
From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From Lee Petty and Double Fine Productions, creators of Stacking, Headlander, RAD, and Psychonauts, Keeper is a beautiful and surreal third-person, atmospheric, puzzle adventure, and a story told without words.
On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.










Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A structurally elegant, visually and sonically beautiful, journey through the tides of time and a struggle against decemation. There are no fail states; this is an experienced weighted on continuous interactivity, response and reactivity, and seamless immersion into the work. It wont be for everyone, but as an interactive work, one that invites the imagination, it's memorable, delicately inventive, and pleasantly surprising.
I finally found the time to sit down and play this and I ended up playing it completely through in one long sitting, which isn't common for me. Gorgeous game. Everything looked like a beautifully painted image and I loved to just stop and look at everything. The puzzles were diverse enough that I didn't find them repetitive, and for the most part, I understood how to solve them (even if it took a little while) and the times I didn't were all times I just needed to look around more. And don't get me STARTED on how good the music is. Double Fine never misses (don't be fooled by my 5 minutes on record- i played the whole thing in offline mode and apparently that doesn't register as playtime once you sync back up?? the game took me just about 6 hours.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +13 more
| $19.99 |
| 6ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gorgeous and strange, a journey well worth experiencing.
J'étais un peu confus au début, mais en avançant je m'y suis attaché et au final c'est une super aventure ! Très fournie en idée de gameplay et en poésie, on reconnait bien la patte Double Fine qui m'a fait tomber amoureux du studio
If your favorite walking simulator had a strange acid trip.
Cute, heartwarming and gorgeous game. 5 hours of pure joy. Yes, sometimes Keeper has typical Unreal Engine traversal hitches, but they are rare and barely noticeable. But the game itself is a creative pure gem. Double Fine - my huge thank you for your games!
如梦似幻,光怪陆离,游戏性很差,但他长板实在太长了
One of the most unique visual identities ive ever seen. What a trip this was! This is a one of a kind experience which could only have come from Doublefine!
Keeper ist ein interaktiver Laufsimulator der selbsterklärend funktioniert, ohne Stimme oder Hinweise Wer also nach einer Herausforderung sucht ist hier gänzlich falsch Die Welt von Keeper ist Facettenreich, bunt und wirkt streckenweise wie ein LSD Trip, vor allem zum Ende hin Man darf sich auch keine rationalen Fragen stellen, wie, warum wachsen dem Leuchtturm Beine, oder Warum scheint der Leuchtturm zu leben? Keeper arbeitet mit Farben, Musik und der Umgebung und das harmoniert so gut das man seine Umgebung fast vergessen kann Direkt am Anfang begegnen wir eine Art Vogelgreif der unser Begleiter wird und uns bei den, wenn auch recht simplen Rätseln hilft Später ist man auch zu dritt unterwegs so entspannt Keeper auch ist, gab es für mich eine Szene die mich überraschte, es gibt ein Kapitel wo man in eine Stadt kommt, bei der man die Zeit manipulieren muss, Vergangenheit, Gegenwart und Zukunft, Uns selbst passiert nichts aber unserem gefiedertem Freund, der in der Vergangenheit wird dieser zu einem Ei und in der Zukunft stirbt dieser und zerlegt sich in seine Einzelteile was mich an Tim Burton erinnerte und beim ersten mal kurz den Atem stocken ließ Diese Prozedur der Zeitmanipulation ist ein wesentlicher Bestandteil dieses Abschnittes und bei jeder Transformation kam mir der Gedanke ob unser Helferlein was davon mitbekommt Und ja ich weiß, es ist nur ein Computerspiel, aber auf Emotionaler Ebene doch sehr unangenehm, wenn auch morbide schön Sobald man den Berg erklommen hat, bricht man auseinander und stürzt in die Tiefe, man würde an dieser Stelle denken, schönes Spiel, aber das Ende, naja Als man anschließend als Boot weitermacht, ist der verlauf und die Umgebung eine völlig andere Später ist man nur ein Rad um dann als eine Art Hirschähnliche Gestalt, Gottgleich und unaufhaltsam durch die Gegend zu laufen, leider etwas zu kurz Mit der entsprechenden Hardware sieht die Welt von Keeper unfassbar schön aus sodass man meistens Dumm in der Gegend rum steht um die Szenerie auf sich wirken zu lassen, zumindest war es bei mir so Wer also mal abschalten und sich einfach treiben lassen will ist hier genau richtig Für wen der Preis für einen Laufsimulator zu hoch ist, der wartet einfach auf einen Rabatt ab
There aren't many games like Keeper. It has no multiplayer, microtransactions, DLC, or high scores. It has light gameplay mechanics that are mostly puzzle-based without any kind of fail condition. It is beautiful, relaxing and kind of creepy. If you think you will like this, then please give it a go. I don't think I will play through this again, but I have enjoyed my time with it. 4/5
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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