
As King, it is your duty to lead your people in their struggle to raise your kingdom from its humble beginnings to a position of power and prestige. War, diplomacy and a burgeoning economy are the means by which you increase your power and expand your influence.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 7 → 0.14/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.4Kreviews | 93% | — | $736.2K |
| $2.49−75% | 83ratings | 92% | #276 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect in between for complexity of crusader kings and the combat of total war 100% recommend (PARADOX PLEASE GIVE THIS GAME SOME MORE LOVE IM BEGGING YOU)
---{ Graphics }--- ☐ I am gobsmacked!!! ☑ Good ☐ Decent ☐ Bad ☐ MS-DOS ---{ Gameplay }--- ☐ Just...one...more...turn ☑ Good ☐ Meh ☐ Go watch paint dry ☐ Just don't... ---{ Audio }--- ☐ Eargasm ☐ Good ☑ Mid ☐ Bad ☐ I am now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☑ Check if you can run Paint ☐ Potato ☐ Decent ☐ Fast ☐ You have your own data center ---{ Game Size }--- ☐ Floppy Disk ☑ Smöl ☐ Workable ☐ Beeg ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Like eating cake ☐ Easy ☑ Average (like you) ☐ Significant ☐ Not for the smooth of brain ☐ Easy to learn / Hard to master ---{ Grind }--- ☑ Nothing to grind ☐ Only if you care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ It's "our" life now ---{ Story }--- ☑ No story ☐ It's there... ☐ Average ☐ Good ☐ "The Matrix is everywhere. It is all around us." ---{ Game Time }--- ☐ Average poop ☑ Short ☑ Average ☑ Long ☐ To infinity and beyond!!! ---{ Price }--- ☐ Free!!! ☑ Worth the price ☐ If you have some spare money left ☐ It hurts... ☐ You could also just burn your money ☐ On sale only ---{ Bugs }--- ☑ Like butter ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ Windows 11 ---{ 8 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 Note: This review template was shamelessly stolen (and modified) from someone more creative!
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A calm strategic game which I like. The new one is reverb better
Been playing this game for more than 20 years ! classic.
Es bleibt dabei...warum wird ein Spiel verkauft, dass in dieser Fassung nicht spielbar ist? Ich habe nach ein paar Jahren wieder Bock gehabt und weiß nicht mehr, wie ich es damals zum Laufen gebracht habe. Ich erinnere mich an eine Recherche damals. Die Guides zum fatalen Bug von damals liefen am alten PC, auf meinem neuen nicht. Ich möchte nicht mehr stundenlang Tipps durchforsten, um ein gekauftes Spiel zum Laufen zu bringen. Mein neuer PC hat kein Laufwerk, mein alter schon. Da werfe ich doch lieber die gekaufte DVD ein und zocke es mit passender Sprachausgabe und ohne fatalem Bug. Danke für nichts, Steam.
