
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firstly yes i can recommend this game to anyone who like the rich story and in certain limits also flexible choices, the freedom across classes feels good until you reach secound part of vanilla world, because after it the leveling is extremly slow and the perspective range of abilities start feel very limited, also if you want to feel that the game from beginning to its end give you interesting item rewards dont ever leveling trhe skill called blacksmithing, because the self created items start quicly looks like godlike against the most powerfull sets in the game that can drops. the ausio and enviroment looks great for the graphic design that game is setuped. The gameplay itself is thanks to variety of enemies and versatility of classless way of choosing players skills to learn with optionts to reset it all at special service NPCs for small value of coins it can allow you to test out everything across the one playtrough. Just the thing about the gold is kinda "funny" you will very quicly get overwhelmed with golds in your pockets like in terms of values that even dragons will despite you for theme. And now the DLC content and yes i will considarated all none vanilla areas even these that are defaulty included in the Re-Reckoning bersion of the game. Teeth of Naros - is the weakest part of the expanding areas for vanilla game and here is why: 1) its kinda short and small 2) even if it may sounds good to have area with civilization of giants fighting with them is PAIN, because game have no defense mechanics agains physical attacks from giant enemies, you can try parry, dosge, block it dousnt matter, because their attacks are considarated as collosal they will hit you, the only safe way to deal with them is to crack their defenses and knowckdown and knockback them to their deaths, and in this region you must do it with every enemy encounter = PAAAAIIIIIN. 3) the only good side is the monumental view of the greese style structures, quest and story and the nice view from the main city. Pirate Islinad of (Un)Death Kel - this one is actually pretty good and that say someone like me who have pirate content style in category of uninteresting contents: 1) the area is just the right size not too big, not too small for a DLC area, again good variety of new enemies and suprisnigly no so bad story, kinda generic for a pirat island at first but then you found about secret religionistic order, corruption and the option to build and manage your own stronghold with optionts of pets is great. 2) the downside? from me subjectively is the fact that i dont like pirate storries in common, another downside most quest are chain quest that make you run over the whole island again and again and again... and if you somehow somthing missed inside some of the dungeons be prepared for long backtracking as the dungeon are here exceptionaly long, at least they have each of them a shortcuts to get back to the entrance which is the feature that half of the dungeons in vanilla game areas arent and thats hurt especialy in long dungeons. Mithos (Asgard) - the last DLC that you need to buy separatly, for my suprise is actually quite good, well in overall thinking way: 1) the area is big against the Teeth of Naros and Pirate aslind even when we combine the other two in sum of one. But the view in each area looks amaysing you get a feeling that it i smore part of the vanilla game then the rest of the expansion areas that feels like outside of the world. Also the game here feels more living. Yes the way how enemy and NPCs talks are still on the same level so dont excpect than funny stereotypes of B rank movies but its okay. You got here new ability and new type of gear with new element to fight with and against. The enemies and animals here at first feel like great recyclation but after certain quest it have its reason. The chaos side of the real world is also nice change of gameplay. 2) and the critical downsides, the recyclation of enemies may after few hours once you get grasp of all npcs you can found there start felt quicly hollow, but thats probably because the amount of hours me and you will spent in this game until you reach this point o foyur adventure. The side quest are not great but becaus eof the feelings that the areas with people feels like they really live there across all of the Mithos area and not just in the guarded cities like in the rest of the game it somehow works out. The only one huge downside in this game i found by that one final boss in the vanilla game is easy bugable gimmick that once you found how it works you can kill the main boss in 2-3 hits/combos.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 254ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Liked the original game. It was really enjoyable. I am really dissapointed this is just the same game with a bit better graphics. I thought it's something new. Shame...
better than skyrim
i love this game. its one of the most underrated games out there. i dont know how it flew under the radar like it did.
Kingdoms of Amalur is still one of the best RPGs ever made in my opinion. The gameplay is top tier and the lore is amazing thanks to Steve Danuser. The campaign and side quests are brilliant and loot is plentiful. You can even earn houses and upgrade them! For contrast World of Warcraft released housing in 2025. KoA released in 2012... (Re-Reckoning in 2020). Classes and skill trees exist as expected but you aren't forced into a specific role. You can play as you wish and change it up whenever you feel like it. My only wish is that Kingdoms of Amalur Re-Reckoning had better visuals. It isn't ugly and playing it is nostalgic, but damn would it be nice to play it with Oblivion Remastered level visuals.
