
An action, adventure & dungeon exploration RPG, where you play as the ninjas Shin & Nobi in their quest to save the world of Sogen!
Modeled estimate, not a reported figure. How we estimate →
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About
Katana Dragon is an action-RPG adventure and dungeons exploration, where you play as the ninjas Shin and Nobi in their quest to end the curse that hangs over Sogen.
Learn ninja skills, upgrade your Dragon Gems, equip the Cursed Seals and level up. Avoid traps, solve puzzles and fight powerful enemies.
Your ninja way begins!

The beautiful lands of Sogen are waiting to be discovered. The whole map, their secrets, the challenges and even the dungeons have been hand designed.

Learn new ninja skills that will help you solve puzzles, defeat enemies and even reach new areas and discover their secrets.

Fight against Gokais, powerful creatures capable of breathing fire, biting or even flying. Will you be able to register them all in your Gokairium?

Explore dungeons, wells and caves to find treasures and test your training. Walk through rooms, avoid their traps, and fight against bosses in epic battles.

Change your appearance with different outfits: kimonos, armors, hats, masks, dresses and much more.

Boost your stats using the power contained in Dragon Gems. Get them in different forms, sets, and rarities to suit your combat style.

Cursed Seals are powerful but dangerous items which you can benefit from their power as you deal with their curse. No pain, no gain!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Galician, Simplified Chinese, French, Italian, Traditional Chinese, Catalan, Filipino, Russian, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Katana Dragon Review[/h2] [hr][h3][b][u]Overview[/u][/b][/h3][/hr] In Katana Dragon, you control one of the ninjas, Shin or Nobi, on their first adventure to restore the land of Sogen against the elder gods. It features hack-n-slash combat against the fabled Gokais and several puzzles to resolve along the forest. Exploring the land yields dragon gems to change your stats, cursed seals that heavily modify stats, and, as you progress with the story, more ninja powers. A local co-op mode is also available. [hr][h3][b][u]Story[/u][/b][/h3][/hr] A thousand years ago, a dragon razed the land with his fire, consuming almost all the life in the prosperous, peaceful land. Five monks defeated and captured the dragon in a cage made out of pure Ki energy. But the dragon broke free one day. A weaponsmith managed to create a powerful sword that they said cut through rock like it was paper and trusted the blade to a legendary champion. The blade thrust into the dragon with ease, releasing dark energy that killed its wielder, but it got stuck in the belly of the beast ever since. Thus became the legend of… Katana Dragon. On present day, trainees ninjas Shin and Nobi are assigned an actual mission: find out what happened to the inhabitants of the land, and those answers can be found deep in the heart of the forest’s ruins… [hr][h3][b][u]Gameplay[/u][/b][/h3][/hr] You start the adventure by selecting which character to play; it doesn’t matter a lot, as they have the same lines of dialogue. Later in the game you can change characters or enable local co-op mode. Your abilities include attacking as real fast as you can smash the left click within melee range. Dashing at the last second before an enemy attacks grants time for a bullet. Further in the game you learn Shadow Clone that taunts gokais and mimics your attacks. Dashing and using any power costs Ki, which can be recharged faster by meditating or by drinking from your flask, which also restores health. All these skills will be used both