
An action, adventure & dungeon exploration RPG, where you play as the ninjas Shin & Nobi in their quest to save the world of Sogen!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Katana Dragon is an action-RPG adventure and dungeons exploration, where you play as the ninjas Shin and Nobi in their quest to end the curse that hangs over Sogen.
Learn ninja skills, upgrade your Dragon Gems, equip the Cursed Seals and level up. Avoid traps, solve puzzles and fight powerful enemies.
Your ninja way begins!

The beautiful lands of Sogen are waiting to be discovered. The whole map, their secrets, the challenges and even the dungeons have been hand designed.

Learn new ninja skills that will help you solve puzzles, defeat enemies and even reach new areas and discover their secrets.

Fight against Gokais, powerful creatures capable of breathing fire, biting or even flying. Will you be able to register them all in your Gokairium?

Explore dungeons, wells and caves to find treasures and test your training. Walk through rooms, avoid their traps, and fight against bosses in epic battles.

Change your appearance with different outfits: kimonos, armors, hats, masks, dresses and much more.

Boost your stats using the power contained in Dragon Gems. Get them in different forms, sets, and rarities to suit your combat style.

Cursed Seals are powerful but dangerous items which you can benefit from their power as you deal with their curse. No pain, no gain!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 75reviews | 93% | — | $19.3K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An exciting action-adventure with fun combat and classic puzzle-filled dungeons, though it lacks an early-access label or a better title, as it’s incomplete, with only one chapter, and not a full game. Like so many times before, the game takes place in a world that was once peaceful, until the appearance of an evil dragon that threatens everything. People were strong back then, and with the help of monks they were able to contain the dragon, but only for one thousand years. The second time, the dragon was destroyed using a weapon forged from its former prison. Legend says that the weapon’s shards were scattered all over the world, which excites two young ninja novices to explore a nearby cave. Inside, they find something unusual and hear a strange noise. Not paying much attention to it, they leave the cave and are shocked to discover that everyone else has been turned into a ghost. You get to choose which of the two ninjas you want to play as, but the difference is limited to name and gender, as both play exactly the same. The controls include basic movement, attacking, and a dash. The dash is not only used to escape enemies, but also to cross chasms and avoid ground hazards. There is also a slow motion effect when you dash at the right moment against an enemy attack, but it feels random and I never fully understood how to trigger it reliably. Dashing consumes ki, which slowly regenerates over time, or more quickly if you use meditation. Meditation leaves you vulnerable, so it is best used when you are far from danger, but it activates quickly enough that you can still recover some ki in risky situations. More importantly, ki is also used to heal yourself using a bottle with unlimited uses. While the heal has a long cooldown, you can dodge enemies and wait until it becomes available again. This makes battles longer, but at least it keeps you alive. After receiving your mission from your sensei, you head out into a linear world. The ninja you did not choose stays at home, and you can switch between the two at any time by talking to them. As is common in action adventure games, your first enemies are bushes and pots, which can also be picked up and thrown. They often contain coins or quick healing items, though coins can be completely ignored for reason explained at the end. The voxel graphics make the world colorful and visually appealing, but they come with a small drawback. Points of interest are not marked in any way. You will not know that something can be examined or used until you get very close and a button prompt appears. Even