
Trapped in the depths of a frozen Soviet bunker, geophysicist Anna must survive deadly cold, horrifying abominations, and the trauma of a buried past. A third-person survival horror blending psychological storytelling with hand-drawn static cameras.
Modeled estimate, not a reported figure. How we estimate →

About

The Cold is Just the Beginning.
A scientific expedition to the desolate Zhokhov Island is completely disrupted while abnormal magnetic anomalies occur. Among the team is Anna, a young geophysicist with a clouded past and a sharp mind. When disaster strikes and the crew becomes trapped in a long-forgotten Soviet military base beneath the permafrost, Anna must fight to survive and uncover the truth hidden beneath the ice.
But something else is buried here.
As she searches for a way out, Anna is haunted by surreal visions, grotesque figures, and distorted echoes of a twisted past. The deeper she goes, the more she feels drawn to this place, as if it strangely welcomes her back.
The cold may be deadly, but what lies beneath is far more chilling.

Classic Survival Horror, Reimagined
Kriophobia is a return to the roots of third-person psychological horror, where story, survival, and atmosphere are core. Inspired by genre classics like Silent Hill, Resident Evil, Rule of Rose and Haunting Ground, this is a slow-burning, symbol-rich experience where every shadow matters and every step forward reveals more than it should.
Evade or confront, your choice. Combat is tense, creatures are unforgiving, and often best avoided entirely.
Survive the elements. Resources are limited, the cold is lethal, and every decision counts.
Explore a broken legacy. Navigate the ruins of Cold War obsession and personal trauma through exploration, puzzles, and atmospheric storytelling.
Experience striking visuals. A unique art style blending comic book ink with painterly textures, brought to life through hand-crafted static camera angles.
Hear the haunting echoes. An eerie Slavic-inspired soundtrack immerses you in dread and loneliness as Anna's fractured history unfolds.
Some places should stay buried. Some memories should not.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For the record, the game got like 40 to 1 positive reviews which I thought was strange considering that I ran into dozens of design or technical issues, so I started to compare the accounts that wrote them, and at least 9 of them had 1 review in total, for this game only (one dude didn't even use his account for years before writing it)... Also, nearly every review claiming that this game was amazing, was at 0 achievements at the time of me inspecting them, even if they had multiple hours into the game or claimed how good it was overall (there is a narrative achievement about 1 hour into the game). One of those 1 review users had the developer and other accounts with more reviews on the friend list. So maybe 20+ potentially related reviews? I mean, they could at least provide some negatives as well. [b]To be clear:[/b] I have nothing against the devs, they helped me with the issues so far, but I feel I should provide an alternative view, considering how little criticism this game got from its "customers", and I seem to have a very different experience playing it. To start with something positive, the first ~30 minutes or so I was somewhat impressed by the detail of the locations and the 3D modeling of the character, as well as a relatively smooth 3D animation, you can even control your flashlight independently which is a cool mechanic in this game for both puzzles and fighting enemies Alone In The Dark 4 style. For the most part, I think the locations look decent, although sometimes they can be a little too blurred because of all the filters and the frost effect which is also a game mechanic where you can slowly freeze. Another complement I would give, the game has some* very good puzzles which incorporate interesting lore and world-building while solving them, granted, they are diluted with occasionally obtuse puzzles where I feel like humping every part of the game. That said, maybe with a little more help from the notes, I think it could be balanced into a decently paced puzzle experience. It has a lot of content and optional collection, you can get 10+ hours out of it easily, but it's been a slog of random technical issues, mechanical frustration, and sometimes getting stuck on hard puzzles. The story during the game was not amazing, but I did like the endings. There is a decent game here below a couple design mistakes, if they can polish it more. I like that it has some different costumes, they seem to have different attributes like item capacity, speed or insulation (maybe). Now, some of the big negatives. You can still get damaged in this game when being locked into a narrative segment, picking up items, or while you are locked in a puzzle animation. If you played any decent survival-horror game, usually the game pauses while you interacting. Some areas where the game chooses to give you narrative segments are also not