in combat and solving puzzles, particularly dashing through gaps and creating a shadow that activates pressure plates. Gokais are a varied lot and capable of fighting against you. If you played Sengodai, you’ll meet familiar gokais along the way. They attack with melee or ranged projectiles; some can be deflected with your sword. It is very difficult to dodge an attack to trigger bullet time, as the window is very, very small. A defeated foe drops dokais, experience, and sometimes food that will restore health. Enemies seem to scale according to your level, increasing their stats. Leveling up increases your stats by 5% of your base ones. The real upgrade comes from dragon gems; these will increase two stats, but only three can be equipped at a time. There is no limit in obtaining dragon gems; they can be acquired from gokais or treasure chests scattered across the land. Caves and dungeons are a main source for treasures; the entrance to those will show if you opened every single chest. Outfits can be obtained exclusively from gauntlets (waves of gokais) found in wells. Puzzles are a big lot; dashing through gaps is the most common. Wooden boxes can be picked up and thrown to places, or to make bridges, you can dash with them. Some of those puzzles resulted in confusion at first because I had no idea what to do or where to go. Exploring the map and wandering aimlessly is what worked until I got a bearing of my surroundings. There is no hand-holding or textual explanation, which might trouble new players. Moving black boxes is a bit slower, and they respond with some lag to my inputs. To say there are a lot of builds to make is an understatement; there’s barely a lot to equip besides common gems, with the rare ones left by the end game. I have only found one cursed seal; whether they unlock as you progress the story or in difficult dungeons, I’m not sure. There is a final boss deeper in the forest that will end the first chapter; I hope to reach it one day soon. [hr][h3][b][u]Bugs Found[/u][/b][/h3][/hr] • Playing in window mode, choosing to maximize the screen, when you check the map in the pause menu, the game resizes to the original resolution. [hr][h3][b][u]Audio & Graphics[/u][/b][/h3][/hr] Using the same voxel graphic style from Sengodai is the highlight of the game. The foliage reacts to any object and our attacks. The physics from objects are a bit clunky, but they are far from bad. Its music is what I enjoyed the most, capturing the land in its fullest on every location, house, or dungeon. I only wish for my enemies an indicator when they’re attacking with an attack dodgable to trigger bullet time, as it is currently difficult to tell. As performance goes, I disabled every graphic filter, and the game looked good and smooth still. There were areas with a lot of fire particles where framerates dropped considerably, though. [hr][h3][b][u]Pros & Cons[/u][/b][/h3][/hr] [list][b]- Pros[/b] [*] Classic Zelda-like adventure. [*] Beautifully crafted land with good graphics. [*] Good and hilarious dialogue.[/list] [list][b]- Cons[/b] [*] Combat could use a bit of improvement to use more bullet time. [*] Puzzles are slow and tedious to do, some without logic or somewhat complex.[/list] [hr] Rating: 7/10 Sensei is wise; do as he says and listen closely. Then do the opposite and slash everything in your path. For full review head over to our [url=https://www.united-critics.com/post/katana-dragon-chapter-1]website[/url]