《阿玛拉王国:重制版》 5/10分 注意!该游戏存在死档的可能性,请务必多存几个不一样的档循环存档。 补票重新体验,作为重制版,大量问题依然没有解决,并且也没有明确看出来重置在哪了,本来想勉强给一个好评,但是属实是问题有点多,且非常非常挑玩家,还是只能给差评提示一下。(其实是写着写着越来越生气,改成差评了) 古老的ARPG游戏,勉强算得上开放世界,素材匮乏到用工作站当场景,怪物极度稀少,场景道具复用,大部分角色分不清谁是谁,尤其是居民房和山洞等内部区域,几乎完全无法判断所处区域,但是也能看出来作者尽其所能的创造出不同的风景,这点在那个尽其所能压榨性能的时代比比皆是,但是仍然值得赞许。不过不知道为什么,游戏内的后处理和植被两个图形选项均无法启动,主页面也是当年的一个图片没有变动。整体画面在重制版发行的时代实属粗糙。 该游戏能给好评的前提是,受众一定要选对,该游戏作为ARPG,适合软核玩家以及就喜欢跑任务做支线看文案的人,难度极低,喝药可以暂停,随时存档,甚至专门做了快速存档键,当年可谓先进了。地图怪物非常稀疏,只要你一直跑就没有怪追得上,这个其实也算缺点,想打点路上的怪,基本没有。怪物非常贫瘠,但是同样的怪有的区域就是不掉任务道具。 接下来从多方面简要评价一下,首先是探索方面,该游戏有不计其数的宝箱,隐藏宝箱,以及草药,藏在各处的互动建筑智慧石,宝箱因为太多了导致珍惜装备权值非常低,因此很多情况都懒得专门去摸宝箱,只有比较近的才愿意摸。草药前期没技能的情况几乎摸了也拿不到东西,只有完全靠近的时候可能摸一下,而炼金技能点的优先度极低,药水搜刮的都过剩完全没必要自己合成。智慧石更是展现了作者满满的恶意,遍布地图的前提下大部分都在反人类的位置、很不容易看到或者忽略的位置,比如你在山谷里转弯,然后再转弯的内侧凸出的岩壁后面藏一个智慧石,你必须刻意的回头看一眼才能看到的地方,更别说很多放在完全没有价值去的地方,只有等侦测点满了才会显示位置。山洞内部因为素材复用严重,跑路体验极差,尤其是山洞等建筑内部是不能传送的,而快速通道往往做的也很长,有时候还会因为任务设计有问题在一个山洞里反复跑图。但是另一方面,阿玛拉王国有一个相当优秀的传送机制,绝大部分有名字的区域都可以直接传送,打开地图,点击即可传送,当然也有一些例外。玩家是有自己的房子的,会根据任务流程给你,最开始的大概就是在蛛网森林里的城市坎能诺克,反过来说做完这个城镇的主要任务之前玩家是没有仓库的,说到仓库,玩家背包可以在商人那里买扩容,但是什么商人卖,在哪里卖,什么时候会买到你完全不知道,体验也是很糟糕。关于玩家的住宅,多少设计的都有点恶心,比如坎能诺克这个,家里偏偏没有使用率最高的铁砧,即便升级满了也是如此,而阿德萨的则是传送点离家很远,家里进去楼梯也很绕,缺乏功能区。最好的房子则是在海盗扩展包的格雷夫霍要塞,增加了动物养殖,可以给你提供属性增益,训练,可以家里刷怪,这些怪给经验和掉落物,探索,每天选择之后会给你一些搜刮的道具,并且家里有商人和治疗师,非常全面,堪称最棒的基地,但是!小问题是需要进门两次还需要绕楼梯才能去仓库,大问题是这个海盗扩展包区域(绞架角岛)是完全不能直接传送过去的,明明那个石头人扩展包的区域都可以直接传送过去的,偏偏这个最关键的基地完全不能传送,必须先去拉瑟里出海去岛上才能传送,当然反过来也不能传送回来,如此离谱的设计你在打完区域主线就删了不好吗? 然后说一下装备系统,优秀装备实在太少太少了,套装效果更是绝大部分都极度敷衍,自己打造装备的零件,真正好用的也是寥寥无几,尤其是物理系后期大部分情况都会选择自己做装备,效果更统一。装备道具完全不显示属性细节,必须一个一个点开,即便是一行就能写明白的宝石也没有预览,必须一个一个看是什么属性,极度繁琐,拾取和转移道具,如果是复数就强制弹出让你选择放几个,至于搜刮,更是连一个一键搜刮都没有。想要扔掉道具或者销毁,必须先找到道具,然后选择移至垃圾袋,然后再点开垃圾袋里面,选择分解,非常繁琐。不能直接看属性这点在交易和搜刮都是毁灭性的糟糕体验,尤其是做装备的时候,还需要反复回仓库拿宝石,这游戏零件草药不占背包,但是偏偏宝石占用,不是很明白目的是什么。刷宝游戏没有宝物,可想而知这是什么体验了。 