
Shape breathtaking worlds in Terra Firma 2, a vast simulation where your creations evolve through the forces of nature. Sculpt the land, then watch as weather, erosion, and life itself transform your world into a dynamic, living ecosystem- right down to every plant and creature.
Modeled estimate, not a reported figure. How we estimate →
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About
Terra Firma 2 is a powerful simulation of natural forces, giving you the creative freedom to sculpt entire worlds to your liking. Use intuitive tools to alter terrain, adjust rainfall, change temperatures, and tweak tectonic activity.
Your changes set the stage, but the simulation takes over—generating lifelike rivers, eroding mountains, growing forests, and populating ecosystems down to individual plants and animals.
Harnessing the full power of modern GPUs, Terra Firma 2 simulates worlds at an unprecedented scale. Maps can span up to 16,000 km², simulating centuries of natural evolution in seconds, all while allowing you to zoom in to observe wildlife and terrain changes in real time.
Simulate the slow but powerful forces that shape continents. With full tectonic modeling, you can create convergent boundaries that build towering mountain ranges, divergent ones that split the land into rift valleys, and transform boundaries shift massive landmasses.
Life in Terra Firma 2 emerges organically based on the world you create. Plants and animals respond to local conditions such as moisture, temperature, and elevation, resulting in rich ecosystems that feel alive. From boreal forests to mangroves, deserts to alpine tundra, the variety is shaped entirely by your choices.
Take command of world’s climate with the ability to modify rainfall and temperature to create seasonal variations. Melt the snowcaps off the tallest mountain and watch the water flow down to raise the water level, or change the rainfall to see different biomes flourish.
Worlds created in Terra Firma 2 are able to be saved, loaded, and exported to other systems, either as heightmaps or via an exporter to your favourite voxel based game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Arabic, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Googledybunkers
Shout-out to Milo Rossi, had no idea there was a sequel until he used it in a video. Some minor issues on Linux with exporting -- for some reason the game seems to partially crash on Cosmic desktop (yeah, I know) when choosing where to export to, and the default file path uses \, so they export to seemingly nowhere. Might be useful to add the ability to manually type directories into the box, since it would mitigate the need to make the call to the file explorer work across flavors. Not a huge issue and the tool/game is otherwise incredible!
Like many others, I came here from Milo's Pyramids in Antarctica video, and I've honestly been having a blast messing around in sandbox. This is more fun than it has any business being. I'm hoping we get more rock types added into the game, like metamorphics and different sedimentary rocks. I want to recreate some landscapes from my native utah, but need sedimentaries with different erosion rates to do so. The flight commands in the bird mode are so wildly confusing lol
If the free version (Terra Firma 1) is interesting to you and you have the money to spare I recommend giving this a try, it already has a lot more to it and looks like the creator is going to continue expanding. I personally believe that high quality educational software "toys" like this should be supported.
I thought this would be a toy I played around with for 5 minutes before getting bored and never playing it again. God I was wrong.
> be me > like archeology > watch milo rossi > see him use this game to show how glaciers carve mountains > download this game > now a geography buff
computer show me terra firma 2 baddies bbl nike pro
The Milo mentions are right (watch his videos) - this game is absolutely outstanding. It has been watching these bad boys on the spare monitor, seeing the slow progression of two slammed-together chunks of stone that are clearly sharp and torn to shreds into a natural landscape that flows all together. Idyllic vistas form from volcanic remnants and collapsed calderas create a beautiful reminder of the beauty that is found in destruction It is not a fast game, that is to say that you are unlikely to be sitting there doing 5,000 inputs or whatever. It is very "Set and observe". Personally, it likes to start its worlds by slamming its plates together and then placing some volcanic activity around the seam. After a thousand years or so It'll toss it it into a proper ice age - then watch as the landscape is smoothed out by tonnes of ice. What you get at the end is really diverse and beautiful and quite frankly it has almost been late to appointments because of the plan to set the volcanoes before leaving and..... then just.... its so beautiful. This isn't for everyone - but if you like sim games or wish From Dust hadn't been awful? This is absolutely the game for you. Join it, together we can make glades and ranges that hold in them the beauty of nature in a low-poly format. Mwah!
Kudos from Miniminuteman <3 This is amazing
only for the most autistic of geology/geograghy nerds
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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