别看这款游戏画面那么清新亮丽,怎么玩起来这么硬核呢。在《Katana Dragon》的游戏中,玩家将扮演初出茅庐的忍者,展开冒险进行各种任务,并探索这个世界。通过忍者的能力进行动作战斗玩法的同时,也进行一些解谜和敏捷的移动。 [h1]方块像素的世界[/h1] 本作游戏的画面采用了像素风格,人物的建模设计则有点MC中方块堆叠的感觉,非常的有趣且亲切。而且给人看上去一种清新的感觉,仿佛这个游戏比较休闲。游戏中的植物虽然也是这种方块像素的建模,但是会随风摆动,非常具有生机。游戏环境中的细节满满,大量可破坏的物品,允许玩家在世界的探索过程中发现那些隐藏的可破坏物品下的额外的金钱和道具。 [h1]运用忍者能力探索、解谜和战斗[/h1] 本作游戏的核心玩法就是在世界中进行探索冒险的ARPG玩法,在像素风格的世界中通过迷宫的形式移动地图,卷轴式的大地图带来了多个区域的迷宫探索,并且在每个地点也设置了相应的宝箱。玩家可以扮演忍者在其中使用忍者的能力进行自动、探索、解谜和战斗环节。 本作游戏的战斗相对硬核,主要表现在于主人公忍者的武器长度较短,攻击范围较小,在很多战斗中,与敌人需要近距离接触,才能够攻击,而这个范围,往往就已经在敌人的攻击范围内了,所以想要先手攻击,成为了一个难题。此外,不少敌人还拥有霸体,即便玩家在攻击到了敌人,敌人依然可以出手进行反击,对玩家造成伤害。玩家想要消灭一个,哪怕是小怪的敌人,都需要好几刀才能打死,有的时候面对等级高的敌人,甚至会有些刮痧,而敌人攻击玩家则感觉非常容易就掉一大块血。不过作为敏捷的忍者,攻击能力可能并不算出众,但是灵活的闪避能力一定是绝佳的。 本作游戏提供了一个快速移动的闪避功能,在战斗中可以在敌人抬手的时候进行闪避,打出无敌帧,更多的时候是在冒险地图的探索和解谜过程中使用,来进行快速的移动和部分场景的跳跃,游戏处处设置了很多断崖式的桥梁和土地,玩家是无法直接移动过去的,就需要利用闪避这个推进技能来进行快速移动和跳跃,按下闪避键的长短,可以决定主人公移动的距离,游戏很多时候会在中间设置非常狭小的空间,玩家需要把握好时机才能够安全跨越,否则就很容易从空隙中掉下去,造成生命值的损害,和体力值的降低。体力值降低了之后,可以通过打坐恢复,而生命值降低也可以使用药剂恢复。游戏虽然不限制药剂的使用次数,但是中间会有非常长的CD,即便在打怪和解密过程中造成了生命值的损伤,也可以通过等待回复药剂之后再次使用,所以整体来说,游戏虽然比较硬核,但是不至于难到令人发狂的地步。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
感谢,游戏开发组或发行公司为网易 UU 鉴赏家提供的鉴赏牵线副本,以下为评测正文。 要我说这不是国产动作游戏我都不太信,它的文本台词也太有梗了,一开局就在致敬马老师的“大意了没有闪”!更厉害的是,这部作品是同时在PC和Switch两个平台,由Tsunoa Games独自进行开发和发行的处女之作!可惜有些叫好不叫座,PC版发行4个月了也只有8篇可计入的评测,连整体评价都无法生成。 它定价也不算高,仅售42元,却有类似百来块钱的日厂游戏的体验! 《Katana Dragon》可译为“武士刀龙”,是一部忍者为题材的冒险游戏。采用类似于八方旅人一样的斜天空视角,带有光影效果和3D样式的像素风格,这个像素风格的世界和人物模型又有些我的世界里方块组合而成的样子,脸都是方方正正的。 它是一部非常标准的类塞尔达冒险游戏,有着庞大的世界地形和丰富的环境,树林、雪地、荒漠或花谷,奇妙又好看,还有不少地牢、洞窟进入可换换口味、缓缓节奏。玩家将扮演男、女两个忍者中的一个,并在冒险途中不断学习到忍术,通过忍术进行战斗和解密,搬箱子、按压机关按钮等等许多熟悉但百玩不腻的简单关卡,组成了这样的冒险世界! 战斗方式非常好玩,有着无敌帧的冲刺可以无双式的砍杀,忍术增加了战斗的多样变化。需要注意的是,它的攻击方向并非是角色前进方向,而是鼠标指引方向,这一点鼠键操作反而不如手柄摇杆丝滑了,经常注意不到方向。 总之,这个武士刀龙从画面体验还是游玩体验都算是不错的。真可惜被宣发耽搁了,希望开发商可以找个独立游戏发行商来帮助发行,提高宣发曝光,不要被冷落了。 [quote][table][tr][th][b] 评测出自: [u]网易 UU 鉴赏家培训计划[/u][/b][/th][/tr] [tr][th][b]感谢由 [u]网易 UU 鉴赏家培训计划[/u] 提供游戏[/b][/th][/tr] [tr][th][b][i] 加速 云存 领游戏,满足 热爱游戏梦![/i][/b][/th][/tr][/table][/quote]
[h1] Ниндзя в данжах [/h1] Небольшая, симпатичная, головоломная игра. [h1] СЮЖЕТ [/h1] Старый мастер натренировал двух ниндзя. Теперь они бегают по окрестностям. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой смесь боевой игры и головоломки. Суть игры достаточно простая. Бегаем по последовательно открывающимся локациям. Головоломки и ловушки чередуются со сражениями с врагами. Иногда приходится ловко перепрыгивать пропасти или перемещать ящики. Время от времени находим улучшения героя в виде новых умений или пассивных усилений. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Симпатичная графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Более-менее интересно изучать мир. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 Игра какая-то простоватая по всем аспектам. Вроде и не за что ругать, но вот это прыгание, перемещение ящиков, драки — всё очень простое и толком рассказать получается, что не о чем. [h1] МИНУСЫ: [/h1] ❌ Не понравилось, что душновато сохраняться. Приходится далеко бегать к специальной стойке. ❌ Нет русского языка текста. Требуемый уровень познаний английского — около среднего, чтоб понимать разговоры персонажей. [h1] ВЫВОДЫ [/h1] Игрушка симпатичная, довольно-таки простая. В целом — впечатления положительные, но скорее тут была бы уместна средняя оценка. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
Katana Dragon is a charming voxel-action RPG from Spanish indie developer Tsunoa Games, now in Early Access. Control Shin and Nobi, twin ninja siblings on a quest to save the cursed world of Sogen. The Early Access build includes a polished prologue, the first full dungeon, six unique ninja skills, diverse biomes, and a challenge arena . The core loop revolves around dragon gem upgrades, cursed seal crafting, and gear customization—creating depth beneath the fast-paced combat. Controls feel tight and responsive, supported by a UI that remains intuitive even during quick movement and battle sequences. Visually, the game stands out with its handcrafted voxel art—MagicaVoxel brings a nostalgic yet fresh aesthetic. Hidden in the design are playful nods to Spanish culture, such as paella, flamenco fans, and Don Quixote-style NPCs . With fully-fledged Linux and Steam Deck support, Katana Dragon offers an engaging, retro-inspired action-RPG experience with modern polish. 