
An action, adventure & dungeon exploration RPG, where you play as the ninjas Shin & Nobi in their quest to save the world of Sogen!
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About
Katana Dragon is an action-RPG adventure and dungeons exploration, where you play as the ninjas Shin and Nobi in their quest to end the curse that hangs over Sogen.
Learn ninja skills, upgrade your Dragon Gems, equip the Cursed Seals and level up. Avoid traps, solve puzzles and fight powerful enemies.
Your ninja way begins!

The beautiful lands of Sogen are waiting to be discovered. The whole map, their secrets, the challenges and even the dungeons have been hand designed.

Learn new ninja skills that will help you solve puzzles, defeat enemies and even reach new areas and discover their secrets.

Fight against Gokais, powerful creatures capable of breathing fire, biting or even flying. Will you be able to register them all in your Gokairium?

Explore dungeons, wells and caves to find treasures and test your training. Walk through rooms, avoid their traps, and fight against bosses in epic battles.

Change your appearance with different outfits: kimonos, armors, hats, masks, dresses and much more.

Boost your stats using the power contained in Dragon Gems. Get them in different forms, sets, and rarities to suit your combat style.

Cursed Seals are powerful but dangerous items which you can benefit from their power as you deal with their curse. No pain, no gain!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Galician, Simplified Chinese, French, Italian, Traditional Chinese, Catalan, Filipino, Russian, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Katana Dragon is a delightful and surprisingly deep action RPG that masterfully blends charming voxel visuals with satisfying exploration and combat. The dual-ninja protagonists offer distinct playstyles, and the world of Sogen is a joy to discover, packed with handcrafted dungeons, clever puzzles, and diverse enemies. The progression system, centered on Dragon Gems and Cursed Seals, allows for meaningful customization of your build. The lighthearted, Pokémon-esque atmosphere is consistently pleasant, supported by a great soundtrack. However, the game's notable lack of Steam achievements feels like a missed opportunity for completionists, and the combat, while fun, doesn't reinvent the genre. Some may find the voxel aesthetic a matter of personal taste. Despite these minor points, Katana Dragon is a polished, content-rich, and thoroughly enjoyable adventure that's absolutely worth its price, especially for fans of classic action RPGs with a modern, cozy twist.
The vibes of 'Landstalker'! Love this! Very pretty, very simple, with interesting non-combat mechanics: butttons, levers, throwable items, dashes, etc... Looks like a ton of fun exploration ahead! PS: But I pretty much hate combat controls on mouse and keyboard. Playable, but painful.
Really Fun game. Relax and Chill -> Vibez. Really nice pixelart!
UN GAMEPLAY CORTITO DEL JUEGO MOSTRANDO UN POCO DE QUE VA.. https://www.youtube.com/watch?v=0yEfUM0SS2Q
