
Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
A game that can be played as a functional, if unpolished, RTS. I love it. First RTS game where adding FPS players into the mix with AI feels like it actually works. There's a thousand ways to die, and it's only a matter of time until one of them happens. Dream big, CEO's, because the risks and profit are truly space age.
great goofy rts fun, fantastic with friends
Only a handful of maps. Barely any content in this game. No single player campaign or map editor to make more maps.
Supremely Excellent especially since its one dude who made this entire game and not an entire AAA studio
comf
This game is a lot of fun with friends honestly. the idea of controlling your units is genius since other than Men of War games, i haven't seen it used in any RTS games. The only shame is that the game didn't receive more updates and bug fixes. I would have loved to see more maps, units, characters, and customization. Even if those things aren't added i would LOVE to see workshop being added.
Was forced to buy this by a friend who claimed it was "so ♥♥♥♥♥♥♥ gas," and was then shot 47 times.
loved it, highly recommend. especially if you like games with perspective shift game play (rts/fps)
Great ideas, but completely unbalanced combat.
Just fired this up today. Had the game for a few years but only played a few minutes before. Put a few hours in, and really enjoyed it. Wish listed EA2, and will probably pick it up in a few days.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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