『Katana Dragon』は、スペインのインディー開発チーム Tsunoa Games によるボクセルスタイルのアクションRPGで、現在アーリーアクセスがSteamで配信中だ。忍者双子のShinとNobiを操作し、呪いに蝕まれた大地・Sogenを舞台に、探索・謎解き・ダンジョン攻略を進める。 現バージョンにはプロローグと第一ダンジョンのほか、6種の忍術、複数バイオーム、練習用アリーナが実装済みで、アクション要素と育成の両方が楽しめる 。育成にはドラゴンジェムや呪印による能力強化、装備のカスタムが含まれ、奥深さが感じられる。 グラフィックはMagicaVoxelによる温かみのあるボクセルドットアート。世界観にはパエリアやフラメンコ扇など、開発者のスペイン文化を感じる小ネタが散りばめられており、雰囲気作りに遊び心が光る 。また、LinuxやSteam Deckのネイティブ対応も完了しており、幅広い環境でプレイが快適だ。 UIや操作感は軽快で、探索も戦闘もストレスなく進行。今後のスキルやダンジョンの追加に期待できるアーリーアクセス作品。
[b] Katana Dragon [/b] is an action, adventure and dungeon exploration RPG with hack and slash combat and puzzle elements. It is presented very nicely with an oriental atmosphere enhanced by a great oriental soundtrack and visually pleasing voxel graphics. The elephant in the room is that this is only Part One of the series and I could not find out for sure what the business model is for part two. It could be a paid DLC or it could be free to owners of part one. It would be nice to know because it is difficult to form an opinion on the game without this information so I would kindly invite the devs to comment with their future plans for this title :) I've played enough of the game to get a good feel of the mechanics and it is an enjoyable game to play with some mildly challenging combat and puzzle elements. Combat is hack and slash in nature with a dash and the ability to upgrade your weapon and stats with dragon gems and cursed seals. You have three slots for both and can upgrade your attack, defence, ki, and health by inserting dragon gems. They come in different guises and power so choose the ones which fit your play style. Cursed seals come with a positive aspect but also a negative one. Puzzle elements involve navigating the landscape, as often chests and pathways can involve solving problems like bridging gaps with chests or dashing from island to island over water. There are also dungeons and wells to explore with puzzles involving levers, pressure pads, spikes, and defeating enemies to open gates. Your prize is usually a rare object, gem, or a different piece of clothing you can change into. They're not overly difficult but you will certainly die, but death is quite forgiving and you are respawned close to where you perished. I found the map to be a little pointless because as far as I could tell it doesn't actually show you your current position, apart from a general "you are in this section", so it made it challenging to navigate to points of interest. Save points are designated by shrines which do come along quite often but you won't be able to save your game ad hoc. I am at a point now where I am stuck on a puzzle to open a main gate to the next section which involves selecting six stones in the right order. Even though there is a clue which names three of them, it's actually not clear what the pictures on the stones are representing so that has got me bamboozled. You can switch between the two characters but as of yet I am not sure why you would want to. I suppose you can build up different sets of attributes and later I believe there are new skills to learn, so perhaps that would come into play then, but at its current state I just kept with the one character. [h1]🍳Final Thoughts🍳[/h1] [quote][h2]Putting aside the business model confusion [b] Katana Dragon [/b] is an enjoyable game with nice visuals, sound, and decent puzzle and combat elements. It has all the ingredients for a nice game. I'm not a big fan of having games in different parts so that might put you off but if it doesn't you will find an entertaining game. [/h2][/quote] [quote]Thank you for reading my review. If you enjoyed it, please leave a like and follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. We also have a [url=https://www.youtube.com/@IndieGems2][b]YouTube channel[/b][/url] if you would rather see game play footage with reviews. [/quote]