then, interaction can be frustrating, because if you are not standing in exactly the right spot and facing the object directly, your character will shake their head even though the prompt is visible. While the outdoor areas mainly consist of paths connecting different locations, the main highlights are the dungeons. Fans of the genre will know what to expect. These are mostly linear stages filled with puzzles involving blocks, levers, platforms, and abilities you learn along the way. These include skills like creating a shadow clone to place on pressure switches, or throwing a shuriken to activate distant mechanisms. Naturally, there are also enemies to defeat and chests to open. Chests act as the game’s main collectibles. You can see how many chests are in each dungeon, and the world map lets you quickly check which dungeons still contain undiscovered ones. Aside from this, the map is not very useful, as it only shows general areas and not detailed layout. Some dungeons display a recommended level, since you may encounter areas that are too difficult when first discovered. Even if you enter one too early and die, you can continue from the last room fully healed and without losing any progress. However, to properly save the game, you must visit shrines. Unfortunately, chests are also scattered throughout the overworld, but the map does not show how many there are. Finding them requires careful observation of the environment, such as noticing suspicious chasms, stones in the water, or patches of ground that hint at placing a crate. These chests mostly contain outfits and hats, which are purely cosmetic and not essential, but this is still disappointing for completionists. Enemies can be dangerous, especially when facing several at once, as your health drops quickly. Some rush toward you, while others attack from a distance with projectiles that can be knocked away. When defeated, enemies may drop coins or food for quick healing, and they always drop experience orbs. Collect enough orbs and you will level up, increasing your stats. Experience is never lost because the orbs automatically fly toward you, but items do not behave the same way. If an enemy is knocked into a pit, water, or a wall, any item drops will be lost. Enemies respawn when you change locations, but grinding is neither required nor encouraged. The number of orbs needed to level up increases significantly each time, and low-level enemies give very little experience. It is more efficient to fight enemies closer to your own level. Enemy variety is poor. There are only ten enemy types, which scale in level and sometimes size to indicate elite versions. Most can be defeated through simple button mashing, except for flying enemies. These are particularly annoying because you cannot hit them until they move closer, while they can attack you freely from a distance. Since there is no skill tree, customization comes from gems and seals. Gems have a chance to drop from defeated enemies and can appear in different qualities, with higher quality gems providing stronger bonuses. You can equip up to three gems in your weapon, each boosting one of the four core stats: health, ki, attack, or defense. Seals work in a similar way and are also equipped in three slots, but they provide more specialized bonuses such as health regeneration, along with a negative effect. However, after spending around two to three hours in the game, you may notice that no additional seals drop beyond the one you receive at the start. An entire menu dedicated to seals remains empty. Combined with the fact that coins have no real use, it starts to feel like something is missing. This suspicion is confirmed once you complete the first major dungeon and defeat its boss. At that point, the game simply ends, and the credits reveal that this is only the first chapter. Because there is no chapter one label and no early access warning, it is easy to assume you are buying a complete game. The experience itself is excellent, and since the main wind dungeon takes a long time to finish, the full game could end up being several times longer, but the game needs a clear tag to indicate this.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Galician, Simplified Chinese, French, Italian, Traditional Chinese, Catalan, Filipino, Russian, Ukrainian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026年2月5日,刚玩完,纯诈骗游戏,根本就没做完,预告片里展示的雪地根本没有,到了第一个进神殿遇到一个自称寻宝的狗子,对话最后一句用英文说了句”该地图还未实装“,然后一直到打完神殿最终BOSS就开始疯掉了,对话变成了“G01_D01_T01"这种纯代码,一直到T31就突然给出 否/是 的选项,我都不知道在讲什么就叫我选,选”否“就从G01_D01_NO_T01开始到T03重新选,选”是“就G01_D01_YES_T01到T07就开始报制作人员表了???就结束了???开头家里往上走往左走那两个地方根本去不了,宝箱全开了我都,EA都没注明,看到这条评论的千万别买!!! 最后跟非要玩的说一句,进神殿之后有多处会导致角色卡住又死不了的地方,然而这游戏没有脱离卡死,神殿内部也没有存档点,只有门口那一个存档点,不信邪非要玩的记得跑完一边就回去存档
