
Recruit powerful units, place them strategically and find the best synergies in this Roguelike Autobattler! Knightica lets you guide a warband through many challenges to free the Kingdoms. Discover optimal combinations, weave powerful enchants, face dangerous monsters and lead your army to victory!
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About
Knightica is a turn-based roguelike auto-battler where you lead an army of powerful units. Recruit, place and command your troops to free the Kingdoms. Discover amazing synergies, gather demonic souls, face dangerous monsters and lead your army to victory!
Enroll units of all shapes and sizes! It's up to you to make them work together! Place and rotate them to use their specific talents to the fullest. Will you lead an army of undead or put your trust in the magician's guild?
Choose your commander, units, and items, and make decisions about the path you take. Is it worth stopping at this strange shop, or do you feel ready to fight an elite demon? Every run presents new opportunities to experiment with powerful combinations, ensuring no two adventures are ever the same.
Upgrade your troops, swarm your enemies, search for the perfect ally or focus on your economy. It’s up to you to find the best way to use the enchants, troops and demonic souls at your disposal.
Lead your army through increasingly difficult worlds, adapt, and overcome many situations with varied enemies and terrifying bosses using unique demonic tactics. Try to go as far as you can because only you can secure the future of the realm and ensure peace prevails once more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
don't recommend it
Все же поставлю минус. Приятный игровой процесс но на этом все. Мало контента в игре, механики не такие интересные, и как будто не доделанные чтоли. расстановка юнитов по столу должна решать но все боссы или минибоссы или умеют телепортироваться по всему столу или спаунить врагов где угодно. Короче проблем много.
キャラクターの特性が分かってくると、楽しさが増してくる
Eu estava numa run no modo infinito e sem querer peguei a runa que vende todos os bonecos no campo por lendarios nivel 2 na loja , sinceramente que jogo bom em
Fun game!
Much deeper than some of the comments are giving it credit for. Well done.
Knightica is a fantasy strategy roguelike developed by Mad Mango Games and published by Goblinz Publishing and WR game that blends auto-battler mechanics, tactical positioning, and roguelike progression into a surprisingly deep and addictive experience. While the concept initially appears simple, the game quickly reveals a strong focus on planning, army synergy, and strategic adaptation that gives every run a satisfying sense of progression. By combining accessible mechanics with meaningful tactical decisions, Knightica manages to feel approachable for newcomers while still offering enough complexity to keep strategy fans engaged for hours. The game places players in command of a growing warband tasked with reclaiming lands overrun by dark forces and monstrous enemies. Instead of controlling units directly during combat, players prepare for battle beforehand by recruiting soldiers, arranging formations, applying upgrades, and building synergies between different units and abilities. Once combat begins, battles unfold automatically, meaning success depends almost entirely on preparation and smart decision-making rather than reflexes. This structure transforms even small tactical choices into important factors that can completely determine the outcome of difficult encounters. One of the game’s strongest qualities is how rewarding experimentation feels. Every run introduces randomized opportunities that encourage players to adapt their strategies rather than rely on a single repetitive build. Some runs may focus on defensive formations supported by healing and armor upgrades, while others reward aggressive offensive setups capable of eliminating enemies before they can respond. Discovering powerful combinations between units, enchantments, and relic-style bonuses becomes one of the most enjoyable parts of the experience. The game constantly encourages players to test new ideas and refine strategies through repeated attempts. Positioning also plays a surprisingly important role despite the automatic combat system. Unit placement before battles can dramatically affect survivability and overall effectiveness, especially during later stages where enemies become significantly more dangerous. Frontline placement, ranged support, ability timing, and formation balance all contribute to victory or defeat. Because combat itself cannot be directly controlled once it begins, every preparation phase carries meaningful tension as players attempt to predict how battles will unfold. The progression systems are particularly satisfying because upgrades consistently feel impactful. Units can evolve into stronger versions, receive powerful enchantments, and gain abilities that fundamentally alter how the army performs in battle. Certain combinations can create devastating chain reactions capable of destroying entire enemy formations, while others focus on survivability or long-term scaling. The constant flow of upgrades gives every run a strong sense of momentum, rewarding players with noticeable increases in power as they progress deeper into the game. The roguelike structure greatly enhances replayability. Since enemy encounters, upgrades, and progression paths are randomized, no two runs feel exactly the same. Even failed attempts usually provide useful experience that helps players understand stronger combinations or more efficient strategies for future runs. This gradual mastery becomes one of the game’s most addictive qualities because improvement feels tied to both player knowledge and in-run progression systems. Visually, Knightica uses a colorful fantasy art style that prioritizes readability and charm. Unit designs are distinct and expressive, making it easy to identify abilities and battlefield roles during combat. The environments and interface remain clean and easy to navigate, helping the game avoid unnecessary visual clutter despite the large number of units and effects appearing on screen during later battles. Animations are smooth and satisfying, giving combat enough energy to remain entertaining even though the fights themselves are automated. The soundtrack complements the fantasy setting effectively without becoming repetitive during extended play sessions. Music helps maintain a sense of adventure and tension while allowing players to remain focused on strategy and planning. Sound effects also provide satisfying feedback for attacks, upgrades, and major ability activations, making successful builds feel impactful and rewarding to watch unfold. Another impressive aspect of Knightica is how well it balances accessibility with strategic depth. New players can quickly understand the basic gameplay loop, but mastering the game requires learning how units interact, how positioning affects combat, and which upgrade paths provide the strongest long-term benefits. This layered complexity gives the game a satisfying learning curve that steadily rewards players who invest time into understanding its systems. However, the game is not without shortcomings. Because combat resolves automatically after preparation, some players may eventually wish for more direct control during battles. Randomness also plays a major role in progression, and certain runs can feel heavily dependent on receiving favorable upgrades or strong unit combinations early enough to survive tougher encounters. While replayability is high, repeated runs may occasionally begin to feel structurally similar once players become familiar with the available enemy types and progression systems. The game’s roguelike nature may also frustrate players who dislike repeated failures and gradual mastery-based progression. Advancement often requires experimentation, adaptation, and learning from unsuccessful runs rather than immediate success. Additionally, while the fantasy setting is charming, the game places far greater emphasis on gameplay systems than on storytelling or world-building, which may leave narrative-focused players wanting more. Despite these limitations, Knightica succeeds remarkably well at creating a satisfying tactical gameplay loop built around strategy and experimentation. Every successful run feels earned through smart preparation and synergy building rather than simple luck alone. The game consistently rewards players who carefully study its systems and adapt their strategies based on changing circumstances. Knightica ultimately stands out as a polished and highly replayable roguelike strategy game that combines auto-battler mechanics with rewarding tactical depth. Its addictive progression systems, satisfying customization options, and strong emphasis on strategic planning create an experience that remains engaging across repeated runs. While the reliance on automated combat and random upgrades may not appeal to everyone, fans of strategy roguelikes and synergy-driven gameplay will likely find Knightica to be an extremely enjoyable and cleverly designed fantasy experience. Rating: 7/10
내가 10시간 넘게 한건 믿고 해도 된다는거다!
Macht extrem Laune. Guter Autobattler.
Good Game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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