A delightful voxel action RPG with charming visuals, satisfying puzzles, and engaging dungeons. The lack of achievements and sudden "end of chapter" without warning are frustrating. Still, a promising start for an otherwise fun adventure.
[h1]《Katana Dragon》简评[/h1] 这一款像素风格地牢探索类型的角色扮演游戏,真要给游戏进行一个评价的话,个人觉得地图设计>美术音乐>剧情故事>动作战斗。本作是真的在地牢探索的地图设计方面下了一番功夫,设计得非常精湛。美术音乐也绝对是本作的强项,玩家视觉和听觉效果很好。剧情故事属于日系角色扮演中很经典王道的一类,很熟悉的套路但是不会难看就是了。至于最后一项动作战斗,个人觉得手感很不对劲,玩起来也很不得劲。 [h1]剧情故事[/h1] 上古时代有恶龙作乱,被封印后依旧逃脱,最终被某个武士家族的最强之人,拿着由封印之石锻造出来的宝剑,以命换命击杀了恶龙,这把屠龙剑也在战斗中破碎变为了一块块龙之宝石散落于世界各处。这些宝石镶嵌在武器上,可以获得更强的力量,其实就是类似于圣物这种额外的装备。主角这一对萌新忍者师兄妹,刚刚出忍者村,就意外踏上了寻找这些龙之宝石的道路。这种恶龙啊、宝石啊、萌新主角的剧情,太经典了,且和美术、音乐风格一样,属于较为休闲的王道剧情,没有那些黑深残的残酷。 [h1]地图设计[/h1] 地牢探索游戏,在地图设计方面,也就是以怪物组合、机关陷阱、地形变化等方式进行简单的设计。往往更加注重战斗的内容,地图设计也多是辅助战斗。本作就恰好相反,地图设计方面非常的优秀,优秀到和动作战斗对比起来,后者完全没眼看了。地图设计方面,不仅仅包含了怪物组合、机关陷阱、地形变化等内容,更是将各种解谜类型的小游戏(推箱子、密码、平台等等一堆)融入了其中,或许玩家在这些解谜小游戏上花费的时间更多。毕竟地图上的很多搜集内容,很多也是需要一些小解谜的方式在地图上犄角旮旯的地方获取的。 [h1]动作战斗[/h1] 动作战斗方面,确实是本作的弱项,无论是操作手感、战斗反馈还是角色养成,都不是那么的舒服,玩起来很别扭。操作手感,明明动作设计得非常丝滑,但是这个小短腿、小短手的打斗就是没感觉。战斗反馈,打击感很弱,敌人受到攻击除了血条下降没有任何反馈,该继续做什么接着来。养成体系,依靠等级、属性、装备、龙之宝石综合带来体验,但是和诸多经典角色扮演游戏一样,基本只看数值没有构筑。 [h1]最后[/h1] 本作作为独立游戏,质量还是不错的,小品级,如果其能在战斗方面设计得更加出色,那就最好了。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Espectacular, llevo casi 6 horas enganchado, me sorprendio gratamente. Ojala sigan actualizandolo, quiero darle muchas horas al juego. Le veo mucho potencial, y estando en early esta muy bien...
《katana dragon》一听名字,就知道是一款日式风格的游戏。正如其名,游戏和武士刀有着密切的关系,在游戏中,玩家将扮演忍者,在送礼后发现人们变成了幽灵,于是踏上了冒险之路。 看到游戏的第一眼,就被起独特的美术风格所吸引。游戏采用的是像素风格,但并非传统的2D像素,游戏是3D,但是游戏的各种购物提都比较方正,有点MC的感觉。可能是我的见识比较少,游戏的美术风格还是比较独特的。 就感觉和前段时间玩过的《织梦岛》有点相似,当上手体验后,果不其然,是一款带有不少解迷要素的动作角色扮演游戏。先来说说游戏的战斗部分,个人感觉体验有点欠佳,主角的攻击范围有点太小了,很容易挥空。加上敌人的设计,让战斗体验差点意思。游戏也同样引入了“魔女时间”的设计,在敌人攻击打到你前的一瞬间按下闪避,就可以触发,不过由于游戏的操作手感,我触发的比较少,希望能够调整一下。 目前游戏的关卡设计还是不错的(游戏在EA阶段,主线迷宫还没有出完),第一个大迷宫的迷题设计环环相扣,如果你思路对上了,解起来就挺舒服的。但是,游戏目前的引导有些偏弱了,很容易让玩家不知道下一步该做什么,就容易卡关还有游戏好像没有自动保存,有时候迷题解开一半,直接退出游戏的话就直接白干,有点难受。 游戏中有“信”和“野比”两位角色可供玩家选择,能力上没有区别,就外观有区别,玩家可以在家里切换操控的角色。同时,需要还有着等级系统,升级可以带来属性提升。龙之宝石是游戏中提升属性的另一途径,击败敌人就有机会获取,同时最多装备三枚龙之宝石。 如果能够优化一下操作手感和战斗体验的话,游戏说可以说是未来可期,期待后续更新新的迷宫。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
RYO kategorisine yeni bir soluk getirecek gibi duruyor. Fazla reklam yapılmadığı için arka planda kalmasını istemediğim bir oyun oldu kendi. Ninja kültürüne aşinaysanız tam size göre bağımsız bir yapım.
画面类似石炉,还是很喜欢这类像素3d风格,目前处于ea阶段内容量不算很多,只有第一个图开放游玩,主要玩法靠近解密跑酷和战斗,几小时玩下来跑酷和解密的占比更多,不清楚后面的地图是怎样安排的,不过就现在内容来说,游戏的质量已经非常不错了,属于未来可期的作品。 战斗的输出手段主要已近战为主,出手的流程感还是很不错的,但固定视角下可能会误判距离。怪物的出手基本都没有前摇,想要对拼刀的话完全不现实,只有才怪物出手完的空档期才是输出时间,一但贪刀就很容易被摸到,这个极限闪避系统也很难触发,感觉在判定上有些问题。解密的话说实话还挺难的,有一处需要弹反射来的苦无去触发机关,这里卡的有半小时,各种尝试才摸索到,可以在引导上下点功夫,不然在摸索阶段很容易玩不下去。 游戏的优化不太行,个人是掌机玩的耗电非常的快,帧数在有些地区上猛降,看其他评论pc玩也是一样会掉帧,那就是游戏的优化存在问题,可以着重调教下。目前看箱子中不止龙之宝珠这类直接加战力的收集品,还有外观和金币也能开到,暂时还没找到很好的用处,可能藏在后面的章节里了吧。 游戏的素质还是挺高的,要是能优化下飞行怪物的ai和优化,那绝对是一款很不错的独立作品,3d像素风也有不少玩家喜欢,很期待后续正式版登场的时刻。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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