
A suave secret agent adventure game. Your mission (should you choose to accept) is to infiltrate enemy spy Ruby La Rouge’s secret hideaway and put a stop to her evil plans!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam + Google Play only; App Store, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.3Kreviews | 95% | — | $1.8M |
| $5.99 | 81.4Kratings | 95% | — | $5.5M | |
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Pistas, Gato e uma Espiã Francesa[/h1] Se você gosta de puzzles no estilo escape room, piadas tão ruins que arrancam um sorriso e daquela sensação de se sentir um agente secreto desastr... quer dizer, brilhante, sem precisar disparar um único tiro, Agent A: A Puzzle In Disguise é uma recomendação indispensável. Sua missão é simples na teoria: invadir o esconderijo da espiã rival, Ruby La Rouge, e capturá-la. Na prática, a casa inteira é uma fortaleza recheada de painéis escondidos, cofres com códigos, alavancas e quebra-cabeças interligados. Ah, e claro: uma gata metida a besta. [h3]🔍 Por que vale a pena jogar?[/h3] [b]Puzzles Lógicos e Justos:[/b] Ao contrário daqueles point-and-click antigos que exigiam uma lógica insana e quase imprevisível, Agent A é bem mais casual e justo. As soluções fazem sentido, a curva de aprendizado é excelente e você é guiado de forma muito fluida. O maior prazer aqui é fazer tudo de cabeça, sem depender de anotações ou prints: o tipo de feito que faz você se sentir o próprio Loid Forger ao memorizar dezenas de senhas e códigos. [b]Direção de Arte e Som Maravilhosos:[/b] O visual em vetor inspirado na estética Mid-Century Modern dos anos 1960 é impecável. A trilha sonora jazzy e os efeitos sonoros complementam perfeitamente o clima de espionagem clássica. [b]Design de Cenário Conectado:[/b] Conforme você avança pelos 5 capítulos, a mansão se abre como um grande brinquedo interativo, bem no estilo The Room. Um detalhe discreto lá do início pode ser a chave para um enigma várias salas depois. [h3]⚠️ Pontos Negativos[/h3] [b]Rejogabilidade Meia-Boca:[/b] Uma vez que você descobre todos os segredos e desvenda os códigos da mansão, o mistério se vai. Como não há caminhos alternativos ou múltiplos finais, é uma experiência fantástica na primeira vez, mas que perde bastante o impacto em uma segunda rodada. [b]Desafio Moderado para Veteranos:[/b] Por ser um jogo extremamente lógico e transparente, cr4ckudos em puzzles podem achar a caminhada um pouco mais tranquila do que o esperado. Ele prioriza o fluxo contínuo e a diversão sem travar o jogador por dias. [b]Duração Enxuta:[/b] Com cerca de 4 a 6 horas de gameplay, o jogo entrega tudo o que promete sem gordura ou enrolação (minha primeira run foi de 4 horas e alguns minutos). O lado negativo é que, se você se empolgar e engolir o jogo em uma única tarde, vai terminar com aquele gostinho de "quero mais". [b]Transições de Câmera um Pouco Lentas:[/b] A navegação point-and-click faz questão de reproduzir animações completas de zoom e aproximação antes de liberar a sua ação na imensa maioria dos casos. Em momentos em que você precisa fazer speedrun (tem uma conquista disso) ou backtracking, voltando várias salas para testar uma senha ou usar algum item, ficar assistindo a essas pequenas transições repetidamente acaba ficando um tanto maçante e quebra o ritmo. [h3]🎯 Veredito Final[/h3] [b]Nota: 8.5 / 10[/b] [b]Ideal para: Fãs de puzzles, jogadores casuais e amantes da estética de espionagem vintage.[/b] [b]Dica: Excelente para jogar no fim de semana acompanhado de um bom café (ou um Martini, mexido, não batido 🍸). Vale muito a pena, especialmente em promoções nas quais o game fica por apenas 3 reais![/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 10.7Kratings |
| 97% |
| — |
| not modelled |
| $14.99 | 358ratings | 92% | — | not modelled |
| $1.99−90% | 233ratings | 86% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $1.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
给到夯爆了,有一条近期给的差评条我真的不理解,对一个19年出的游戏要求这么多,一瓶热带风情冰红茶的钱玩到这么有意思的游戏我是觉得十分值哈 最后,我也想要一个合我心意的喷气背包!
