
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 6.7Kreviews | 84% | — | $1.9M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developers take on grimdark isn't entirely convincing and they also assume you have previous knowledge of Arthurian legends... but the core of the game, the tactical system itself? Oh boy, oh boy, oh boy, that's a pure gold.
[h1]King Arthur: Knight’s Tale – Strategy in Sacred Land, with a Few False Steps[/h1] I went into King Arthur: Knight’s Tale genuinely excited. Tactical RPG? Dark Arthurian setting? Playing as Sir Mordred in a corrupted Avalon? That is exactly my kind of game. And for a while, it absolutely delivers. But the deeper I went, the more I felt the cracks. [h2]What Works[/h2] The tactical combat is the heart of the experience, and it is strong. Positioning matters. Cover matters. Class synergy matters. On higher difficulties, sloppy thinking gets punished quickly. Skills interlock in interesting ways, which forces careful planning. When a fight clicks, it feels earned. For fans of tactical depth, there is real substance here. The soundtrack also deserves praise. It is restrained when it needs to be, intense when the tension rises, and it carries much of the game’s atmosphere. In fact, the music often does more emotional work than the visuals. The morality system adds another layer. Choosing between Christianity and paganism, tyranny and mercy, affects loyalty, story branches, and gameplay paths. It is not revolutionary, but it gives weight to decisions. [h2]What Holds It Back[/h2] Pacing becomes an issue. Missions are long. Sometimes too long. Enemy types repeat, strategies blur together, and what started as engaging slowly turns into endurance. The narrative should have been a highlight. Mordred returning as a reluctant ruler fighting the king he already killed is a strong premise. But dialogue feels flat and characters rarely evolve beyond functional roles. There is potential for complex drama, yet most of it stays on the surface. Visually, the world is competent but uninspired. Grey landscapes, dark ruins, corrupted terrain. The aesthetic aims for decay but occasionally drifts into monotony. Exploration never felt particularly rewarding. New players may also struggle. The tutorial is limited, and several mechanics are poorly explained. Trial and error becomes the teacher, sometimes more frustrating than enlightening. [h2]Final Score: 7/10[/h2] King Arthur: Knight’s Tale left me divided. Its combat system is engaging and rewarding. Its soundtrack is memorable. But pacing issues, underdeveloped narrative, and uneven onboarding prevent it from reaching its full potential. For tactical RPG veterans, there is plenty to enjoy. For those seeking strong storytelling alongside strategy, it may feel like a missed opportunity. A game with solid foundations that stumbles when it needs to truly captivate.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too repetitive.
This game low-key rules. I'm not sure you could call it a cult classic, but it's a great game that hasn't gotten a lot of attention from the wider games-media landscape. [b]Some rough edges first: [/b] 1. I can see the game getting repetitive at some point. I've just started into Act 2, but much of the structure has remained the same. Pick your heroes, do some quests, level up, upgrade your base, and then repeat ad nauseum. I'm enjoying it right now, but I hope there's some shaking-up to be done later in the game. 2. The voice acting is hit-or-miss, largely being on the hit side. [i]Most[/i] of the main characters have pretty solid voices. Ironically, Mordred has probably the weakest performance of the main cast--feels like he's voicing the character in a different game. A lot of one-off characters have pretty bad performances. I'm guessing that this is the area that the devs were more conservative with their limited budget. 3. There are some visual glitches present with my gpu. It was easily solved with DXVK, but it's annoying that I needed to use it to fix those issues. Additionally, this game uses mandatory TAA and lacks modern upscaling support (i.e. DLSS, XeSS, and FSR). As a result, the game doesn't look as sharp as it could, even at native 4K. The TAA also introduces ghosting in a lot of circumstances, which drives me nuts. 4. The story is... okay. It's not super interesting, but it works well enough as an excuse to string together fun gameplay experiences. The narrative elements don't quite tie into some of the gameplay elements like alignment. You could be playing as a Rightful Christian Mordred, but a lot of his dialogue and actions still reflect a character that seems better tailored for a Tyrant-only playthrough. [b]Alright, now the stuff I love:[/b] 1. This game absolutely nails the Arthurian vibes. I'm not the biggest fan of the "what if King Arthur, but bad" setup, but getting over that gives way to one of the best Arthurian experiences you can have today. KA: KT understands that an Arthurian game needs to have the knights at the core of the experience. There's a lot of love for the various retellings of Arthur's story on display here. It's fantastic. 