
Roof Rage is a Martial Arts Platform Fighter featuring epic rooftop battles. Play with up to 8 players locally or 1vs1 online.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 697reviews | 89% | — | $202.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really fun and simple to pick up and play but has enough depth to give it a lot of replayability.
There is no reasonably achievable way to play 8 player local
Distinct fighting styles. Make sure to check out each character's combos individually. A large portion of the combat takes place in the air. the final boss truly interesting and engaging.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Spanish - Spain, Japanese, Korean, Simplified Chinese, Italian, German, Traditional Chinese, Russian, Portuguese - Brazil
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
門檻低、可玩性很高,打擊感做得很好,累積連擊呈藍光、以及接近結束時會加快速度都爽到沒邊
Juego del diablo, muy divertido.
Curto e Fofo Merecia ter uma oficina na steam
15 dolares este juego de mierda q se me sale de la partida cuando me cubro juego de mierda es el verdadero juego de mierda todo bugueado juego de re mierda
no se de donde saque este pinche juego pero está chistosón gracias
Game's fun. Combos and movement feel good, it's fun to play against a friend and explore all the cool ideas this game had. BUT This game has a lot of bugs and jank. Menus, hitboxes, multiplayer, CPUs, there's a lot that could kill your mood here. You have to have patience and want to play something cool that has flaws. For me it was worth it, probably not at full price though.
This is one of the best and worst games I've ever played. It's so incredibly good when it works but a lot of times it just makes me want to punch a hole in the screen. [h2] Pros [/h2] - The art style, even if simple, is quite good and I love all the little sprites for the fighters. - Each character has A LOT of moves and most of them are usually pretty fun and cool looking. - The floatiness of hit characters is both a pro and a con, it lets you make such satisfying and elaborate combos mid air *buuut*... [h2] Cons [/h2] - The floatiness can be so frustrating at times where it seems like you're just getting combo-ed to hell and back without much to do to get out of it and what makes it especially worse is... - The AIs are genuinely [b]the most[/b] inconsistent I've ever seen in my whole life, sometimes they just die because they forgot how to double jump or because they threw random moves that made them fall in a pit and other times they just combo you for 50+% of your HP and... - The difficulty settings [b]don't matter at all[/b], I've played arcade mode at every difficulty level and there's no discernible difference after the first stage, if you set it on easy you will demolish the first one or two fights and then the last three or so stages are just harder than their counterpart at hard difficulty. It's so nonsensical I can't even begin to understand how someone could have willingly coded this. Also, it's so utterly obvious that even though the game is named [u]Roof[/u] Rage the AIs weren't programmed at all to deal with platforms, since they will constantly stall and jump randomly if they find themselves on a platform different from the one the player is on (it gets just slightly better if that platform is above them). - The fights in arcade mode also make zero sense, 90% of the time you will go through the same stages fighting the same characters, fighting most of the cast excluding the character you picked, except that the game sometimes chooses to make you fight them anyway, because some stages seem to be hardcoded to have a certain character in them(Pakaw is the most obvious example) - The achievements on Steam lie about what you have to do to unlock them. There's basically just two types of achievements: the single one for beating arcade mode without dying(not valid if you do it at easy difficulty) which also unlocks the only unlockable character(which is the final boss) and the achievements for beating arcade mode, one for each character. Now, since the boss achievement explicitly tells you that you need to avoid dying to get it, you would expect the other achievements(which just tell you to beat arcade mode with a certain character) to behave differently, but NOOOO the developers probably were too lazy and just recycled the code, so you have to beat arcade mode without dying for those ones too. - The character balance is also all over the place, I've played with all of them and got the achievements for most of them and I can confidently say that some are just 10 times better than the rest. The most egregious examples are Pakaw, Needle, Thyra, Nisassa, Hoon and Pao. All of these characters have either near-undodgeable moves, moves that can do 50% of your HP in A SINGLE HIT or moves that allow them to be untouchable as long as they like. - The developers got the move lists for some characters wrong, for example Pakaw has 2 whole special moves that aren't listed(the diagonal special air kick and the crouch special fireball) and Long has a move in his move list which he simply can't perform. - Duo fights in arcade mode are also completely unbalanced and combined with what I've said about the AIs before makes them simply unbeatable at times, for example a duo fight against Nisassa simply can't be won(doesn't matter the difficulty you chose, remember) unless the AIs kill themselves on accident. Even if you can win there's always an enormous chance of getting hit once and then combo-ed to death since the game wasn't really built for fights against more than one opponent(for example you don't really have i-frames after getting hit by anything, so they can just rack up damage on you constantly once they start juggling you). Even though I listed a lot of cons I think the game is still very much worth it if you're buying it at a heavy discount as I did(2€ is nothing for a game that *can* be so fun), especially if you plan to play it mainly with friends and avoid the arcade mode(don't consider playing matches with random online an option, you won't find a single match).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14.8M | 33.3K | 96% | $29.99 | |
| $3.1K | 22 | 100% | $5.99 | |
| $7.8K | 25 | 76% | $14.99 | |
| $713.1K | 1.3K | 82% | $19.99 | |
| $225.9K | 731 | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.1K | 139 | 93% | $19.99 | |
| $202.1K | 563 | 87% | $14.99 | |
| $202.1K | 642 | 80% | $14.99 | |
| $202.1K | 916 | 95% | $6.79 | |
| $202K | 839 | 64% | $14.99 | |
| $202.5K | 744 | 74% | $4.79 |