但可以变异出更高级天赋。比如说,如果父母只有3级攻速天赋,后代只能继承攻速天赋,不会有攻击、护盾、减伤等等其他的天赋。但是,后代可能会变异出4级攻速天赋。这就是说,需要玩家去抓到野生的恐龙,然后可以通过交配获得更优秀的后代,这不合理么?而且,游戏后期还有防脸黑机制的技能果实,真的是很友好了。 这游戏目前看来,除了弹道多时会卡顿、家园工作优先级不合理、以及装修建筑设计的太粗糙以外,基本没有什么可吐槽的。毕竟,这还不是正式版。 只玩了几个小时的,拜托,别在这乱喷了。 现版本最强恐龙:风绒兽。 猎场成就BOSS列表: 第一章..........简单................困难.................噩梦 ..蛤蟆........深沼毒蛙........腐沼毒蛙........冥沼毒蛙 ..蝎子........丛林诡蝎........幽沼诡蝎........深渊诡蝎 ..蜘蛛........夜影织蛛........血影织蛛........永夜织蛛 ..猿猴........狂暴巨猿........撼山巨猿........崩天巨猿 ..猾褢 第二章..........简单................困难.................噩梦 ..红虫........沙市之蜃........蜃楼之蜃........虚无之蜃 ..袋鼠........荒漠袋王........狂沙袋王........灾厄袋王 ..黄虫........沙晶凶兽........晶核凶兽........永劫凶兽 ..狐狸........沙音灵狐........惑音灵狐........葬音灵狐 ..饕餮 第三章..........简单................困难.................噩梦 ..猫鹰........暴风信使........凛冬之喙........永夜魔瞳 ..红胖........霜眼之主........暴雪之眼........永冬冰眸 ..绿胖........冰之幽灵........寒魂之主........永寂幽影 ..大象........远古猛犸........霜牙猛犸........永冬之主 ..穷奇 第四章..........简单................困难.................噩梦 ..花妖........焦土魔花........永劫红莲........终焉之蕊 ..猫妖........焦尾灵猫........九命炎祸........焚世喵千岁 ..麒麟........熔岩幼麟........狱炎仲裁........熵炎古神 ..飞鱼........熔岩火鱼........赤潮凶兽........灭世火鲲 ..絜钩
追评改成不推荐,物品不能排序,宠物排序也只有一个种类排序有用,什么时候物品能排序、宠物能按照属性(攻击、工作、速度等)排序,再改回推荐!
Different than I expected, in a good way. 8.5/10 This is a nice medium paced space shooter/hacknslash with a light city builder homebase. (and a kid friendly game, if they can handle medium challenge) Edit: Played solo mostly, and enjoying it. Got to try sharedscreen/couch coop last night and it was good fun. Definitely something you could play with your kid if they are old enough. (Note: to unlock sharedscreen, play in solo until you unlock your 2nd dino battle slot as each player is required to ride a dino to enter battle) The shooter portion: I appreciate this for being a nice medium pace. I don't want every game to be a high stress high speed, dodge or die challenge. I'll play something like hades or ember knights if I'm in the mood for that. This is a nice chill but actual game (not a cell phone app) level of fight. Also, it seems kid friendly so far. That's a plus. You have your character riding a dino and up to 2 other dinos helping. They aren't glued to you, so they actually help quite a bit. You pick what biome to play, difficulty modes and enter. Get starting perks that affect your attacks and abilities (can easily swap them around equip/unequip amongst your team), then generally pick which exit has your preferred option. The new room is usually a fight, then the reward (usually more perks to equip). Sometimes it's a light puzzle instead or a shop. When you go through enough rooms, the last is a boss fight (has a counter, so you know). WIn and get decent rewards and progress toward unlocking the biome's main boss and beating that unlocks more modes with more challenges and higher tier resources. Die and you keep a portion of what you had collected, so you don't get permanently stuck if you made bad choices. The perks are pretty decent while keeping the space shooter feel. The dinos feel pretty different in how they attack and what special ability they have. For example A melee dino with multi attack feels very different from a basic shooter spraying shots in a fan feels very different from a rock lobbing dino that really wants extra bounces more than anything. In the 2nd biome, I got a dino that lucked out on speed perks and has the ability to drop down defensive walls. Lame on their own, but you can easily get perks that make them explode or my favorite so far tether an energy beam to you that harms any enemies and obstacles that it touches. It's an awesome ability. Outside the shooter runs, you have the