角色性能和技能,比起一个坑能摔死的杰洛特,咱们的主角1cm的台阶都过不去,玩家不能跳,稍微有高低差的地方都是过不去的,会闪烁也不行,设置了一些跳台来让悬崖上单向机动以及单向门,其中有一个地方真的过分了,就40cm高的地方做了个跳台,玩家还就过不去,不能跳跃以及会被大量边缘卡脚和不计其数的空气墙,就慢慢体验吧。有的装备加技能,但是技能都是有等级上限的,3~8级的上限不等,你加多了也没用,明明暗黑都没设计等级上限,让法系中前期很强但是后期越来越难打出来伤害。角色的施法和攻击都有着巨长的前后摇,比怪猎的还夸张,虽然玩家技能基本都有点控制效果,但是敌人不是一个人或者免控的时候自己就很难受了。利用各种慢镜头和前后摇彰显力量感,确实有效,但是小怪清的墨迹,大怪不吃控容易被打断,打断之后超长的cd就让人更加难受了,尤其是多段技能被打断。很多技能和武器更是垃圾到无以复加,比如法杖,攻速很慢,射程还很短,蓄力技能打自身周围一圈,且不说大部分武器蓄力的时候容易被打断,这个技能范围也是小的离谱。技能里面,比如冰弹这个技能,前期速度慢,精度低,伤害低,后期增加蓄力能力,召唤一个追踪的冰龙卷,在别的技能一下能打2000的时候,这个技能1秒50伤害也是挺喜感的。能力是一个角色额外的被动,主要以战斗之外的事情为主,比如影响剧情选择的口才,拆解合成武器的锻造,增加采集草药概率和合成素材数量的炼金,在地图上标记更多信息的侦测。先说一个非常影响体验的,游戏有训练师,在你等级达到一个区间的时候可去这里学习,增加1级技能,但是你完全不知道这个人是需要多少级,教什么技能的,在哪里,等你后来遇到了可能早就加点过了,浪费了技能点,即便游戏允许你完全洗点,也是一个非常麻烦繁琐的体验,前期遇到等级不够或者钱不够,后面遇到等级超了。其次技能优先级差距太高了,对于游戏选项有要求的肯定要点口才,侦测也是必点,然后处理大量装备的锻造需要点,开锁前期没点数就得恶心一下自己了,毕竟手动也可以解锁,后期有多余点数可以点解锁和附魔做宝石给装备,交易反正就那样,需要买卖的东西其实并不多,至于驱散和炼金以及潜行更是没啥用,驱散的箱子太少,且可以sl,意义也不大,炼金也说了药水富裕没必要自己做,潜行更是,真的需要直接学烟雾弹就行了。完全不平衡的能力加点也是让玩家选择范围大幅缩水。角色性能还有一点,格挡和闪避,这游戏闪避是没有无敌帧的,甚至变成闪现技能也没有,类似猎空的闪现,中途甚至是可以吃伤害的,并且不能打断动作,这个闪避就很灵性,本身前后摇加上内置cd,就不是很容易快速拉开距离,也不是很灵活,也没有无敌帧,不能打断动作,那这个闪避的目的就是为了衍生技能吗?格挡是全方向的,但是这个一样不能打断动作,所以尤其是法系这种前后摇巨大的非常非常吃亏,盾几乎没法用,只能放完技能用闪烁稍微拉开点距离。命运模式,命运槽满了之后可以释放,大幅提高你的伤害,降低敌人速度,可以中途结束,或者释放终结技提高开命运技能后所有击杀敌人的经验值,并且耗尽命运能量。很莫名其妙的设定,是正面加成,但是和游戏剧情毫无关联,并且也不一定什么时候能用上,另外野生的祭坛给你一些加成,但是效果需要你点开三级菜单才知道,并且时效性的真正打boss的时候完全没机会挂上。 开放世界部分设定,比如盗窃和npc可击杀。盗窃基本上只有任务才有用,其他大部分情况都没啥用,因为绝大部分人身上也不带什么东西,从身上偷东西也会有一个最低暴露值,为了配合这点加入了巨量的垃圾,比如串珠啦,骨头啦,收据啦,废纸破布啦,前期不知道还会带一大堆,这些垃圾还占格子。最糟糕的是这个作者过度的表现欲,巨量文本毫无价值,玩家连人都分不清,给一大堆设定和故事,本身又非常枯燥,对应的还有大量书籍,这些书籍占格子,没有专门收藏的图鉴,也完全没价值,只有极少数的一些书和文件有用,大部分是纯垃圾,还放在各种可盗窃容器内凑数。几乎没有值钱的东西,更没价值浪费时间去偷,偷来的东西还只能找专门的地方销赃,让人偷还不让人偷开心了,商店的东西本身大部分没啥用,还贵得要死,没见过偷东西能偷几十万金币的,就算真有,可能一个宝石的购买价格就要几十万。npc可击杀,这点更是完全不明所以,这游戏击杀npc没什么价值,更别说击杀关键npc可能导致任务失败,或者背上杀人的罪名,去城市里别人都骂你,哪怕对方本来就该死,包括那种需要你击杀的敌人,但是前期还没敌对的时候,要么打不死,要么打死算你杀人罪,纯搞笑来的设定。