
Investigate your own death, find ways to break free from a time loop, choose a hero who will ascend to the throne and rule the Northern gate! The fates of whole nations of the land of Midian depend on your choices.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 83% | — | $1.8M |
| $34.99 | 143ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting approach to the deckbuilder/roguelike genre.
In weirdly an inverse of slay the spire, I really like the presentation and framework of this game, but the actual mechanics and combat encounters are extremely badly designed. The final final boss also feels like something a child came up with. "And then an even MORE evil baddie shows up and they were behind everything all along! and they're so strong! they can't take damage or be affected by statuses or anything!! isn't that cool??"
O jogo tem potencial, mas a progressão de personagem é péssima, você não sente progressão da run, e a sensação de depender totalmente de sorte é muito alta! Vai pro slay the spire 2 que é mais sucesso
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Japanese*languages with full audio support
| $12.49−50% |
| 25ratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se você gosta de Deck Building + RogueLike, esse jogo com certeza entrou no meu Top 3 deste estilo
This reminds me of across the obelisk alot. I like this game. Havent unlocked much yet but had a blast early on.
Uma proposta bem interessante e talvez o melhor jogo do estilo até agora (que eu encontrei). Infelizmente ele segue o ritmo do gênero e aplica uma dificuldade absurda na última fase. Acaba desmotivando o jogador que for mais casual.
A fun roguelike with enjoyable characters and interesting plots
En modo dificil se nota, corto y al pie. Lo unico criticable es que los jefes finales dan un salto de dificultad tremendo
I'm so thankful I bought this on a sharp discount. With it being cheaper than a movie for the price I bought it, I at least got several hours of enjoyment out of it. Read the discussions and read the DLC reviews before you just go and purchase it. I had fun until facing Millenis, and then it goes from experimenting with different paths, to needing specific points to fight her - which vastly limits you path exploration. Also not a fan of the DLC being locked the way it is.
The game looks promising at first. But them you reach the end and the boss is invincible. And then you realise that you have to search the entire map multiple times. Solving events on all the characters before you can get the item you need to just try killing the boss. Without any guidance aside from really vague hints. So I try again and again just searching every random event trying to find a clue on how to kill the golem to get the item for the last boss (which can change because ofc there is a hidden karma) and all the game gives me is falure and wasted time. There is no hints at all aside from get the golem core. ( I found a maybe hint in a random chest that nothing told me about with a letter to a character I never saw that sits who knows where) Great, How? Why is my quest journal so useless, why the map does not give me any hints as to where to go after I learned about golems existence. It's like they made the first part of the quest with map guidence and hints and decent questlog and then stopped. Nah players will surely spend 100hr randomly trying every possible path (multiple times because you can use only one dialog option at a time) on every character to maybe progress. That logic of random exploration works in a puzzle game when you don't have to think about building deck and fighting bosses. And so you are free to roam the world click everything and peace the mystery together. Not in a StS style game that demands hyper eficient build with specific items and cards to win the boss fights. Aside from this giant problem, the rest of the game is good, I like the mechanics and how items change the way you build your deck.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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