
A teenage guitar prodigy sets out on a psychedelic journey to inspire his stage persona and confront the legacy of a dead folk legend. Starring voice performances by Michael Johnston, Caroline Kinley, Lena Headey, Jason Schwartzman, Mark Strong, and Carl Weathers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] 一场光怪陆离的找寻自我的故事 [/h3] 美术9/10 音乐7/10 流程很短5小时即可白金通关,玩法很单一,除去美术和音乐带给我的震撼外 很无聊 只推荐喜欢摇滚、迷幻电子的音乐爱好者以及喜欢沉浸动画叙事的玩家游玩 非常对玩家电波的游戏 甚至连我在游玩时都有被催眠到 剧情走向是绝大部分人都能共情到的一个困境:当别人为你贴上固定标签,期待你来重现与复刻别人的人生,你是否有挣脱枷锁做自己的勇气? 整场旅途便是这场困境的延伸,所有光怪陆离的奇异场景大概就是主角内心被压抑久的热爱的具象化模样。 在每一段合奏与共舞中 让音乐与音符来帮助自己消解被强加的桎梏,并无什么晦涩深奥的道理 这也只是一个少年与自己的和解的故事。 整篇故事存在着过分多的留白,虽然无时无刻音乐作伴但依旧无聊 我们能做的只有推摇杆,按跳跃 必要时候跟着旋律拨动琴弦。 它的取舍格外分明,舍弃了增加代入感的各种游戏玩法,把重心全部交付于视觉与听觉以至于变成了一款走路模拟器,就注定这是一款不适合绝大部分人的游戏。 很想为除了美术的所有打上一个差评因为我连评测都不知道该怎么写了,但美术太强大了
跳跳乐+走路模拟器,但是美术实在是瑰丽迷幻深邃太空,配上男主撕开著名民谣歌手侄子的标签追寻自己的风格的剧情,会十分沉浸在其中。配乐就那几个音符,但是怎么弹也不违和,流程长于治愈小游戏,不建议一口气玩完会有疲乏感,但要是每次想放空自己的时候玩这个就对了,很爽,我的意思是管别人看法呢握紧自己手里的吉他才是最重要的!
Oyun adeta bir albüm kapağı gibi gerek muhteşem sanat dizaynı olsun gerek attığım her adımda etrafın değişmesi olsun sizi gerçekten büyülüyor.Tek bir tuşla elektro gitar soloları atarken kendinizi gerçekten bir rockstar gibi hissediyorsunuz.İlk kısımları biraz yavaş aksa da özellikle kendi sahne kimliğinizi yaptıktan sonra akıldan silinmeyecek epik sahneler geliyor.Oyunu sildikten sonra dahi aklımdan çıkmayacak cinsten belki ara ara finalini açıp oynayabilirim.Bu tarz yürüme simülasyonu diyebileceğimiz oyunlardan genelde bu kadar etkilenmem ama bu oyun çok fena bir şey.
Picked this up after really enjoying Mixtape. Great little game, fun story and good music. Drags a bit in the middle but doesn't bring down the whole experience. Would recommend!
While the first hour or so is colorful, expressive, and visually dazzling, that feeling quickly dulls as the gameplay becomes incredibly repetitive and the story kind of runs in place for 4 hours until everything wraps up. I never felt like the game evolved much beyond its own premise, which leaves this rather short game feeling bloated and unsatisfying.
The Artful Escape is not a game for music fans. The art and the ambient soundscapes are fantastic, but the music you actually "play" is just the most generic and sometimes annoying shredding ever. The story tries to be a coming-of-age tale, but the writing and the characters are just so pedestrian and uninspired that it barely registers. The gameplay revolves around walking, choosing completely meaningless dialogue and a Simon Says minigame that makes the final, epic showdown feel like an amateur band's first rehearsal - and they forgot to plug in the amp. This wouldn't even be a deal-breaker for me if the game offered anything of substance, but as it is the whole thing just feels rather one-note. 5 OUT OF 10
это просто отрыв башки!
是被封面吸引来的,本来是抱着试一试的态度买的,正好还在打折。玩的途中被这个游戏绚丽闪烁千变万化的色彩吸引到了,我又对外太空感兴趣而且不适应人类社会hh,很享受在外星的某个角落上奔跑跳跃,呼吸不属于家的空气,而且还可以弹琴发出闪电的声音耶( •̀ ω •́ )y。 非常意外的是,竟然对我在美术方面有了特别的启示。我和主角一样不敢表现展示自己擅长的方面,并不能自信地喊出我是xx的xxx,但在游戏里主角逐渐找回了这份狂气,这份过程让我挺感动的。无论是音乐还是画画,热爱与坚持本身就足以热烈疯狂,展露行为的本身甚至远不及万分之一。 总之在外星的旅途像一场梦一样,意犹未尽。
A perfect atmospheric experience, very little gameplay challenge, more like a walking simulator, but the vibe is absolutely on point.
Хотите побывать в психоделическом приключении, ничего не принимая? Тогда эта игра для вас. Ну а что насчет остального? Скажу так: визуально мне очень понравились локации и всякие сущности. Картинка яркая и сочная. Эстетическое наслаждение было обеспечено. История простая: тебе нужно выйти из тени, чтобы блистать. Ничего нового, просто в красивой оболочке. Геймплей, к сожалению, отсутствует. Ты просто бегаешь, прыгаешь и нажимаешь вовремя кнопочки, когда надо устроить джем-сейшн. Это утомляет, но игра маленькая, так что в целом терпимо. Как по мне, можно было сделать игру на гитаре посложнее, но тогда, возможно, потерялась бы легкость, с которой эта игра задумывалась. Но, несмотря на все, я смогла стать Смертоносным Кактусом, который разорвал сцену в дурацком прикиде и стал звездой в космосе!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
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