
Kristala is a dark fantasy ARPG featuring challenging combat, fluid parkour, and deep exploration. Master the ancient magic of the Sacred Six Kristals and uncover the source of a mysterious curse in a thrilling, story-driven adventure.
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About
Unleash your arcane power in Kristala—a dark fantasy ARPG with challenging combat, fluid parkour, and deep exploration. Step into the role of a feline warrior destined to uncover the source of a deadly curse threatening your world.

Avoid damage by blocking, dodging, and deflecting attacks. Combine light and heavy attacks, utilize powerful weapon abilities, and cast up to 16 equipped spells at a time. Regenerate Mana by engaging in melee combat — deflect attacks to land critical takedowns.
Ailur is slowly being overcome by a dark and mysterious curse. Use your arsenal of weapons, spells, and unique feline abilities to battle undead enemies, tortured spirits, and behemoth bosses with cunning agility and skill.
Execute unique abilities that allow you to traverse the environment in many ways, overcoming new + exciting challenges. New traversal abilities are unlocked by progressing Kristala’s main storyline + each new skill opens up new pathways in previously explored areas.
Use your arsenal of skills to explore the diverse, dark-fantasy world of Ailur, seeking out written journal pickups, impactful NPC interactions, and unique Kristal Memory items to unravel Kristala's detailed story and lore.
Choose your desired fur pattern/length. Your clan choice determines the type of magic you'll level throughout the game, and your starting class determines your initial weapon, armor, and stat loadouts. Level stats, magic, and feline abilities to fit your desired play style.

Since launch, community feedback has helped shape the future of Kristala in meaningful ways. As we continue refining, optimizing, and expanding the world of Ailur, we're excited to share a look at some of our current focuses and long-term plans for the journey ahead.
Please note that features and priorities may evolve throughout development.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Spanish - Latin America, Hungarian, Simplified Chinese, Traditional Chinese, Korean, Japanese, Arabic*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is clearly not finished. The story ends halfway through, there are a number of mechanics (such as crafting) that are outright missing, the difficulty balancing is all over the place and it's janky as heck. Despite all this though, I still enjoyed my time playing it and completed what story there is. From what I understand, the launch version was especially rough. I missed that luckily, and the build I played perfomed well enough and only crashed once on my entire playthrough. For the record, I have a rather aged rig but could still play this at medium settings. There were still quite a few bugs, from enemies getting stuck, boss health bars getting stuck on the screen even after the battle, and parkouring shenanigans. Ah yes, the parkour. This game has a lot of it: jumping onto poles, climbing on ropes, running up walls, etc. Some of it works smoothly, and some is incredibly frustrating. One area in particular gave me troubles because swinging from poles would randomly get interrupted by impromptu invisible walls, making me have to start the climb over. Mercifully, there is no fall damage in this game (cats always land on their feet) apart from deep water and the like. Even then, you only take a bit of damage and get moved back to where you were. A welcome detail for an avid Eldin Ring player, where gravity was the #1 cause of death overall. The game allows for some variation in builds. You can go full strength, dexterity, or magic. There are also three different magic schools with different feels to them. In my playthrough I went for the magic build that focuses damage over time and summoning. It was highly challenging early on though most of the late-game bosses I beat first or second try. It will be interesting to see how other classes feel. Other aspects are mostly competent. The world is varied and looks good, the voice acting is competent and there are a few interesting NPCs. Music is serviceable if not memorable. The UI and tutorials could still use some work as there are a few things that aren't explained, such as statuses. I'm hoping that more work goes into the game. If it gets a story update I'm likely to play it again. As it is, it's an enjoyable experience if you like soulslike games.
I wish I could give mixed review. Game looked good at first glance. Felines in dark fantasy world sounds intresting. But that's where it ends. Game offers 3 clans out of six promised, 3 weapon types, and 3 zones, some customization. I can't lie. I did 100% on pretty much one go, so addictive. But but, there are a lot of bugs, zero to none explanation on some things. For example no minimap wich is no problem but game sometimes is maze - copy and paste of same houses. Further we have status effects. Bleed, poison is HP DoT, ice eats enemy stamina, and haunt does something. Rest are there but have no purpose. Like one of bosses uses shock, but we can't use it. There is fire enchant aka echo but I couldn't bring it to work on enemy. Hitboxes are wonky, AI reminds me of vegetables. I am suprised that enemy faction waged war. With right skills they forget your existence, or are totally unaware: blind and deaf. Difficulties like Stray or Feral are okay. Either skill yourself in combat wich is good or make OP combos like ice and poison, undead fighters spam with bleed build up. Nisar and Myr are good loking locations. But Tandar area is just one big wasteland, with holes you can get stuck. Thankfully you have unstuck option. Game feels unfinished without spoiling final cliffhanger, no game don't have true ending. So why charge full price? Either it's full relase or early access. I wasn't expecting AAA title from indie studio but come on.
我玩的时候完全没遇到评论区说的那些优化爆炸的问题。至少在我电脑上挺流畅。第一次玩的时候,没想到地图里还有个猫猫城市。规模感完全超出预期,不太像个独立游戏。唯一遗憾就是NPC互动有点少。不然这个世界会更有生活气息。挺有潜力的作品。
战斗还行,弹反判定也OK,就是BUG有些多
I want to be honest here. The game deliveres what it shows. Ninjastyle-stealthsections and dark soulsy combat. But(t). It has very limited weapons. Claws, Sword&board and greatswords. And those in different flavours as of statscaling and special attacks. The combat has its rythm, with some practice you can feel invincible parrying everything. Then there are the bosses. Mostly they are fine, but some feel just unfair with either comboing you from 100 to 0 with out any chance to get away if you miss a parry or some unblockable AoE that just hits you. Enemy variety is limited, you'll learn what each one does as you will encounter them over and over again in their respective area Then there are some issues with the menus, fasttravel and general controls. Very often I got stuck on some wooden pole during a fight and got slaughtered, or my camera jerked around colliding with something. And last, do not even attempt to run this game on lower hardware. It will stutter in single fps and be absoloutly unplayable. would I recommend this game? Yesn't. If you can handle unpolished jank its good fun. The game expects you to fail and try again, runbacks are short, shortcuts are plenty, but this won't be a nice stroll through an adventure.
