
In the universe billions of years later, life no longer exists. The adventurer Kamus travels to the unknown star realm as a hope to break the deadlock, exploring the ultimate destiny of the soul through battle and conquest.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Innovative fusion of automatic combat and Trading Card Games! Become the adventurer Kamus and travel through several unknown star worlds. Summon monsters from other worlds to assist you on your conquest journey through highly liberalized decks!
Game features:
·Extremely high degree of freedom deck construction: Before embarking on an adventure, you can choose and edit unique decks, and continuously acquire new cards during the adventure, dynamically adjusting decks to adapt to complex and ever-changing combat environments.
·Instant automatic combat: During the time freeze period, all units on the field are unable to move, and multiple effects can be achieved using cards. You need to choose the right time to freeze your time in order to maximize your advantage.
·Rich and diverse items: During the adventure, you can obtain various items, all of which play a very important role. Choose appropriate item combinations and combine them with decks to achieve maximum profits.
· Free exploration: Move freely in the mesh map without being bound by the direction of travel. But note that the difficulty of the game will continue to increase as the number of action rounds increases!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
[h1]简介[/h1] 《心核 Kernel》是一款自走棋+集换式卡牌游戏。游戏的主要玩法是放置卡牌进行战斗,通过构筑卡组,让棋子和棋子的某些特质产生连携的效果。一把游戏的过程中也会获得一些新的卡牌,但无需有意控制卡组数量,本作的动态调整卡组系统不怕抽不到想要的牌。开始还以为是爬塔,玩了之后才知道并不是,本作主要是在网格的地图中进行探索,也可以走回头路,不过需要注意的是,行动的次数越多也会使得游戏的难度提高。在游玩的过程中可以随时进行暂停使用效果卡牌对战场情况进行干预,或者是通过暂停的方式调整战术,这些都是牌佬的基本操作了。 [h1]体验[/h1] 游戏的画风非常不错,开始玩的时候被精致的像素画风所吸引,而且就算是像素也有不少细节在其中。但抽卡的方面就有点普通,看着有点简单的感觉。多种族的设定相当有特色,但数值方面有点破坏平衡,植物这类的卡牌能打能控,单就这一个种族的强势压着其他的种族毫无出场的机会,可以说一旦抽到就是爽到,导致游玩的过程毫无策略可言。在冒险的过程中也可以获得不少提升的遗物,但遗物这块主要就是数值提升导致过于简单,没有什么机制相关的遗物,属于锦上添花的效果,这也形成了遗物和卡组搭配的玩法的缺少。 [h1]总结[/h1] 总的来说,《心核 Kernel》是一款极具特色的自走棋游戏,系统全面,卡牌种类也很多,而且卡牌之间也有相关的连携设定。还是和上面所的那些比较让人感觉到遗憾的地方,就是大部分的卡牌和遗物只是单纯的数值高,玩起来就是什么数值高用什么,简单粗暴。但这样就失去了卡牌的策略、连携、构筑方面的考虑,还有,虽然自走棋的战斗方式能节省一些游玩的精力,但卡牌战斗这块又会增加一些工作量,经常会用到暂停进行调整,有点影响游玩的节奏。而且看似种族、遗物、连携这三个要素牢不可破,但也是仅限部分的种族的卡牌和有限的几个技能卡,空有很多的卡牌和遗物没有上场机会的,除了修复一些数值的问题,平衡的问题也急需解决。不过看到评论区里作者也发现了这些问题正在猛肝更新,看样子这些问题都只是时间的问题了。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
玩法新颖,但是目前缺乏平衡和多样性,难度设置的也不是很合理。 总体来看值得一玩,期待后续更新。
卡牌构筑自走棋,战斗图中能暂停放技能。中后期敌我同屏数量规模大,激烈。 美术不错。有潜力,玩法不错。 很多页面可以简化操作步骤,比如选完战利品后自动略过空白页面。 建议增加大量音效。 建议用卡可以直接释放到对应角色身上,减少操作步骤。 现在点选的卡图片太大,有点画面遮挡。 已经攻略过的节点建议能跨节点加速略过。 主界面的3D和选图中远景的低像素星球有点出戏,画风不统一。 选卡页面大小不一,缩放没锁住。 教程收卡直接嗝屁。
画风不统一看着怪怪的,很刻板印象的科幻PPT UI,不过看起来背后还有很多内容,希望能活过抢先体验吧
《机核》是一款 由ArchZoDo制作发行的肉鸽卡牌自走棋,游戏中玩家将扮演着一艘飞船操纵者以上帝视角对邪恶势力展开打击。因为是卡牌游戏,游戏中免不了需要抽卡获取自己想要的牌,在玩家战斗之后会获得资源,该资源可以进行抽卡,和市面上的卡牌游戏一样,十连抽会有大折扣,而该资源除了抽卡之外还可以进行强化提升,玩家可以在此进行各个角度的提升,不过由于游戏刚发售不久,很多东西都没有实装完毕,所以玩法上以及游戏中会感觉本作的深度有所欠缺,目前游戏有几个星界可供体验,星界的主要区别就是场景以及遇到的怪物,玩法上还是一样的。 游戏主要是以卡牌的方式进行战斗,除了抽牌板块,进行战斗的也是像卡牌的方式打出,卡牌打出需要能量点,初始只要三点能量后续可以增加。卡牌又分为道具卡和单位卡,单位有上场限制,这个限制后期也可以增加,这两种卡最大的区别应该就是单位卡使用之后牌库不会再有,部分道具卡使用后还会回到卡组里。 杀怪会给予经验,当玩家通过杀怪获得经验从而升级时会获得宝物奖励,最好的应该就是能量+1或者单位上限+1,除此之外还会随机出现五花八门的宝物供玩家选择。 游戏还有个设定,需要玩家在规定回合进入到下一个圆形里否则就游戏失败。 作为自走棋来说游戏还算比较有趣,就是有时候会出现卡顿从而影响体验,希望修复一下。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Balance is WAAAAAAAAY off. Spent about 30 minutes on a run just to wipe the entire field with two cards I had from the very beginning, they legitimately had zero modifications on them. Could be a good game, but it has a massive amount of work to go to get it to a playable state. As is there is no reason to play. No depth or challenge whatsoever. Tried two more runs assuming I just wasn't deep enough into the "story" causing the game to be easier. Nope. Each and every time I just toss two cards down and wipe the entire field. My units are basically irrelevant. Really confused with the balancing of this game. There is no way it was tested at all before being released into early access. Who in their right mind thought this was in a playable state?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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