Knights of Honor is a richly layered medieval grand strategy experience that blends empire management, diplomacy, and real-time warfare into a cohesive and surprisingly accessible whole. Developed by Black Sea Studios Ltd and published by Paradox Interactive, the game transports players to a vast recreation of Europe, North Africa, and the Middle East during the High Middle Ages. Despite its age, it continues to hold a distinctive place on Steam thanks to its thoughtful design philosophy, which prioritizes strategic decision-making and long-term planning without overwhelming the player with excessive micromanagement. At the heart of Knights of Honor is the role of ruler rather than general or city planner alone. You oversee an entire kingdom, guiding it from fragile beginnings toward regional power or continental dominance. The campaign map is expansive and alive, populated by hundreds of historical realms that rise and fall over time. Provinces form the backbone of the economy, each combining urban centers and rural lands that generate food, manpower, and income. Because each city has limited building slots, expansion is never trivial, and every construction choice carries lasting consequences. This constraint forces careful specialization and ensures that no two kingdoms develop in quite the same way. A defining feature of the game is its knight system, which acts as a bridge between character management and grand strategy. Knights are not just military leaders but multifunctional agents who can serve as generals, diplomats, spies, merchants, or clergy. Training and assigning them becomes one of the most important strategic layers, as their skills and experience directly influence your success both on and off the battlefield. Educating knights requires resources and time, creating meaningful trade-offs between short-term gains and long-term power. Losing a veteran knight can be devastating, reinforcing the sense that individuals matter just as much as armies. Diplomacy in Knights of Honor is robust and deeply intertwined with religion and geopolitics. Alliances, royal marriages, trade agreements, and covert actions all shape the balance of power across the map. Religious affiliation plays a major role, particularly for Catholic kingdoms, where relations with the Papacy can unlock crusades or political leverage over rivals. Orthodox, Islamic, and pagan realms bring their own dynamics, ensuring that cultural and religious differences are not just cosmetic but mechanically significant. These systems encourage indirect strategies, allowing players to weaken enemies through influence and intrigue rather than constant warfare. When conflict does erupt, combat unfolds in real time, emphasizing preparation over micromanagement. Armies are composed of knights and recruited units whose effectiveness depends heavily on leadership, morale, and composition. While battles lack the granular control found in dedicated tactical RTS games, they still convey a strong sense of scale and consequence. Siege warfare in particular highlights the importance of logistics and patience, often requiring prolonged investment before decisive breakthroughs can be achieved. Victory typically reflects earlier strategic choices rather than moment-to-moment reactions, reinforcing the game’s broader focus on planning. The pacing of Knights of Honor is deliberate, encouraging players to think in terms of decades rather than minutes. Kingdoms rarely explode into dominance overnight, and progress is often incremental, built through economic stability, diplomatic foresight, and selective expansion. This measured tempo helps the game avoid the frantic feel of many strategy titles, replacing it with a sense of steady, earned growth. At the same time, the dynamic nature of the world ensures that stagnation is dangerous, as rival powers continue to evolve and exploit weaknesses. Visually, the game reflects its early-2000s origins, with a clean but modest presentation focused on clarity and readability. The interface is functional rather than flashy, and while it may feel dated to modern players, it serves the game’s complex systems well. The map remains easy to read even during large-scale conflicts, and the understated art style allows players to focus on strategic information rather than visual clutter. Audio design is similarly restrained, providing atmosphere without distracting from decision-making. One of the game’s greatest strengths is its replayability. With so many playable kingdoms, varied starting positions, and multiple paths to success, each campaign unfolds differently. Whether expanding through conquest, weaving diplomatic networks, or building economic dominance, the game supports a wide range of playstyles. Random elements and AI-driven politics ensure that even familiar regions can produce unexpected challenges, encouraging repeated playthroughs and experimentation. Ultimately, Knights of Honor endures because it strikes a rare balance between depth and approachability. It delivers the satisfaction of grand strategy without burying players under endless menus or overly complex systems, making it welcoming to newcomers while still rewarding veteran tacticians. Its focus on long-term consequences, meaningful characters, and interconnected systems gives every decision weight and context. For players seeking a thoughtful, historically flavored strategy experience that values planning over spectacle, Knights of Honor remains a compelling and rewarding journey into medieval statecraft. Rating: 9/10
Still holds Up in 2026 great game and great price.
OLD BUT GOLD
Total War моего детства. Навсегда в сердечке.
Игра с хорошим саундтреком и неплохими баталиями, но ооочень медленным геймплеем на глобальной карте. Магия ностальгии тут увы не сработала(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.5M | 13.8K | 77% | $29.99 | |
| $6.2M | 15.7K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $736.3K | 886 | 70% | $19.99 | |
| $736.4K | 1.2K | 73% | $29.99 | |
| $735.9K | 803 | 72% | $24.99 | |
| $735.7K | 3.6K | 90% | $14.99 | |
| $737.3K | 2K | 92% | $19.99 | |
| $738.4K | 2.6K | 90% | $14.99 |