
Set in a universe parodying poorly managed MMORPGs, even the inventory sort feature has stopped working. It's now up to you to organize the players' messy bags and handle their occasional complaints.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Auto Sort is Broken, and it's now up to you to take on the task of organizing players' inventories.
The objective is simple: group identical items to organize the inventories and earn your reward!
Now that players are coming to your shop, you'll hear plenty of stories about the struggles of typical RPG/MMORPG players, such as pay-to-win mechanics, unbalanced classes, and much more.
Organizing inventories may seem like an easy task, but as players progress through the world, increasingly chaotic bags find their way into your shop—along with impatient adventurers.
The coins you earn from organizing inventories can be spent on secret achievements that unveil the story of the RPG/MMORPG world—a place where the developers seem to care only about profit.
Over 80 handcrafted inventories waiting to be organized.
Relaxing music and custom sound effects designed exclusively for the game.
Sharpen your spatial skills to find the optimal organization for each inventory.
Enjoy the humor as players vent about the typical issues of MMORPG games.
Follow the story of an MMORPG dying due to the greed of its developers.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was waaay too short but very fun. :D I really enjoyed it. I have a soft spot for inventory sorting games, so yeah... Much fun!!! If you're weird about that like me, I highly recommend it. :D
So I have to be a little strict here. It's an okay game that plays on your nostalgia. I am about halfway through and will bring myself to finish it. BUT I can't recommend it. Why? There is literally ONE mechanic in the game, which is dragging items in the inventory and sorting them. One action.. and it doesn't work properly. Items you drop don't go to where you want them and you have to drag them slightly out of the blocks you want to place them in, which is just.. bad. It seems like the developers didn't want to bother patching it either.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The developers two previous games of this sort, Save Room and its sequel, which were much more responsive and fun. While the sequel had the merchant yammering every time you went to a different store tab, the core game was solid and the noise could be overlooked for a decent puzzle experience. This one changes themes but doesn't add a lot but crucially, I don't often feel in control when trying to place and move objects all the time and they'll often place a square off from where I'm holding the item. Coupled with adding timed challenges, I don't feel tested, I feel tired.
The core gameplay is fun, but a lot of minor issues quickly build frustration. I want to appreciate the dialogue (unfortunately I didn't personally find any of the comments particularly funny, the usernames were more consistently amusing) but the text crawl is slow and there's no option to speed it up without skipping dialogue entirely. While the sound design isn't bad, the one music track does drone on. I wanted something casual and relaxing as the store page advertised, as soon as the game added time pressure I lost interest- just to be clear I'm fine with the game providing bonus gold for (apparently) sorting an inventory quickly, but as soon as I got to the speedrunner I didn't want to continue playing. There are other mechanical issues as well like not being able to drag items over top of one another (the item you're dragging immediately goes back to where it was instead of replacing the items it is dropped on top of) and mouse cursor placement of items being inconsistent, often requiring repeated dragging to get items into the slots you intended which is then exacerbated by the aforementioned inability to replace items and then the added time constraints later, these all lead to a lot of needless frustration. I specifically chose this title over Save Room from the same developer because of the mouse dragging but that ended up being this game's biggest issue.
The sole mechanic of the game, dragging items and dropping them onto a grid, doesn't work. You don't know where an item is going to snap to when you let go. There is nothing else to the game that might make up for this glaring flaw.
had a nice time just sorting stuff, but with some notable irritations the accuracy of tile placement is pretty low so the items can be 1 tile away from where you thought they would be placed you aren't able to switch items when placing an item on another (like in the RE4 inventory) and the "click" from hovering over items is a bit too loud compared to other sounds at least 2 solutions didn't seem to work despite meeting the requirements items can sometimes be dropped without letting go of the mouse button broken items don't serve any real purpose outside of cluttering your usable space the game is fine but i wouldn't recommend it
People who love Tetris puzzles may love it, but the game has a habit of not putting items where you want them without a lot of frustrated drag/dropping. That's a problem when you have 30 seconds to get everything placed perfectly, even if it's part of the joke that the game is buggy.
Cute way to have a story with one of these types of puzzle games. It kinda made me sad at the end though
I wanted more Save Room type gameplay, and that's exactly what i got. I suspect the game is endless if i do not buy the final achievement. Perfect for when i want to scratch that itch!
Cute, short, funny, kind of sad game about the death of an MMORPG. My only complaint is that when you place the blocks, you need to be holding the item a little to the upper left of where you'd normally place them. Other than that it's a nice diversion for $3.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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