2. Everything feels fun. There have been multiple times where I've leveled up one of my characters and I had to stop for several minutes to think through what I wanted to do with that character. In a really great way, a big part of this game is juggling opportunity costs where all of the costs are [i]awesome[/i]. 3. Combat as a puzzle. Combat encounters are super fun in a puzzle-like way. While you can just wail on enemies as you like, the joys of the game reveal themselves as you learn to synergize your party. While I have a party configuration that I've been sticking with, occasional quests and events might pull certain knights away from use, forcing you to mix things up and recalculate your tactics. It's got the strategic fun of XCOM, but without the stress. 4. This game is [i]gorgeous[/i]. While the number of environments are a bit limited, the ones that are there can be visually stunning. I love seeing the fog swirl around my guys as the move through the environment. Having played Neocore's original King Arthur game (the Role-playing Wargame one), I was surprised to see some design callbacks to its art and character design. 5. The audio. While the voice-acting has some pitfalls, the rest of the soundscape is impeccable. The music is a particular standout. The ambient tracks feel mysterious, perfectly matching the dark fantasy vibe of the game. I could (and have) sit in the Camelot screen to just soak in Gergely Buttinger's score. Some of the combat tracks are less memorable, but those are easily offset by some of the great boss themes. Sound effects are suitably immersive; while not as sexy as the OST, they do an admirable job of selling the experience. I love this game. It's got rough edges, but also a lot of heart from a small team who poured lavish love and attention into a fun Arthurian experience. It's absolutely worth it, particularly if you want to support a small dev team.
16个小时第二幕,战棋游戏,战斗和人物养成很有意思。 地图设计灰灰暗暗一坨……前期卡培养资源卡得头疼,战斗资源也很紧张没有悔棋(或者我没有发现)点错了头疼加剧。 -------- 40个小时。 中后期重复度太高,新鲜感不足,疲惫感很强。
任务的形式类似暗黑地牢,但是没有赶着你走,可以慢慢做任务,慢慢刷,,但是任务中的移速 节奏太慢了。
It's an XCOM-like, seems to be Hard West style character progression (even though some characters have the same 'class,' they still each have their own unique skill tree), Darkest Dungeon style base, Divinity: Original Sin type action points. Combat is more interesting than Wartales, from what I've seen; encounters not quite as interesting as Divinity: OS 2. Character customizations feel meaningful. Characters have more personality than XCOM squads. Some replay value via alignment tree -- different characters and missions available depending on your religious and political axes (tyrant vs just and christian vs pagan religion). I like the atmosphere; the ethos kind of reminds me of Shadow of Mordor, alternative mythology featuring an antihero torn between revenge and redemption. So far so good, I'm not too far in but enjoying definitely. I will mention, this does share the two-dimensional combat map with Wartales so far, and I've seen other reviewers complain about repetitiveness. At the very least, this game at least has a wider variety of character skills that are relevant in combat (or perhaps you are able to play with said skills more quickly; in Wartales it seemed like I did a dozen combats that just boiled down to move and attack, move and attack).
Une belle aventure brutale aux choix fatidiques ! Le tout dans l'univers de Chrétien de Troye la Quête du Graal !
Excellent turn-based strategy/rpg hybrid. The enemy AI is very good, the game is challenging without being frustrating (usually). There are several missions that have difficulty spikes, and I'd recommend saving often but overall the difficulty isn't oppressive. The morality system is basic but rewarding, and managing Camelot is a nice little addition. I would also recommend using the training grounds ASAP and using the decree to jump ahead a mission to keep characters outside your main party leveled as you will have to heal/rest your main party at times and if you don't have other characters leveled you can hit a point where continuing is almost impossible. If you enjoy turn based strategy I would definitely recommend trying this game out
Отличная стратегия, просто на удивление превосходная, местами гениально. История/графика/движения/баланс/стратежность/скилы - все отлично. Не понял пару моментов - как например играть рогой - выносят с полпинка. Не хватает квестов - получаются обрывки историй, по которым ты все время прыгаешь и они путаются в голове. Хотя сами истории тоже отличные. Но в остальном офигенная стратегия, просто зашибись. Рекомендую. Прошел с удовольствием. Рекомендую играть на очень сложном уровне - если просто на сложном, то 50% боев заканчиваются на первом ходу, АОЕшники всех мочат. Но и на сложном тоже интересно, как пройти бой так что бы твоих ни разу не ударили, в 90% боев это получается. моя оценка 8.8/10
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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