safe, so you might lose the ability to interact with the environment talking on the radio while getting banged by 2 mini-bosses that are chain grabbing you back to back, you don't get an immunity after already loosing control of the character. - There is even a moment where interaction spawns enemies, but the animation recovery is slower than their attack, so you literally can take free damage, which is kind of a good analogy for the experience of playing it. Another huge negative is the enemy design. Most of the game you fighting very dull and uninspired enemies, slugs or shadows, there is not that much variety. It also has 2 chasing type enemies, sorta like Nemesis but more boring, 2 of them actually, except one of the mostly patrols a few areas, and one of them can be almost anywhere. A big problem with these guys is that they rarely let you do puzzles, it feels like I get into a chase with the blob every 60 seconds, it gets very #### repetitive. The game is very big on "resource management", you can to track your temperature, your tools can break (even softlock your game if you not careful), as well as healing items and such. I do find it kinda odd that consumable items can lock you out of completing the game, although it seems sometimes you can find an extra item from a random event or the enemy drop, so it has some safety net for it. [h1] Pros: [/h1] (+) I really like the character's movement & animation, the tank controls which I picked over the modern movement feels mostly good, not perfect, maybe the turning speed was a bit slower, but it's not bad. You can also control your flashlight while moving which has some combat and puzzle purpose, honestly I have been swinging this thing for fun for most of the game. (+) Maybe 60% of the puzzles have some interesting world-building and fair challenge, the other 40% probably could be a little more intuitive. (+) The story is hit and miss, but it has occasionally fun optional lore. Some locations look good (+) Actually there is a lot of content, varies optional achievements and tasks. You can also find a few different costumes with different advantages. [h1] Feedback: [/h1] [u] Maybe make the character immune during interactions with the environment or the narrative segments[/u] - unlike most survival-horror games, you can get damaged while picking up items, or even during some story segments, which is really stupid, I mean lets be honest, it's really bad. [u] Too much Filter and excessive Darkness in some areas [/u] - look I get it's a horror game, but it does not mean my entire screen needs to be covered with foreground in some of these areas. Use these effects in moderation, the detail in the environment is what is important, not how much dirt I have over my screen. That game looks good, when you CAN SEE IT. [u] Patrolling monsters have a bit too much presence [/u] - there will be a part of the game where you constantly getting into chase every like 30 seconds, they barely let you do puzzles. If it's not one guy it's the other, or both of them. They can also chain lock you into grabs, camp the save room, or just make it very odd to move around them in small areas. It's not hard, just very tilting and grindy. Like, there needs to be a more fair window to chill and do puzzles. [u] Consumable Softlocks [/u] - I know it's very difficult to do it, and I know the game has many resources, but still, people assume consumables are not required for progression. That is logical. I think the girl can randomly drop you goodies, not sure if she can do it forever or if it's scripted. [u] Enemy Design [/u] - all the regular enemies are not all that interesting to run into. The shadows take a long time to vanish after the prison, and the slugs are just kinda there. It feels the game is missing that mid-tier enemy, you know what I mean, where is your licker or hunter type enemy so you actually get to fight something cool. Those things on the ground, honestly mostly immersion breaking, they feel like artificial obstacle. Maybe remove monster noises from safe room music. On a side note, the game has some stutter issues in some areas of the game, I assume some light or particle effects. Could really use voice acting honestly. [b] Overall Thoughts: 6.5/10 (after finishing) [/b] I don't regret buying the game, it's been somewhat of a guilty pleasure, but man, it was not ready to be released. Yea it seems good for the first 30 minutes, but the polish issues really pile up the more you play. To be fair, it has a lot of content and optional things to collect, it does some interesting things like flashlight interactions with enemies and puzzles, there are some good ideas here for sure. The narrative had an interesting conclusion between a few endings, even though the plot was a bit rocky. Really needs to be more friendly with those "immunity on item interactions" or not being chased so often in puzzle areas. Could really use an option to remove filters too.
В классическом стиле survival horror. Рекомендую! Обращение к разработчикам добавить русский язык!