至于潜行关键技能烟雾弹,也是只有灵巧技能栏里面点36点才能激活的技能,你不走灵巧流派就完全没法用,因为这涉及到命运(职业)系统。职业系统本质上就是按照你的加点,给你一个额外加成,但是需求点数太高了,导致你想要⑥级的天命,就很难去点烟雾弹这种功能性技能,除非你走含有灵巧的命运,整体上都感觉束手束脚的,后面加点毫无价值,因为装备加全技能之后,技能有上限等级,你点了也是白点,这种给人的感觉非常糟糕。 任务和任务指引,偶尔还会出bug,错误的指引目标或者没有指引目标以及其他任务目标取消不掉,还有没任务的人头上带一个叹号,以及永远无法完成的任务和对应的任务道具(比如奇怪的石头任务)。任务指引跟抬头显示器一样,只告诉你方向,但是中间曲折的路径你完全无法得知怎么过去,老生常谈的问题了。任务基本上只有,找东西,送东西,拆东西,杀东西这几种,主要是任务还贼多,支线越做越多,但是完全没有新意,加上枯燥但是勉强不会觉得特别烦躁的赶路过程和聊胜于无的boss机制,最后是跟开玩笑一样的任务奖励,实在是,难以为继。 操作,你敢信一个重制版没有快速施法吗,也没法快速切换技能,技能还有数量限制,必须先按1~0选定技能,然后按右键释放,搜刮也没有一键搜刮,转移装备没有快速选择,然后命运状态的狂点qte也完全不管玩家死活,尤其是空格很难快速按到100%,前期就得改设置,像是盾击和奔跑位置得换一下。因为技能那边说的太多了,这里提一下,召唤物换区域会直接删除,你还得重新召唤,护盾身边有光球,会撞墙消失,传送可能刷新出来,但是如果手动要刷新就必须关掉技能重新开,这个百分比占用的持续技能虽然用的地方很多,但是等你蓝量上去之后损耗也变高了,加上本身这游戏蓝量的不平衡,蓝量非常难以堆高的情况下,百分比都是30%一个技能的占用,普通技能一个可能就要两三百的蓝,经常玩法师没放技能技能就得开始嗑药。各方面考量能用的技能更是寥寥无几了。 毕竟是重制版,要求不能用对原版来看待,受众比较狭窄,如果你是重度arpg爱好者或者对游戏体验有较高要求的,这游戏一定让你如鲠在喉,有点好玩,但是又有点不好玩,这个平衡点就是这个游戏的受众,如果就是喜欢低压力,跑图看风景的,可以尝试,毕竟cdk还是很便宜的,如果喜欢开放内容更多的老游戏,那么还是玩神鬼寓言吧。
WoW meets Fable meets Oblivion. But with good combat.
Imagine being able to bind M2 to block, not in this game.
Das beste Game seit meiner Kindheit. Einfach nur klasse auch nach jahren.
One of yesteryear's hidden gems gets a new lease on life with this re-release. This game is far from perfect, but it scratches a very specific itch that a lot of modern attempts can't seem to reach. It is a near-perfect blend of combat, exploration, looting, lore, and plot that holds your attention just enough without getting bogged down by too many system mechanics. Thoroughly recommend if you like a grand adventure with swords and sorcery... Doubly recommend if you have a Steam Deck and want to get lost in an RPG on while you're on the go.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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