El juego es un verdadero desastre y sinceramente no debería estar a la venta. Tengo la sensación constante de estar jugando una beta o un juego sin terminar. Esta repleto de bugs y fallos de diseño que te dejan atrapado y tienes que cargar la partida para poder salir. Voy por partes: El sistema de combate es pésimo. Es practicamente imposible matar a un enemigo sin que te golpee ya que son movimientos totalmente aleatorios y repentinos. El empuje de las cajas es un verdadero horror. Es leeeeeeeeento a mas no poder y encima el juego esta repleto de cajas por todas partes y puzzles en el que hay que empujar cajas. El menú esta bugeado. A veces pulso start y aparece y desaparece. Cuando consigo que funcione se oye un "tac tac tac" como si hubiera una opción pulsada todo el rato. Moverme por las diferentes pestañas del menu es una odisea, a veces va de 2 en 2 pestañas. La habilidad de la clonación tambien estaba bugeada. Muchas veces no funciona y tengo que cargar la partida para que funcione. A veces estoy apuntando con el punto de mira para situar al clon y de repente aparece donde el quiere. Muchas veces empieza a aparece compulsivamente en el sitio. En el menú tengo una pluma que dice que sirve para invocar a Aerasu y que te lleve a cualquier parte. No se en que botón se usa ni como se hace, nada en el menú te ayuda ni te dice como hacerlo. El juego en general es raro y muy confuso. Los puzzles no tienen logica. Estoy en los jardines de la brisa en una zona gigante donde hay dos molinos grandes y 4 puertas, 2 de ellas cerradas con llaves. No tengo ni idea de que hacer, porque no hay una idea clara de lo que hay que hacer. Cada vez que creo que encuentro un camino me encuentro un puzzle sinsentido con una caja o un interruptor. Para colmo atravesé una puerta que estaba cerrada (no se si es un bug o es que debería estar abierta) y llegue a una zona en la que como no, hay cajas y mas cajas y creo que me falta alguna habilidad como un arma que rebote o algo así porque hay una palanca en el agua que tampoco se que pasa si la activo. Es una sensacion constante de no saber lo que se esta haciendo. Sinceramente creo que el juego esta sin acabar y esa parte no es posible pasarla. El juego no es nada intuitivo y los puzzles tienen logica en la cabeza del que los creó porque es confuso a mas no poder. Es mi primera reseña negativa a un juego de Steam y ya lo siento, pero es que el juego se la merece, es un completo desastre.
Katana Dragon je jako labilní jednorožec. Hebký, barevný, roztomilý a srdcervoucí, když procházíte ty barevné dungeony se španělsko-japonským nádechem. I s pár bugy a ovládacími křečemi má velké srdce, špetku humoru a otevřenou náruč pro všechny, kteří chtějí zažít roztomilý kus indie magie. Pokud jste milovník pixelů, pastelových vesniček a chladné paelly, tahle hra vám dá úsměv na několik hodin. Ono ostatně, jakmile tam jsou ninjové, tak to vždycky musí být nějaká parádní pohádka. [url=https://www.gamingprofessors.cz/katana-dragon-recenze//]Více v recenzi[/url]
Such a cute game, really well made! Firstly, the graphics are phenomenal! Amazing job, the game feels well put together and has great controls. The combat is pretty basic, and the puzzles are quite easy, but this is still amazing, I hope this can get more attention. Bravo!