[h1]A Chilling But Bitter Letter To The Classic Survivor Horror[/h1] This game deserves a mixed review. I played the demo of Kriophobia during last year's Steam Nextfest. The presentation impressed me so much that I even wrote a review (in a different language) and put it in one of the top 10 most anticipated games. Fast forward to today when I finally get the time to play this game, and my impression shifts. I am not saying that I am disappointed at the full release, but I am sure I wasn't as delighted to play it through as I was during the demo. I know the dev team put their hearts and souls into this project, and some parts of the game are actually genuinely horrifying. Yet, the overall presentation feels undercooked. [h2]Things I Like About Kriophobia:[/h2] [list] [*][b]Cold System:[/b] I quite like the temperature setting. The protagonist will gradually develop hypothermia when exploring cold areas. She will freeze to death if you don't bring her to a warm place or use consumables to counter the coldness. It's another meter you need to keep track of, among other resource management, and I find this mechanic works quite well with manual save. Intentional or not, this system is a great reminder that you have explored long enough. It's time to backtrack to a save room to warm yourself up, and while you are at it, you might as well recollect your progress and manage the resource. [*][b]Multi-purposed Tools With Degradation:[/b] There is a notion that players can potentially soft-lock themselves with this feature. However, during my first playthrough with the highest difficulty, I never encountered such a problem. In fact, I have quite a surplus of tools at my disposal. Suffice it to say that the dev has since patched the problem. But that's not my point. I like this feature a lot. Tools functioning not only as weapons to kill monsters but also as their intended purposes is a rare sight. Ice Pick breaks ice and barriers. Wrench opens panels and locks, and Shiv slices tapes and slugs with ease. The degradation is another cherry on top. It rewards conservative and careful usage, as all resource management should be, and this feature adds another layer of thinking to exploration. [/list] [*][b]Other Compliments:[/b] [olist] [*]Backtracking also benefits from the multi-purposed tools. It makes the returning trip just a bit more rewarding with the new tools you acquire. [*]A majority of the puzzles can be solved by paying close attention to the environment. [*]There are tons of extra rooms to explore and gather resource. [/olist] [/list] [h2]Things I Dislike About Kriophobia:[/h2] [list] [*][b]"Locked-up" Sequence:[/b] I know I just praised the game for its temperature system, but this is just ridiculous. There are parts of the game that force you into locked rooms. You are not allowed to go until you complete the intended sequence. Yes, it's a common trope in video games. What Kriophobia does here is quite unreasonable. Your temperature still goes down during this sequence, and the hints for how to proceed can be really opaque, such as interactables not being highlighted or just the environment being very hard to discern. It's possible for you to freeze to death for not knowing what to do, potentially losing hours of progress. [*][b]The Darkness:[/b] I like that the dev uses pencil sketches to portray dark areas. These lines convey a nice "obscure but not unseeming" vibe for the environment. What I didn't like is that a lot of places seem to be way too dark, to the point of being indiscernible. The dark pencil lines are already doing great work at setting up the atmosphere, so it's really unnecessary to put in more dark textures to plunge the darkness deeper. [*][b]Enemy Variety:[/b] There are only four enemies in this game, and only two of them, the slugs and shadow monsters, are repeatable. All four of them have problems. The slugs are way too weak to be considered threats. The shadow monsters are really annoying to deal with because of the inconsistent "hit detection" of your flashlights. Both of them can be easily outrun. The cold monster (the one with a giant hand and a fingerprint face) is a good roaming threat, if only its grab attack can be reliably dodged. The Matryoshka (the crawling, multi-mouth monster) shares the same problem with its confusing attack range and weird roaming patterns. [*][b]Other Complaints:[/b] [olist] [*]I refuse to believe that no crouch walking is not a design oversight. [*]The radio feels really underutilized. Its usage is very random and inconsistent. [*]Static image cutscenes are jarring. [*]No voice acting. Not gonna lie, it's quite a dealbreaker. [/olist] [/list] 中文小簡評 →記得去年給這款遊戲新品節的demo滿高的評價,如今正式版推出反而覺得不盡人意啊! →本質上是款不錯的復古生存恐怖,但是太多設計上的疏失與未實現的潛力讓這款恐怖遊戲表現不上不下的。 →有限欄位、蹩腳操作、資源配置等生存恐懼標配的特色應有盡有,這款亦強調溫度的重要性,主角的體溫會根據室溫會有不同幅度的降溫,需要隨時留意火源位置以免失溫而死。這點意外手動存檔跟不謀而合,溫度變化算是提醒你該回安全房取暖順便存個擋了。 →工具功能多樣性是項不錯的設定,路上撿到的工具除了能拿來自我防衛外,也是通關和蒐集物資的重要道具:破冰搞能打破木板、小刀可以劃破膠帶打開櫃子、板手鬆開螺絲釘等,要注意這些工具是有耐久度,砍幾下敵人就很容易碎掉,因此要慎選手邊工具當防身武器。 →所有解謎要素都藏在地圖之中,鼓勵你多多觀察。 →遊戲中也有許多額外的小房間可以探索蒐集物資。 →雖然說溫度設計不錯,但部分橋段會強制把你鎖在一個房間裡,直到完成指定動作才能離開,這個流程通常都會很長一段時間(要嘛地圖太黑看不清楚,要嘛可互動的道具跟背景合而為一而沒有充分提示),你的體溫依然持續下降而且沒有補救措施,很容易導致主角被困住直接凍死,損失大量進度。 →以鉛筆素描線描繪黑暗的確很棒,那種似是而非的呈現手法很有感,可惜大多數的場景配色過於昏暗,搭配黑色鉛筆線反而讓場景更加黯淡難以辨識。 →敵人只有四種真的太少了:蛞蝓怪極度缺乏威性、影子怪因為手電筒光源判定奇怪而顯得非常惱人、冰冷巨手的抓技判定太謎、多臉怪算是唯一具有威脅性的,可惜它的攻擊距離難以判讀,巡邏路徑也十分詭異。 →無法蹲著走真的很難受。 →對講機的設計感覺很多餘,功能能看似很多卻毫無用武之地。 →以靜態貼圖來演繹劇情,看來經費已經見底了... →這款角色沒有配音真的影響遊戲體驗啊! [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator[/url] page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家[/url]喔![/quote]
Kiedyś widok z predefiniowanej kamery oraz ograniczony obszar widzenia w grach, to był sposób na obejście ograniczeń sprzętowych konsol oraz komputerów. Dzisiaj to ficzer, który pozwala dotrzeć do grona fanów lubiących tego typu przedstawienie akcji. Dodajcie sobie do tego specjalny filtr, który odrobinę rozmaże tekstury i TA DAM! Mamy graficzny przepis na grę retro. Gra Kriophobia stosuje tego typu zabiegi całkiem zgrabnie i może poza filtrem, który po dłuższym graniu męczy wzrok, robi to całkiem poprawnie. Fragment Rozgrywki z mojego kanału: https://youtube.com/live/-vWFIyae87o [h1]Syberyjskie Resident Evil[/h1] Akcja gry dzieje się gdzieś na Syberii w opuszczonej bazie meteorologicznej, gdzie grupa naukowców postanawia wznowić pewien eksperyment. Niestety po olbrzymiej zamieci, coś idzie nie tak i nasza bohaterka wpada do opuszczonego kompleksu wojskowego, który skrywała Syberyjska czapa śniegu. Tutaj zaczyna się prawdziwa przygoda. Odczucia jakobyśmy wrócili do lat 90 gwarantowane. Klasyczny widok z predefiniowanych kamer może się podobać i jeśli lubicie pierwsze wersje serii RE, to i tutaj się odnajdziecie, chociaż twórcy zamiast na broń palną, to postawili na walkę wręcz, która jest co nieco frustrująca. Ogółem mam wrażenie, że gra jest nazbyt przekombinowana. Mamy tutaj mechanikę mrozu, która wymusza na graczu co jakiś czas użycia przedmiotów rozgrzewających lub udania się do bezpiecznego pomieszczenia, które jest zawsze ciepłe. Bronie zużywają się strasznie szybko i wymagane jest ciągłe nimi żonglowanie (Łom zużywa się po 4 ciosach? Z plastyku jest czy jak?). Do tego w późniejszym etapie gry dochodzi zarządzanie prądem w bazie, co sprawia, że upierdliwość tylko rośnie. Nie wspominając o mało intuicyjnych zagadkach i ciągle na nowo pojawiających się wrogach. Tak jakby twórcy chcieli, aby gracz miał cały czas pełne ręce roboty i tylko myślał, jak tu przetrwać. Częściowo się to udało i niektóre momenty w grze są naprawdę dobre. Jednakże upierdliwość mechanik, która z biegiem rozgrywki rośnie sprawia, że gra w pewnym momencie zaczyna męczyć (trzeba chodzić ciągle przełączać prąd do innych sektorów, a przy tym unikać wrogów, których zachowanie jest takie sobie i jeszcze walczyć z mrozem oraz ciągłym brakiem zasobów). Jeśli myślicie, że to już wszystko, to dodajcie do tego mechanikę radia oraz latarki, która w późniejszym etapie pomoże wam walczyć z cieniami, jak to miało miejsce w grze Alan Wake, a radio pozwoli wykrywać rozmowy duchów i inne zakłócenia, co ewidentnie kojarzy się z serią Silent Hill. Można też znaleźć ubrania dla naszej bohaterki, które pozwolą zwiększyć odporność na mróz oraz zapewnią większą pojemność jej kieszeni. Jak widać twórcy sięgnęli po arsenał ze wszystkich znanych tytułów i postanowili połączyć wszystko w jedno. Mawia się, że jak coś jest do wszystkiego, to jest do niczego i w tym przypadku to hasło częściowo się sprawdza. [h1]Aż nazbyt retro?