upgrading your dinos and city builder aspect. The enemies you killed (especially bosses) reward you with a couple kinds of permanent upgrade currency, both for your character/general upgrades and for upgrading your dinos stats (Movement speed highly recommended). You can also crunch same species dinosaurs down in a star level up system. Most of runs will give you the option to have taken several eggs, which hatch pretty fast while running round building your city, doing light farming, trying to keep enough food producing for your dinos, starting research, improving your dinos work/eating/rest circumstances, keeping them from polluting your whole town with dung, etc. It's structured so you want to do more combat runs for resources, dinos, and food - but rewards getting the base production going too. But it keeps you with a goal, beat the next biome boss, because technology tiers, allowable amounts ect are unlocked every couple base level upgrades, usually a tier requiring the next boss. For example, you can send dinos out on hunting missions, but only 1 until later base levels. That 1 is really helpful for getting leather, because it's about on par with doing a run for leather. You want to do both, because it's a primary restrictor early on. The focus on the medium paced space shooter really brings this game together. The city builder is also more than simply "buy upgrade" feels like a nice step up from something like backpack hero's town or dead cells collection screens. If that sounds like your cup of tea, great. If you are looking for fast paced leaderboard challenges or massive sprawling complex cities with industrial production and looming threat of defeat - this is very not that. Notes for dev: 2p sharedscreen/couchcoop is good fun. Can you add the option for a 3rd player in sharedscreen? Also, for some reason one player got to select totems, the other had control over placing them. But if you are playing with a kid or non-gamer or someone easily distracted, it would be better to just put player 1/experienced player in charge of all of that.
又肝又不氪,像是应用商店里那种氪金小游戏去掉氪金系统的样子 抄咩咩抄都没明白,人物还很丑
游戏总计41只龙,数量少了点 交配室培养容易出现同一种天赋词条重复的现象,比如:两龙交配后,暴击伤害+30%跟暴击伤害+50%,两个词条同时出现,词条变异率低 无限模式收益太低,1个小时出的能力果实大多是2级3级的,属性果实一把只有2-3个,有时没有 讲真现在很多网站都能免费玩到steam上的游戏,就这样,觉得好玩的游戏还是会回来补票,希望别一杆子买卖,捞了就跑,不然以后谁还花钱玩游戏
Это мобилка, но без доната мобильного.
Too many things are going right here to give it a bad review, but there is seriously a lot here to improve. Breeding monsters seems like it should be a way bigger priority. The actual gameplay needs to take a bit of a backseat, because it's repetitive as holy hell and at present, boring. The roguelike mechanics should be greatly expanded, the maps desperately need to be opened up some because they're cramped. Half of the base activities seem utterly pointless, and I don't get why they used linear progression mechanics that leaves so little player agency in a roguelike.
纯垃圾,不推荐
第一个地图的时候还行,越往后越折磨;材料不够,建筑还会损坏,比打工还打工;
Overpriced and not very fun. I was bored after 2 hours and kept playing hoping it would get more enjoyable ... it didn't. Maps are way too small, if you like the idea of playing a Survivors game in a shoebox then this is for you. Also the devs completely ignore questions and bug reports on the forums.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Buzz Aldrin's Space Program Manager | $531.1K | 497 | 77% | $29.99 |
| Rock of Ages 3: Make & Break | $530.8K | 1.7K | 75% | $14.99 |
| FLAM EVAW | $531.2K | 1.5K | 95% | $9.99 |
| Moving Out 2 | $531.4K | 606 | 75% | $29.99 |
| Road 96: Mile 0 | $530.5K | 2.1K | 68% | $12.96 |
| Jenny LeClue - Detectivu | $530.5K | 1.4K | 87% | $19.99 |