
Contribute to the colonization of the universe. Get and process resources, develop your technologies. Achieve complete automation and build a portal to include another planet in the chain of worlds.
Modeled estimate, not a reported figure. How we estimate →
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About
In Evospace, you are free to shape the world however you like. Dig, build, terraform — every block can be moved, and every inch of the world is under your control.
There are no enemies or deadly threats — just you and endless possibilities for building. But the path to a highly efficient factory is full of engineering challenges and logistical puzzles.
Design complex production chains with hundreds of machines and technologies. Manage the flow of items, fluids, electricity, heat, and kinetic energy. Build logic circuits, configure blocks with controllers, create intelligent networks, and integrate everything into one cohesive factory system.
Master raw material processing — from basic ores to refined metals and advanced alloys. Use chemical processes to produce fuels, acids, solvents, and components for complex recipes. Control production chains with attention to pressure, temperature, and chemical reactions.
Choose the right energy sources for your factory — coal burners, bioreactors, solar panels, steam turbines, or nuclear reactors. Proper energy distribution is key to maintaining a stable and efficient system.
Progress from mechanical machines to electronics, digital logic, fusion reactors, and teleportation technology. Create microchips, computers, and automated controllers. Unlock increasingly powerful automation tools.
Unlock hundreds of technologies through the research tree. New resources, machines, materials, and upgrades will become available step by step as your factory evolves.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Hungarian, Korean, Polish
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
looks like a passion project ... the dev seem very responsive and the game is not too bad... yes is not very intuitive but is not rocket science so you can figure out what you need to built i expect great things from this game in the future keep up the good work
no explanations on how the game works, it took me an hour to discover that for using any crafting machine you had to press RIGHT button of the mouse. then I have been fighting 30 min to find how to research, I could not find it. I am not spending hours on the internet to find out how basic things work, please make changes to the UI
The game has no tutorial, which is the biggest reason by far that I can't recommend the game currently. When a tutorial gets added to the game, then perhaps I'll have a look at the game again, but right now the game is just brutally foreign without a tutorial. Here's my first impressions review of the game in its current state [12Sept2025]: https://youtu.be/L86zqT519vk
nice and relaxing
This review was written for version 0.21.0 RC Evospace feels like a Unreal Engine modded Minecraft with a tech tree from Factorio. graphicly it feels on par for what to expect for an unreal game. The UI needs a little work since there are so many machines that are needed to represent for each material level. As a result of each machine needing research for each material level, the tech tree felt a little daunting to look at and took about an hour or two to prioritize its research order. New player experience is pretty poor. If you already have many hours under your belt from the factory genre or modded Minecraft, you should be able to parse its complexity with no problem. But if you haven't, expect little help starting out and no documentation in the mid game to late game. So you will have to rely on the community for filling in the extra details of what you should be doing. I'm having a hard time judging the value and its audience for this game. While playing, I tried so hard to judge this game on its own, but there are so many elements and feelings from the many factory mods I've played in Minecraft. Modded Minecraft (with the frustration of debugging mods) can have the same look, feel and complexity that this game provides. also for free. looking in the steam discussions and release cadence, the game looks to be a passion project of the dev. so any bugs you find will be addressed and prioritized at some point. so there is no worry of this game being abandoned as some other EA steam games. Should you get this game? If it's on sale for its historical price. Yes. but I would say this game needs way more documentation in order for me to actually recommend for the wider audience. Normal Factory gamers will see this game as a worthy challenge and maybe produce better guides for the dev But it's by no means a finished product in its current state. Transparency: This game was given to me for free for review and to be played on my twitch channel. Thank you to the devs and Keymailco
I really wanted to love this game. At first I was really excited, thinking this was gonna be my next 200+ hour game. I was impressed with the environment and the visuals and it seemed like it had all the ingredients for a great automation game. No tutorial? OK, I can live with that, I don't usually do them anyway. But as I struggled to get a foothold, I found the "how to get started" text explanation. Not great, but got me over the first hurdle. So it doesn't have ZERO tutorial, it has some early pointers, which are helpful. But getting started felt janky. Now I'm finally moving on research and I'm thinking I'm finally rolling. Well the research tree is just... well it's lame. I won't give too many spoilers but usually there's some thought or reward for effort that goes into research trees. This is basically just do the same thing and prepare to wait, a lot. Janky? Definitely milquetoast. Then after fighting through a lot of confusion about resource names and what makes what and finally getting to the point of being able to make something just slightly more complex than basic parts, I was ready to actually get into some automation and moving resources. That's when the real jank sets in, just trying to set up the simplest of conveyor runs is a frustrating experience. The jank is hitting record levels here. Then it occurs to me, I'm five hours into this game and I only just now have my first functional, albeit very short, conveyor run. At that point is when I just kinda noped out. This isn't a fun game about automation, this is a game about trying to figure out how to read the developer's mind. The ingredients are all here, but the "how" is only intuitive to the person who made it. There are so many better games in this genre that'll have you automating in a matter of minutes, not hours, because they just make more sense from the get-go. It's a shame because this game does have a lot of wonderful things going for it. I don't hate it, but honestly the gameplay is just more frustrating than fun.
es gibt kein Ziel auf das man arbeiten kann die übersetung ist noch mangelhaft das baumenü ist unübersichtlich
Its a good game, and its very unfinished. As expected. Its gameplay is good though, just a lot to take in at once.
**Evospace is absolutely amazing.** It’s not easy, but it’s incredibly rewarding and fun. The game doesn’t hold your hand — you have to explore, experiment, and figure things out yourself. You’ll dismantle machines, rebuild them, optimize them, and constantly improve your setups. The freedom to play the way you want is fantastic. Yes, you might occasionally check the wiki to progress, but that’s part of the experience. It really encourages problem-solving and creativity. I understand why some players mention the lack of a tutorial — that criticism isn’t entirely unfair. However, if you apply some common sense and take your time to experiment, you can get very far on your own. The Discord community is helpful and welcoming, and the developer is continuously working on bug fixes and improvements, offering quick and direct support when needed. You can easily sink endless hours into this game. I find myself playing a few hours every day. Highly recommended.
У игры очень хорошее будущее если и дальше её развивать. Пока мало наиграл. Чувствуется как взяли Factorio и добавили GregTech - очень классная идея так ещё и понятная. Моментами конечно не хватает квалити лайф штук, типо калькулятора выхода ресурсов (как в моде Helmod для factorio) Или когда у тебя заканчивает предмет в инвентаре, но есть в хот баре, чтобы при нажатие кнопок он автоматом кравтил это (возможно не нашёл) Ах да... в таких грандиозных играх не хватает мультиплеера
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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