Как играть, пропали все дополнения.игра куплена еще в раннем доступе,потом докуплен весь контент,.после сегодняшнего обновления,талисманы,броня,наборы оружия ничего нет,все исчезло,Сейчас появилось все оружие и броня,лежит на полу все оружие,в руки не берет его .играть не возможно.Обращение к разработчикам,ребята почините игру!!!!!
Après 12 heures de jeu et 43 succès sur 50, Kristala me laisse une impression assez mitigée. Le jeu possède une identité visuelle originale et son univers sombre fonctionne finalement plutôt bien malgré le choix d’incarner un félin. Certaines zones ont une ambiance réussie, et le mélange entre exploration, parkour, combat et magie apporte un peu de variété. La progression reste agréable grâce aux équipements, aux compétences, aux Échos et aux différentes améliorations à débloquer. Malheureusement, une fois la découverte passée, le jeu montre rapidement ses limites. Le système de combat est fonctionnel, mais manque de profondeur, d’impact et de sensations. Les patterns des ennemis et des boss sont généralement simples et faciles à lire, ce qui rend les affrontements assez peu exigeants. Une fois les mécaniques assimilées, il est rare de devoir réellement apprendre un boss ou modifier sa façon de jouer. L’exploration est également très simplifiée. Les zones sont faciles à parcourir et l’orientation reste claire, ce qui évite les labyrinthes inutilement complexes que l’on retrouve dans certains Souls-like même. En revanche, les niveaux manquent parfois de profondeur, de secrets marquants et de raccourcis réellement ingénieux. L’exploration reste correcte, mais procure rarement un véritable sentiment de découverte. La magie paraît intéressante sur le papier, avec plusieurs sorts et possibilités de builds. Dans les faits, elle ressemble davantage à un complément qu’à une mécanique essentielle. Il est tout à fait possible de terminer le jeu en l’utilisant très peu, voire presque pas. Même avec un personnage orienté magie, elle ne transforme pas suffisamment le gameplay pour donner l’impression d’adopter un style de jeu réellement différent. Le manque de finition est également difficile à ignorer. Les bugs liés aux environnements sont fréquents : ennemis bloqués dans les décors, IA qui freeze, perd sa cible ou semble ne plus savoir comment atteindre le joueur. Les phases de plateforme souffrent aussi de collisions parfois incompréhensibles. Certains sauts échouent sans raison évidente, le personnage accroche des éléments invisibles ou glisse sur des surfaces où il devrait normalement atterrir. Ces problèmes ne rendent pas le jeu injouable, mais ils cassent régulièrement l’immersion et rendent certains passages frustrants pour de mauvaises raisons. Plusieurs mécaniques sont aussi insuffisamment expliquées, tandis que certaines quêtes peuvent être échouées sans avertissement clair. Le jeu pousse parfois à chercher des informations ailleurs, non pas parce que son univers est volontairement mystérieux, mais simplement parce que certaines conditions ou certains systèmes manquent d’explications. Kristala n’est pas un mauvais jeu. Il possède quelques bonnes idées, une identité originale et peut offrir un moment agréable aux amateurs du genre. Cependant, ses combats trop simples, son exploration peu marquante, sa magie largement dispensable et ses nombreux problèmes techniques l’empêchent de réellement se démarquer. Note personnelle : 5/10
Besides some bugs I had a great time finishing the game, the shard guardians are health sponges and the ninja, other then that I had a great time over all.
感觉不算是那种特别完美的游戏。有些地方的中文翻译有时候确实不是很好,装备说明和任务偶尔能看出机翻味。不过还没到影响体验的程度。反而让我比较惊喜的是地图规模,很多地方都能看出来做的挺认真。猫族和魔法体系设定也很有意思。看到火马尾饰,能察觉到制作组有在照顾中国玩家,就是希望中文翻译能做的更好一点就好了……
F this game... I wanted to like it, I seriously did. It's a great concept. A great style. Some pretty cool systems for character improvement. But holy F-ing hell, did they decide to dial the difficulty up to F-ing 11 on this one. I managed to slam my head against the wall and beat quite a few of the bosses, which are all HP sponges, taking 100x's more damage then they should and dealing way more damage in a single hit then is rightly fair. But I managed to beat them, and progress a bit story wise till it slammed me. The first guardian boss comes, the one they lock magic upgrades behind. Suddenly its like they decided thats where the game should end for 99% of their player base. This boss is beyond stupid. After 37 tries (even trying different gear and builds aside from my main build which i was focusing on) I finally sucked up my pride decided turned the difficulty down to the lowest setting in some vain hopes of winning and this boss still wipped the floor with me, pulling out some of the dirtiest move set ive ever seen in a game, and I'm a souls veteran, I've beaten ever Fromsoft game ever made, so im not bringing a complete lack of skill set here. I won't recomend this game if youre looking for a fair balanced game. This one just wants to punish you for daring to just play it... which makes me sad cause I REALLY wanted to like this game...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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