
Inspired by classic Kung Fu films, this passion fueled fighter provides fun 1 vs. 1 gameplay for gamers of all skill levels. Take on the role of one of 14 martial arts stunt masters as you fight to show your style cannot be beat. Fight it out in the Single Player Arcade Mode or Local Two Player VS. Matches.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lamentablemente no puedo recomendar este juego , y digo lamentablamente porque parte de una buena idea , una variedad digna de luchadores con sus diferentes estilos de lucha , ademas inspirados sin tapujos en luchadores famosos del cine como el boxeo borracho de jackie chan , pero hasta ahí lo bueno porque luego esta buena idea no se sabe llevar sobre el papel , y nos da un gameplay aburrido , hay juegos de lucha mucho mejores como el tekken 7 que en oferta te lo encuentras con todos los dlc por el mismo precio que nos cuesta este y encima traducido a varios idiomas y no como el que nos ocupa
This game had the potential to be a good PS1 style fighting game, but unfortunately it does not meet that standard; it feels like the game was 70% completed before the developer decided to just quit it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Мое кунг фу сильнее твоего[/h1] Если вы не понимаете истинный смысл этой фразы, - не покупайте игру, иначе в отзывах появится еще один отзыв зумера, негодующего и бомбящего из-за игры, которая не оправдала его ожиданий и зря потраченных пары соток мамкиных денег. В переводе с китайского слово «кунг-фу» означает глубокое удовлетворение проделанной работой или выдающимися достижениями. Мастером кунг-фу называют человека, достигшего высочайшего уровня в избранной деятельности, независимо от ее области. А теперь, когда вы знаете смысл, повернется ли у вас язык сравнивать персонажей данной игры, у каждого из которых был легко узнаваемый реальный прототип со своим стилем боя, с другими файтингами, где большинство персонажей вымышленные и их приемы зачастую нереально повторить в реальной жизни. А здесь все как на подбор и каждый МАСТЕР в своем деле и добивались мастерства упорными тренировками, кровью и потом! Именно на этих мастеров ходили смотреть в видеосалоны в конце 80-х начале 90-х. Именно эти мастера вдохновили многих советских пацанов заниматься спортом. А чему учат файтинги с красивой графикой? Как стать кнопкодавочным диванным экспертом? Кому не хватило описания персонажей - этих бойцов знают во всем мире, они не нуждаются в представлении. Нужен сюжет? А какой сюжет у любого соревнования, будь то плавание или турнир по боевым видам искусств, - доказать, что твое КУНГ ФУ лучше, а если нет, - идти тренироваться или учиться, в том числе у того кто тебя победил. И однажды самому стать мастером, не важно в карате или в приготовлении пищи. У каждого свой путь КУНГ ФУ. Взял игру исключительно из-за бойцов, фильмы с ними - часть моего детства.
Kings of Kung Fu, developed by Jae Lee Productions and published by Digital Tribe, is a 2D fighting game that draws heavily from the golden era of martial arts cinema, aiming to recreate the spirit and style of classic kung fu films within a competitive gameplay framework. It is a project clearly driven by passion, with a strong emphasis on homage and aesthetic identity, but it ultimately delivers an experience that feels uneven when measured against the expectations of the fighting game genre. The game follows a traditional one-on-one fighting format, offering a roster of martial artists inspired by various kung fu archetypes. Each character is designed to reflect a distinct fighting style, giving players a range of options when approaching combat. On a conceptual level, this diversity adds interest and variety, encouraging experimentation with different techniques and strategies. However, while the characters appear distinct in design, the depth of their movesets and the way they translate into gameplay can feel limited, reducing the sense of individuality over extended play. Combat is built around a simplified control scheme that prioritizes accessibility. Basic attacks and combinations are easy to execute, allowing new players to engage with the game without a steep learning curve. While this approach makes the game approachable, it comes at the cost of depth and precision. The responsiveness of controls is inconsistent, and issues such as input delay and unreliable hit detection can interfere with the flow of combat. In a genre where timing and accuracy are essential, these technical shortcomings can significantly affect the overall experience, making matches feel less controlled and more erratic than intended. The pacing of fights also contributes to the game’s uneven feel. Animations lack fluidity, with movements that can appear stiff or disconnected, which reduces the impact of attacks and makes it harder to judge spacing and timing. As a result, players may find themselves relying on repetitive tactics rather than developing more nuanced strategies. Over time, this can lead to a sense of monotony, as the combat system does not provide enough depth to sustain long-term engagement. Where Kings of Kung Fu does stand out is in its presentation. The game embraces a visual style inspired by vintage kung fu films, incorporating elements such as film grain, cinematic framing, and stylized environments to evoke a sense of nostalgia. This aesthetic choice gives the game a distinct identity, setting it apart from more conventional fighters. The stages and character designs contribute to this atmosphere, creating a world that feels like a tribute to the genre’s cinematic roots. For players who appreciate this style, it adds a layer of charm that partially offsets the game’s mechanical limitations. The available modes include single-player arcade progression and local multiplayer, providing basic ways to experience the game. While these modes offer some variety, the overall content is limited, and the absence of features such as online multiplayer reduces its longevity. The AI behavior can also feel inconsistent, with opponents that fluctuate between passive and overly aggressive, which affects the balance and pacing of matches. Audio design supports the game’s retro theme, but like other aspects of the presentation, it lacks refinement. Sound effects and music capture the intended tone but can become repetitive, and they do not fully compensate for the shortcomings in animation and gameplay responsiveness. The overall experience feels more like a stylistic tribute than a polished competitive fighter. In the end, Kings of Kung Fu is a game with a clear vision and a strong appreciation for its source material, but it struggles to translate that passion into a fully realized gameplay experience. Its strengths lie in its aesthetic and accessibility, while its weaknesses are rooted in technical execution and mechanical depth. It offers moments of enjoyment, particularly for fans of classic martial arts cinema, but it falls short of delivering the consistency and precision expected from a fighting game. Rating: 6/10
I don't know that I'd call this a good fighting game but if you're thinking of buying it then you can probably guess that that's hardly the point. It delivers in exactly all of the ways that it wants to, and it has an absolutely delightful level of jank if you've got a healthy appreciation for jank in an action game. If you're not looking for some novelty, or if you come in trying to find a competitive fighting game in this, you're gonna feel pretty bad. Everyone else: get it on a discount, soak up the vibe, groove to the menu music, laugh a little, and have fun trying to make your wish dot com fighters do what you want them to do.
Нормас тема, отъебашил всех за 20 минут.
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i like it
Fun Fighter
Wu-Tang is better
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.7M | 16.3K | 98% | $4.99 | |
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| $170.6K | 1.3K | 94% | $6.99 | |
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| $170.7K | 213 | 85% | $18.74 | |
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| $170.5K | 207 | 92% | $19.99 | |
| $170.5K | 439 | 85% | $14.99 |