
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than Fable 4 Microslop Edition.
Good but light remaster of an epic RPG. Still way too much 2010s bloom to my liking though
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 254ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai un peu de mal a comprendre les critiques de ce jeu qui m'ont poussé à l'acheter. Le jeu est mou, la structure ressemble à un vieux MMO qu'on jouerait seul. Les quêtes sont d'un ennui... C'est simplement du FEDEX tout du long. En 4h de jeu je me suis juste forcé à vouloir en voir un peu plus et à aucun moment j'ai été surpris ou touché par ce jeu de quelque manière que ce soit. WoW faisait déjà bien mieux 10 ans avant ce jeu alors pour ceux qui ne comprennent pas pourquoi ce jeu est resté dans l'ombre, je crois que j'ai une réponse. Et quand je vois le temps que le jeu prends pour être terminé en mode chill, je n'ai clairement pas envie de perdre 100 heures dans cette ambiance de MMO solo lourd et insipide.
It's extremely funny that this game bankrupted the state of Rhode Island, but it's... fine. It's fine. There is no idea in it that has not been done better somewhere else, but it's fun, sure. It has the strangest MMO-like vibe to it, though, which is weird?
TLDR: A game that tries too hard to be grandiose and misses the mark on basic things, such as keeping a player interested with narrative or making inventories easy to manage. While it may appeal to some as it is a rather easy game and has an aesthetic that some may like, the game remains very stale, doesn't captivate with either combat or story. The majority of the sound is also a major gripe for me, even though the voice overs are alright. The game feels like a mix between the starting area of the Night Elves in Vanilla WoW and Fable. There, I said it. But I just HAD to finish it. Being stubborn isn't a quality people, it's borderline masochism. Story: Brought back from the dead by a scientist named Hughes with the Well of Souls and now bound to no fate, discover and shape the world that is currently at war against the Tuatha, an army where its soldiers just keep getting back up. There are several races and otherwordly beings, though the gist of it is rather simple; one side keeps getting back up and the other's not. It makes it rather hard to win for the side that doesn't get back up. But hey, YOU just got back up, maybe you can change things, right? Gameplay: While this game was praised for its fluid mechanics, I don't really see why. It has poor hitboxes, odd combo timing (if you consider the enemies attack speed) and clunky cast times. For a game that tries to feel like an open world RPG I suppose you could consider the combat acceptable. There are several weapons to choose from, each with their own unlockable combos, however those don't really matter as much as one would think as finishing a combo leaves you open, so the best route is often to start a combo, switch weapon, start another, switch back, start another... etc. There are 3 talent trees, which is a very nice touch. However you won't have enough points to fill everything up. So while it is important to experiment, it's also important to not just throw points around willy nilly. You can pay a small sum to reallocate all your points, so it's never a big issue. Just remember that some gear requires a certain proficiency in a specific tree, lest you wanna try a new build naked. Investing points in one tree eventually unlocks you different spells, abilities, moves, passives buffs and even some sustainable status, depending on where you invest them. Some are absolutely worthless however. Depending on the amount of points you have in each talent tree, you can unlock different ''fates'', which grant you bonus DMG on specific type damage, resistances, or even change your roll to a blink. It's basically like choosing a class depending on your current stats. 99% of the gear you'll find will be completely useless. There are plenty of quests (literally over 240 by my count) to complete, but 90% of them are fetch quests and are very boring. Not to mention NPCs can sometimes bug out. The inventory system isn't the best as it is a dropdown menu. Since you constantly have new gear to check up on, it's essential to learn how to sort it out as you loot. There are several locations to go to during this adventure, but they sadly mostly all feel the same. Maybe apart from 2 ''islands''. Each level up grants you 1 skill point, that point can be spent in blacksmithing, detect hidden, mercantile, stealth, etc. Each of these has a small impact on how you can approach specific scenarios. Picking locks might be easier, sneaking around too, etc. Graphics: There are a couple of instances where the game looks decent, back in 2012 that is, but now the vast majority of the time the game simply doesn't hold up to the test of time. Audio: Probably the worst aspect of the game. SFX are simply terrible. When your weapon makes contact with an enemy, there is a kind of squish that can be heard, and it's terrible, and it'll never, ever, not do it. There's a kind of grappling hook that you can use to bring enemies to you and it sounds like a child's cartoon sound effect, crits sound like glass shattering, when applying poison it sounds like you dropped a steak in a pan and it's searing. It just seems like every sound effect is wrong. Maybe it's just me, but I simply had to stop playing every now and again because I was gonna punch myself in the face. Playing on Very Hard also offers no achievment, so just beat it on hard. For its pricepoint and length, you're better off playing The WItcher 3 or Skyrim, they're exactly the same price and aren't gobshite. This game was an absolute drag to beat. I started hating it after around 10 hours and this proves how much of a stubborn mule I am. I just ''had to finish it''. Now I'm gonna go play ♥♥♥♥♥♥' rock simulator and have a blast.
游戏存在一定数量会导致任务无法完成的Bug,有存档且进度正确的情况下可读档解决,本人因存档跨度较大无法通过读档解决问题导致主线和多项支线无法完成,80小时存档直接坏档报废,不愧是Bug王国。
its fun. its better than these AAA games
i am suffering from wood creaking noise induced psychosis
한국어 지원좀 해주면 안되나요? 진지하게 한국어 지원 해주면 한국사람들 많이 할거에요 꼭 좀 해주세요
淹没在时代洪流中的好游戏,战斗系统放到现在的RPG中依旧是优秀的,游戏的系统也可以看出有网游的影子,不知道还能不能出2代
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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