Un juego muy bonito esteticamente, entretenido y equilibrado, tanto en combate como en los puzzles, se nota que se han esforzado mucho desde la beta y han quitado muchos de los bugs que tenía, sin duda un buen juego para pasar el rato si te mola la estetica voxel y los ninjas
Katana Dragon es lo mejor que me ha pasado desde The Legend Of Zelda de la Snes, un homenaje a todos los juegos clásicos, son tan BUENOS como los de aquel entonces. Gracias.
Сомнительный проект как по мне. Нет поддержки русского языка, что крайне осложняет ее прохождение. Уклон на аниме + совокупность мини маинкрафта, что очень на любителя. 2+\5 на мой вкус. Даже, если не учитывая отсутствие русского языка - игра не затягивает в ней долго находится, что крайне печально. Покупка абсолютно на свой страх и риск. https://steamcommunity.com/groups/MadneZ1/curation - подписывайся на наше кураторство! Ведем постоянную работу! А еще - https://t.me/sage_mad - 24\7 блог контент .
Katana Dragon es un RPG de acción y aventura con exploración de mazmorras que combina combates dinámicos con puzles y progresión de personaje. En este juego tomo el control de dos ninjas, Shin y Nobi, en su misión por liberar la tierra de Sogen de una misteriosa maldición, enfrentándome a enemigos variados y obstáculos desafiantes mientras descubro secretos del mundo. La jugabilidad se siente fluida y satisfactoria: dominar habilidades ninja, mejorar Gemas Dragón y enfrentar enemigos exige tanto estrategia como reflejos. Explorar biomas distintos, evitar trampas, resolver puzles y derrotar jefes en dungeons aporta variedad a la experiencia, manteniéndola siempre interesante. Visualmente el estilo voxel le da un encanto único, con atmósferas que combinan fantasía y estética oriental. Personalizar la apariencia de los personajes con atuendos diferentes añade un toque extra de diversión y identidad propia. Aunque el juego todavía está en acceso anticipado, la base es prometedora y ofrece horas de acción y exploración para quienes disfrutan de RPGs con un toque clásico pero con identidad propia. Valoración: Jugabilidad ★★★★☆ Gráficos ★★★★☆ Dificultad ★★★☆☆ Innovación ★★★★☆ Ambientación ★★★★☆
Buena propuesta! Sigue con la misma dinámica positiva de la versión Beta. Se nota una clara mejoría en todos los aspectos del juego. Divertido y fácil de aprender :) ¡Ánimo y a seguir!
像素風格類薩爾達傳說類型的動作探險解謎類遊戲,利用各種地形地物以及手邊的的能力去解開各式各樣的謎題來推進關卡的遊戲方式,初次遊玩下有點像是SFC版的薩爾達傳說。 [h1]====遊戲問題====[/h1] 由於目前還是EA版,遊戲可玩內容只有第一個地圖而已,但問題真的有點小多。 i5-14500、顯卡4070S、64G RAM在對話或者一些動作下會有很嚴重的卡頓情形發生 影分身使用判定問題,有時候無法使用引分身來踩觸發格。 地圖太過於簡陋幾乎可以說沒有。 只有固定的視角,但有很多都是在視角看不到下的東西。 地圖關卡的寶箱上限和實際收穫的寶箱數不同EA前的結尾關地圖顯示有12個寶箱,但實際上拿到的有18個。 各處說明嚴重不足,沒有看過預告片前,要摸索一段時間才知道要解鎖風力還有反射等方法。 人物的武器攻擊距離太短,短到像是拿拳頭打人一樣的距離。 打擊感很薄弱。 在繩索上移動建議不要使用手把遊玩,只要偏一下角度就會掉下水裡,沒有自動修正移動模式。 擊殺敵人或者打破物品出現後的道具和經驗無法秒出現和秒收集。 有出現按鈕互動符號了,但距離不夠近的情狀下按下按鈕不會自動靠近觸發按鈕。 推動箱子移動速度太慢或者和上面觸發按鈕一樣的問題。 有些關卡箱子背後離牆壁太近,從上方衝刺過去會卡在箱子和牆壁之間。 獲得的裝備是只有外型變動,能力值得增加必須獲得龍之寶珠和詛咒印記兩樣而已,猜測後期應該都是靠商店賭博之類的去洗高等級的龍之寶珠來提升能力值吧,不然攻擊就像是刮痧一樣。 [h1]====結語====[/h1] 遊戲整體下來美術、關卡設計、解謎探險部分不錯,但戰鬥方面是很大的扣分,如果喜愛薩爾達傳說類型的可以推薦,但是戰鬥愛好者可能會很失望。
有中文 有成就
Un buen título con un apartado gráfico y estético precioso. Si te gustan los juegos tipo Zelda, con puzzles, mazmorras, mejoras de armas y poderes entre algunas cosas. Sigo jugándolo y conociendo la historia de estos ninjas hasta que me lo pase al completo y actualizaré reseña en un futuro. De momento, muy buen juego y a muy buen precio.
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Players by region
Where this game's players are, estimated from review languages.
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