
A little boy falls asleep to a horrible nightmare. Can you make him happy again?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Happy Game: perturbador da melhor forma possível Gosto dos jogos da Amanita Design. Eles quase sempre entregam algo diferente, seja na direção de arte, na forma de contar histórias ou nas experiências que propõem. E Happy Game não foge à regra. Na verdade, ele talvez seja um dos exemplos mais extremos disso. Tudo começa pelo próprio nome. Happy Game sugere algo alegre, leve e inocente. E, por alguns instantes, é exatamente essa impressão que o jogo passa. Mas não demora muito para que tudo se transforme em algo perturbador. O contraste entre a aparência inicial e o que realmente acontece é um dos pontos mais marcantes da experiência. A direção de arte e a trilha sonora são o coração do jogo. Mais do que acompanhar a jornada, elas são a própria jornada. Os visuais misturam o colorido e o grotesco de uma forma única, enquanto a trilha sonora ajuda a criar uma atmosfera desconfortável que faz você querer descobrir o que vem a seguir, mesmo sem ter certeza se realmente quer ver. Os quebra-cabeças seguem a tradição da Amanita: simples, acessíveis e divertidos. Eles raramente se tornam um obstáculo, servindo mais para conduzir o jogador pelos cenários e pelas situações cada vez mais estranhas que surgem ao longo da aventura. Mas o aspecto que mais me chamou atenção foi a interpretação da história. Entender exatamente o que está acontecendo não é uma tarefa simples. O jogo deixa muito espaço para que cada jogador tire suas próprias conclusões. E quanto mais você para para analisar o que viu, mais percebe que existe algo além dos pesadelos e das imagens perturbadoras. Por trás de toda a estranheza, Happy Game parece esconder críticas e reflexões sobre comportamentos, medos e aspectos do nosso próprio mundo. Não é uma mensagem entregue de forma direta, mas justamente por isso ela acaba sendo ainda mais interessante de explorar. Happy Game é curto, estranho, desconfortável e extremamente criativo. Não é uma experiência para todos os gostos, mas é mais uma prova de que a Amanita Design continua sabendo como criar jogos que fogem do comum e permanecem na memória muito depois de terminarem. Recomendo
[b]PROS:[/b] + cool dark puzzles + eerie soundtrack + Amanita after dark + great on Steam Deck + gore and disturbing images [b]CONS:[/b] - a LOT of flashing lights - rather short game time - some themes might be too much - gore and disturbing images [b]Comment:[/b] I got this game in the Amanita bundle, thought I would complete the collection. As a horror movie fan I believed it would entice me in some way. Also, I had fun with other games I played from this dev. Weeelllll... not this time ... and yet, it still was an interesting enough experience to choose the thumbs up. Let me explain further... Right away you get a disclaimer telling you how visually gruesome this game will be, both in presentation and the material. And it truly is literal nightmare fuel. The graphics are simple but with a "Salad Fingers vibe". I gotta give it respect for going a certain artistic way although it absolutely is not what I like. Had to take short breaks too, perhaps the imagery or maybe just all the sounds and lights. Based on that, it was almost a first 'nope' from me for an Amanita game. But then I had to look at the gameplay itself. The puzzles are interesting and very unique. Interacting with the world feels constricting which is the point, I think. And what accompanies you is a haunting soundtrack that really fits the overall vibe of each scene. None of this was meant to make you feel good, just simply to make you feel. So it is not bad but I did not feel like having fun at all (my usual measurement for a game). Just wanted to get through it. And that is okay. As an experience it might be worth to check out but I personally have no desire to open it up ever again. However, Happy Game will definitely find fans - it is made with intent and purpose, people who like dream/nightmare imagery can enjoy this. So if you are one of those people, the recommendation was for you, good luck... ------------------------------------------------------------------ [b]If you liked this review you can find more on the [/b][url=http://store.steampowered.com/curator/28638055-Subjective-Reviews-Corner/][u]Curator page[/u][/url][b] or in my [/b][url=http://steamcommunity.com/groups/srcorner][u]Review Corner[/u][/url][b].[/b]
90% OK, clicking did something 10% WFT am I suppose to do here?! 100% What was the cocaine budget for this game?!
How can you not like this game that's like being inside one of Tim Burton's nightmares? Spacey, weird, macabre and nothing makes sense but that's where the fun of discovery lies. I had a blast trying to help this guy escape his worst 3 nightmares and be reunited with his dog. Creative, colorful and, of course, imaginative...what I've come to expect from Amanita Design games.
