
From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From Lee Petty and Double Fine Productions, creators of Stacking, Headlander, RAD, and Psychonauts, Keeper is a beautiful and surreal third-person, atmospheric, puzzle adventure, and a story told without words.
On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.










Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 142 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keeper es un juego de esos que son creatividad pura, como double fine ya nos tiene acostumbrados, tiene mecánicas simples pero con un potente apartado artístico que te hace muy a gusto recorrer este mundo de fantasía. Trata de un faro que por cuestiones algo místicas ahora cobro vida y puede caminar. Su misión es la de guiar un animal parecido a un ave, con un diseño muy entrañable , a donde están los suyos. La historia es sencilla pero se disfruta y es mejor que no te spoilees nada por que Tenes sorpresas mas que nada en la jugabilidad. En lo jugable mezcla el walking simulator pero con algunas mecánicas que van a ir variando a lo largo de la campaña. Como dije antes se disfruta mejor sin que sepas lo que sigue. Es una jugabilidad sencilla pero que es directa y es lo que quiere ser. si te gustan los juegos con esa magia en lo artístico, en lo tonal, con un mundo en ruinas pero colorido y extraño es un hermoso titulo. Double fine tiene ese toque que define a su estudio es su marca registrada lo ves y sabes que es un juego de sus mentes creativas.
[b]Even before playing "Keeper", simply watching the promotional material and realizing that you control a walking lighthouse gave me the feeling that this game had something unique to offer. Playing it only confirmed that suspicion. Its world feels alive, filled with vivid colors, cartoonish graphics, peculiar creatures roaming around, and countless elements reacting to your beam of light. The atmosphere is magical — something between a dream and a nightmare. The protagonists are adorable, easy to love, and beautifully animated. The music is great and the environmental audio design is solid. However, the constant shifts in camera angles and a few control issues can spoil parts of the experience. The puzzles are also quite simplistic. Nevertheless, the game packs some wild ideas, delivers unexpected moments, and offers a surprising variety of places to explore, making the overall experience pleasant. A short, unique journey worth remembering. Manometer: 8/10 [/b] The good - The developers chose a bulky, stylized graphical approach that gives the game a unique cartoonish identity. Everything looks gorgeous, with an amazing chromatic palette and atmospheric lighting. - The world is outstanding, balancing dreamlike and nightmarish elements to create a magical, immersive atmosphere. Despite its short duration, it offers many distinct locations with varied visual styles and countless creatures. The world feels alive: foliage moves, creatures pop out unexpectedly, particles float around, objects break as you pass through them, and many elements react to the lighthouse’s beam. There’s always something happening on screen, so the world never feels static. - Although the controls have issues, they succeed in making the player feel every movement of the protagonist. The sensation changes depending on terrain difficulty or harsh weather, and becomes lighter in areas where environmental elements help you move faster. This tactile feedback enhances immersion. - Animations are great and smooth. The protagonists, the creatures, and environmental elements all move with fluid, cartoonish motion that fits perfectly with the visual style. - The protagonist design is amazing. Having a walking lighthouse as the main character is a unique idea, and its model evolves as you progress. Even without a deep story, the game manages to make you bond with the characters — you’ll genuinely care about them and hope for a happy ending. - Although the music plays almost constantly and can become a bit tiring, many tracks are excellent and fit the game’s visual style, enhancing its vibes. - Environmental audio design is strong, offering varied sounds for creatures, foliage, and weather. The protagonists’ sound effects are good as well. - The story is shallow — a classic good-versus-evil conflict — but its concept is unique. It includes unexpected events and eventually becomes absolutely wild, almost trippy. - While the gameplay doesn’t introduce groundbreaking ideas, it constantly adds new elements and situations you haven’t encountered before. For a five-to-six-hour game, it’s surprisingly rich, ensuring the player never gets bored. The bad - Camera movement is problematic, made worse by some mediocre control choices. The camera neither follows the protagonist consistently nor stays fixed; it constantly shifts angles every few seconds, and the player cannot control it manually. Combined with the circular movement of the beam you control, the gameplay can become confusing and tiring. If at least the beam simply pointed where you aimed with the stick, things would improve significantly. - From the beginning, there is no clear story direction or specific purpose. You wander around doing things simply because they exist. The player never knows what they’re seeking or why, making events feel random and lacking coherence. If you pause the game for a day or two, you won’t feel any anticipation or curiosity about what comes next. - Puzzles are simple and easy. Even when the world opens up a bit, there aren’t many interactive elements, so solutions are usually straightforward. - Although the music is great, it plays almost constantly in the background, which can become tiring and make the game feel like a long music video. It’s a pity, because the environmental audio design is strong — a few quiet moments would enhance immersion even more.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +13 more
| $19.99 |
| 6ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 142 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень хорошо
Extremely heavy system requirements for one of the most basic games I have ever played. My system should not struggle to hold 60 fps at 1080p. As far as gameplay ideas go so far almost 2 hours in there are none. Its very pretty, everything else is bad.
Chill
Jeśli jakaś gra zasługuje na to, żeby nazwać ją dziełem sztuki to na pewno ta. Piękna, momentami psychodeliczna, ale relaksująca produkcja o latarni morskiej, która wyrusza w podróż po baśniowym świecie. Gra głównie narracyjna z niezbyt wymagającymi zagadkami środowiskowymi. Gra dość, krótka i mogłaby być lepiej zoptymalizowana, ale polecam. Zagrajcie.
This was a wild ride. I enjoyed it. Whoever is Double Fine's dealer deserves a raise.
El juego es un festival visual. No lo he investigado, pero no me resultaría extraño que The Keeper haya sido creado como una demo de las capacidades de Unreal 5. El personaje principal es un... faro. Que cobra vida y logra cosas iluminando las cosas a su alrededor con su haz de luz. Y también tiene amigos. Poco ortodoxo, pero genial. El juego es mayormente una aventura gráfica con algunos puzzles a resolver dentro de escenarios ámplios y majestuosos. No tiene instrucciones -inicialmente- ni HUD con controles. No hay puntuación. Al principio se trata de andar y observar los paisajes para entender las cosas que suceden. Con el paso del tiempo, aparecen los puzzles y los escenarios van adquiriendo velocidad y vértiginosidad. Un juego para relajarse y disfrutar. Tiene *algo* de rejugabilidad en forma de Logros que se pueden pasar por alto
Beautiful.
Une direction artistique très inspirée, un gameplay simple et varié entre plateformes et énigmes, un univers mystérieux et poétique. Une véritable bouffée d'air frais vidéoludique !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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