[/h1] Podobno gra była tworzona przez 10 lat. Widać to głównie po ilości pomysłów wdrożonych do gry, które pochodzą z innych produkcji. Twórcy ewidentnie lubią gatunek survival horrorów i ograli wszystko. Niestety widać też brak doświadczenia i swoisty przerost formy nad treścią. Gra nie jest zła i ma swoje momenty, ale rosnąca frustracja oraz projekt niektórych zagadek i poziomów (np. ukrycie jednego przejścia tak, że tylko przypadkiem je znalazłem) zostawia trochę do życzenia. Gra skierowana jest tylko do pasjonatów retro i to takich, co lubią przekombinowane survival horrory. Tym właśnie osobom polecam tę produkcję, a cała reszta (czyli 80% graczy) powinna się trzymać od tego tytułu z daleka. [b]PLUSY: ✔️Klimat Syberyjskiej bazy ✔️Bywają dobre momenty i zagadki ✔️Mechanika ubrań ✔️Część mechanik świetnie się sprawdza... MINUSY: ❌...a część niepotrzebnie komplikuje sprawę i tylko frustruje ❌Potwory takie sobie ❌Walka mało satysfakcjonująca ❌Filtr retro powinien mieć opcję wyłączenia ❌Przedmioty z plastiku? ❌Brak wersji PL[/b] [h1]OCENA: 6,5/10[/h1] [quote][h1]Zapraszam do obserwacji naszego kuratora: [url=https://store.steampowered.com/curator/26553378/] ŚWIAT RECENZJI[/url][/h1] Publikacja recenzji także na [url=https://www.sztab.com/]sztab.com[/url] [/quote]
Интересный хоррор на выживание с необычной стилизацией. Без перевода не совсем понятно что делать поначалу (но уже есть неофициальный перевод). Два вида управления классическое танковое и современное. Три варианта сложности (есть вариант хардкора). Из недостатков к сожалению не озвучены диалоги (хотя бы английский) хотя на странице стима указано что есть. Небольшие подгрузки на поверхности материка были, хотя игра на ссд. https://youtu.be/7twd3xw9fYE Low-End PC, Potato PC, New Games on Old PC, Игры на слабом ПК, Старый ПК, Новые игры на старом ПК
I don’t think it’s a bad game, it has some good moments—but the clunky animations, poor puzzles, and weird design choices almost made me regret playing it. You basically just run through corridors killing slugs. The patrolling enemies aren’t scary; they’re just buggy and boring. The puzzles are weird and uninteresting too. I’m sure some people might like it, but I’m not one of them. I did enjoy the middle of the game, but the beginning and the last part were really boring (even though I enjoyed the ending).
Give it a try, support the devs!
I really enjoyed the light dynamics, I spent time just observing the details that were hidden by the shadows. Never seen anything like this mechanic!
Had to leave a review because of how beautiful this game is. I love the old school feel, mixed with truly frightening moments. If you like horror games, this is a must play. Just make sure to keep some hand warmers on you :P
The Thing meets Silent Hill set during the Cold War in a frozen abandoned Soviet base. There are some technical issues, however it runs smooth and the story of this game is top tier. The inclusion of English voice acting makes this game MUCH better compared to launch. Combat is melee focused while managing a cold mechanic, if you stay out too long you'll get hypothermia. Save rooms warm you up or different items. The game also rewards exploration and remembering where things are while back tracking. Lots of hidden items that provide lore or that are needed for different endings. Anna is one of the best SH protagonist and I was rooting for her the whole time. Issues: The map is abysmal and borderline useless. Fixed cameras can be disorienting, which is why every survival horror game has included a proper map. I had to reload a save over 5 times during my play though. The worst bug was pulling out the radio and the character getting stuck in the listen position. The stalker enemy got stuck in the doorway 3 times blocking the path, also would just spawn into a room I'd walk into. Two crashes after a cut scene before moving to the 3rd area involving an elevator. Also an option to turn off the comic art style would be nice. Its distracting and the lines look bad on an OLED.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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