На протяжении всей игры не покидает ощущение что она создана для эссеистов с ютуба, а не для игроков. Давайте сравню её с Gris, почему нет? Gris такая же посредственная с точки зрения геймплея. Только в Gris можно играть хотя-бы в мувмент - то есть движение по карте, здесь нет интереса даже в этом. Головоломки в Gris такие же одноклеточные и могут проходиться одновременно с просмотром тиктоков, а здесь они ещё и абстрактные. Так как в игре показан буквально сон - то и логика сна встаёт в полный рост. Игроку придётся просто УГАДЫВАТЬ в какую сторону тянуть зайцев за уши (снова буквально), так как никакой логики в этом нет. Иногда почесать зайца, в одном и том же месте, нужно несколько раз и только тогда игра продвинется дальше. Gris же наоборот выскальзывает как мыло из рук не позволяя процессу останавливаться - и это хорошо. Очевидно, игра ориентирована на "нетакусь", которые будут восхвалять ей за необычайно тяжёлый хоррор нарратив. Так же и Gris создана чтобы искать там глубокий подтекст. Однако в обеих играх никакой глубины нет. Только в Gris есть хоть какой-то сюжет стоящий за игровым процессом, история о потере близкого человека, которая облечена в великолепную визуальную форму с неуклюжей попыткой придать ей геймплейную ценность. Здесь же мы получили только виральный визуал для того чтобы просто хайпануть на стиле и полный ноль за этим стилем. Психологизма здесь нет - не ищите. В игру не вложено ничего кроме маркетинга. Худшая игра Аманиты. Я никогда не делал рефанд, но пожалуй с этой игрой стоило сделать исключение. Эта игра - олицетворение того за что массовый игрок не любит инди. Претенциозность. Не отдавайте деньги. Выберите Limbo или Inside если пришли за эстетикой психологического хоррора и головоломками. Из плюсов: прикольная анимация курсора при ходьбе. Пальчиками так: топ-топ-топ XD
Студия Amanita Design всегда делала добрые и милые квесты вроде Machinarium, но в этот раз у разработчиков явно сорвало крышу. Happy Game — это не «счастливая игра», это концентрированный психоделический кошмар маленького мальчика, завернутый в обертку из кислотных цветов и жутких улыбок. Что здесь круто — так это атмосфера безумия и аудиовизуальный стиль. Игра постоянно играет на контрастах: милые кролики, смайлики и разноцветные мячики через секунду превращаются в уродливых монстров, гильотины и лужи крови. Загадки тут простенькие, в основном в стиле «тыкни мышкой во всё, что шевелится», но визуальные образы запоминаются намертво. Музыка нагнетает панику отлично, а некоторые сцены заставляют искренне поёжиться от отвращения. Но давайте честно — у игры полно минусов. Во-первых, она безумно короткая. Свои финальные титры вы увидите уже через полтора-два часа, и для такой цены это ощущается как демка. Во-вторых, тут практически нет геймплея. Это чистый симулятор ходьбы с простейшими кликами, где вы просто выступаете зрителем в чужом психоделическом трипе. Ну и градус жестокости ради жестокости под конец начинает немного утомлять, теряя эффект неожиданности. В итоге мы имеем очень спорный, но дико стильный арт-объект. Это крутой интерактивный кошмар на один раз, который определенно заслуживает внимания ради уникального визуала, но шедевром на все времена его назвать сложно. 7 смайликов в крови из 10.
I thought this game was great, in the short amount that I played. The soundtracks made me feel like I was in a dream which is the point. As you play its not that scary its still extremely fun though.
мне очень нравится
God I loved this game. (No spoilers) The good things: 1. The art style this game has is so peak I loved every second of it. 2. The puzzles were always interesting and never really stayed the same (more on them later). 3. The story was a little confusing but I got a small grasp on it and it was alight im putting it here still as it is a good story just hard to figure out and leaves it up mostly to the player. The not so good: 1. The puzzles (again) since the puzzles never really were the same twice some got really confusing and some just had some not great solutions that in the end made the solutions so much simpler than you were expecting making you feel dumb for trying other things and being stuck there for a while. 2. The game does feel slow sometimes as there aint much pushing the story forward as there isnt much given to the player of what they are supposed to do and can make it feel sluggish. 3. The game aint that long its only 2.5 hours and leave you wanting more and i believe if they wanted to they could've done more. Over all score: I got this game on sale for basically $5 on that price id give it a 9.4/10 (its not on sale anymore btw) its normally priced at $15 what it is rn and for that id give it a 7.8/10 heavily still recommend
absolutely amazing visuals and awesome storyline. would play again (ive played it a lot more than once)
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech*, Dutch*, Japanese*, Korean*, Polish*, Portuguese - Portugal* +7 more
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