Even though it is clearly a ported mobile game, i was amazed how much better this gameplay style of point&click games are. With the zoom in-out feature, you can always be sure that an item is important, without needing to highlight or print the name. It even give you that little excitement when the zooming happen bc you know you found smth. As for the character movement, its a blend of the best. * You don't have a guy walking around (Monkey Island) * You not freeroaming in 3D space (Talos principle) * You not just clicking 2d images. (like 90% of them) The camera is you. Myst did something similar, but man, not this smooth. Loved it
Agent A was never going to be a particularly complex or sophisticated game. That much was clear from the demo. Regardless, I thought it would be some good, old-fashioned mindless entertainment. Unfortunately, as low as this bar might sound, Agent A does not clear it. Firstly, the writing in the narration is horrendous. There are constant missing periods or other punctuation at the end of sentences. Worse, there are many comma splices. In the context of informal dialogue, this might have been acceptable were they infrequent, but in Agent A, they are far too noticeable. Aside from grammar, Agent A's running commentary detracts from the rest of the game. I expected silliness, but Agent A just sounds condescending in telling Ruby to get a bottle of Dom Pérignon ready or remarking that she should have gotten her bullet vest. Agent A brags about being a super spy, yet says, "Ugh no way I'm swimming in there, you know fish pee in the ocean right!?" Less importantly, there is far too much backtracking in the last 2-3 chapters, and the camera movement is distracting. Some of the inventory puzzles are odd: I suppose reducing inventory makes the game easier and limits what players can attempt, but I don't understand why we throw away a wrench only to pick up a different one later. It makes the process of playing this game frustrating. Between these issues, I unfortunately cannot recommend this game, even for players going in with low expectations.
省流:速通成就有,错过成就本章重来,场景切换有些折磨,需要在场景里多点点,不然容易卡关。 整体而言是个不错的小品,人物和美术各有特色,我还挺喜欢没露立绘的Agent A,感觉是个闷骚男哈哈,Ruby也好看,配音也很贴合角色。 但是我觉得一个比较大的缺点就是它的场景切换,在第五章就更凸显了,在过第一遍的时候我基本就是拿一个放一个,所以切换地图很多,在去放东西的路上要过四五个场景,然后又在比较急的情况下就很容易让心情变差(不过有可能是因为玩的时候状态不太好),因人而异吧,看你能不能接受了。 另:全成就方面可以过第一遍的时候拿完除了竞速以外的所有成就,这样只要竞速不失误的话只要过两遍就够了,指南里面简中区有一篇简洁清爽的速通攻略——>[b]Agent A speed 速通成就 超详细流程全解[/b]<——这篇写的很清晰,推荐!
To say, I would recommend if I buy this on mobile or pad, but not for a PC. I finized the game, for the compelte achievement, even play tiwce to get the last one. But it is not enjoyable when playing through. The graphic and atmosphere are attractive, but the control is designed for touch screen, not for a console. The back trace is very annoying. The puzzle games are OK if they are puzzle games. Some of the tasks in the game are running around to collect information, missing part of an object, together wth the control and back tracking, that part is not quite a good feeling.
I found the puzzles a bit repetitive and did not enjoy the humor that much. The player also has to accept that clicking everywhere on the screen is the core gameplay mechanism. That said, bought for barely more than 1€ during the summer sale, it delivered for the price. So, recommended in that context.
A very enjoyable puzzle-adventure, of without walkthrough some 8 casual hours. A few too many achievements that don't add much: it's a better game when [i]not[/i] 100%-ing it. One thing. Why did the screwdriver get stuck in the grammophone in the first place??
mmm la historia maso, los puzzles maso, se me hizo un poco largo
One of the worst "puzzle" games i've played this year, I say "puzzle" because most of them weren't puzzles, it was just a matter of getting a piece of information somewhere and then using it elsewhere, nothing to figure out or think about. The worst part about it was the backtracking, even with perfect knowledge and play the amount of backtracking is truly obnoxious and incredibly unnecessary. A smaller but still annoying issue was the MC's dialogues being completely tonally out of place compared to the rest of the game, sounding more like jokes from a 12 year old boy than anything else, while the rest of the game was relatively tonally consistent with occasionally comedic cheesy spy tone. Lastly the art, while technically quite well done it also suffered due to a lack of attention to detail as the game went on, keys for example start out colorcoded with locks but this is lost later on, and certain objects, like the mailbox, look entirely different up close and far away, changing both shape and color.
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