
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 2.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 7.6Kreviews | 84% | — | $2.2M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
King Arthur Knight's Tale es un XCom basado en la película de John Boorman de Excalibur. Mezcla Zombies y GrimDark con la idea de Boorman de llevar la leyenda del Rey arturo a los caballeros del S. XVI... Mola? SI, absolutamente Divertido? Sip, es un XCom2 con espadas y magia A los que saben de historia les va a explotar el cerebro? También. Mejor desconectar del cerebro la parte del rigor histórico...
Очень неплохая игра в жанре тактики, с хорошей задумкой и геймплеем. Прошел два раза, посмотрел контент абсолютно противоположный, пофигу, что моральный выбор мало на что влияет в плане развития сюжета, но персонажи вам будут доступны очень разные. Так например за левую-нижнюю ориентацию вам светит самое большое количество колдунов с посохами, а за верхнюю-правую, самое большое количество щитоносцев и чародеев с мечом. Тактические бои под конец начинают поддушивать, но если честно заметил, что бои надоедают только в конце третьего акта, потому что благи и неблагие чертовы дети и механики у них конченные. При том, что это далеко не великая игра, я обнаружил что через год, после прохождения, я скучаю по мрачной готической атмосфере рыцарства, главному герою и боям этой игры. Возможно я пройду её и третий. Если кому то нравятся бои в икскоме, но не очень нравится рабский менеджмент баз, то в этой игре менеджмента практически нету (что и плюс и минус). И да, игра местами сложная. Прям очень.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战旗游戏就是好玩,这款有很多游戏的影子,总体体验不错。
Buon gioco del genere RPG tattico a turni; bella l'ambientazione di una Avalon corrotta e decadente. Sicuramente da giocare per gli amanti del genere.
Debated whether to give this a thumbs up or down, but on balance a decent game, good concept well executed, good game mechanics, solid graphics for what they're trying to achieve (but they're not blowing anyone away, they weren't trying to achieve much!), just a bit repetitive. Suggest buying while on offer.
There should be a neutral option on Steam. I like the theme and the music, but combat gets repetitive.
LoL fajna
Fun game.
Fun game, worth checking out.
Enjoyable tactical RPG. Lots of characters with varied skills, the "loyalty" mechanic encourages you to play with certain characters and shun others (which helps with replayability). I enjoyed the less RNG based mechanics (ex: missing only happens when special abilities are employed: like blind or dodge, and they aren't encountered often enough to detract from the experience). Missions had the right pacing most of the time and i didn't feel like i was just waiting for them to finish. There are a few endgame mechanics after the main storyline, so you can continue playing, but i didn't play those and can't comment. I feel like i got my money's worth our of the game and if i didn't have a huge backlog i would probably continue playing the endgame. Recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.1K | 842 | 73% | $5.99 | |
| $953.6K | 1.4K | 82% | $14.99 | |
| $3.6K | 32 | 78% | $4.49 | |
| $606K | 925 | 77% | $12.49 | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 738 | 92% | $49.99 | |
| $2.2M | 4.1K | 85% | $19.99 | |
| $2.2M | 7.3K | 86% | $19.99 | |
| $2.2M | 4.1K | 88% | $19.99 | |
| $2.2M | 8.2K | 96% | $9.99 | |
| $2.2M | 1.6K | 74% | $34.99 |