An exciting action-adventure with fun combat and classic puzzle-filled dungeons, though it lacks an early-access label or a better title, as it’s incomplete, with only one chapter, and not a full game. Like so many times before, the game takes place in a world that was once peaceful, until the appearance of an evil dragon that threatens everything. People were strong back then, and with the help of monks they were able to contain the dragon, but only for one thousand years. The second time, the dragon was destroyed using a weapon forged from its former prison. Legend says that the weapon’s shards were scattered all over the world, which excites two young ninja novices to explore a nearby cave. Inside, they find something unusual and hear a strange noise. Not paying much attention to it, they leave the cave and are shocked to discover that everyone else has been turned into a ghost. You get to choose which of the two ninjas you want to play as, but the difference is limited to name and gender, as both play exactly the same. The controls include basic movement, attacking, and a dash. The dash is not only used to escape enemies, but also to cross chasms and avoid ground hazards. There is also a slow motion effect when you dash at the right moment against an enemy attack, but it feels random and I never fully understood how to trigger it reliably. Dashing consumes ki, which slowly regenerates over time, or more quickly if you use meditation. Meditation leaves you vulnerable, so it is best used when you are far from danger, but it activates quickly enough that you can still recover some ki in risky situations. More importantly, ki is also used to heal yourself using a bottle with unlimited uses. While the heal has a long cooldown, you can dodge enemies and wait until it becomes available again. This makes battles longer, but at least it keeps you alive. After receiving your mission from your sensei, you head out into a linear world. The ninja you did not choose stays at home, and you can switch between the two at any time by talking to them. As is common in action adventure games, your first enemies are bushes and pots, which can also be picked up and thrown. They often contain coins or quick healing items, though coins can be completely ignored for reason explained at the end. The voxel graphics make the world colorful and visually appealing, but they come with a small drawback. Points of interest are not marked in any way. You will not know that something can be examined or used until you get very close and a button prompt appears. Even then, interaction can be frustrating, because if you are not standing in exactly the right spot and facing the object directly, your character will shake their head even though the prompt is visible. While the outdoor areas mainly consist of paths connecting different locations, the main highlights are the dungeons. Fans of the genre will know what to expect. These are mostly linear stages filled with puzzles involving blocks, levers, platforms, and abilities you learn along the way. These include skills like creating a shadow clone to place on pressure switches, or throwing a shuriken to activate distant mechanisms. Naturally, there are also enemies to defeat and chests to open. Chests act as the game’s main collectibles. You can see how many chests are in each dungeon, and the world map lets you quickly check which dungeons still contain undiscovered ones. Aside from this, the map is not very useful, as it only shows general areas and not detailed layout. Some dungeons display a recommended level, since you may encounter areas that are too difficult when first discovered. Even if you enter one too early and die, you can continue from the last room fully healed and without losing any progress. However, to properly save the game, you must visit shrines. Unfortunately, chests are also scattered throughout the overworld, but the map does not show how many there are. Finding them requires careful observation of the environment, such as noticing suspicious chasms, stones in the water, or patches of ground that hint at placing a crate. These chests mostly contain outfits and hats, which are purely cosmetic and not essential, but this is still disappointing for completionists. Enemies can be dangerous, especially when facing several at once, as your health drops quickly. Some rush toward you, while others attack from a distance with projectiles that can be knocked away. When defeated, enemies may drop coins or food for quick healing, and they always drop experience orbs. Collect enough orbs and you will level up, increasing your stats. Experience is never lost because the orbs automatically fly toward you, but items do not behave the same way. If an enemy is knocked into a pit, water, or a wall, any item drops will be lost. Enemies respawn when you change locations, but grinding is neither required nor encouraged. The number of orbs needed to level up increases significantly each time, and low-level enemies give very little experience. It is more efficient to fight enemies closer to your own level. Enemy variety is poor. There are only ten enemy types, which scale in level and sometimes size to indicate elite versions. Most can be defeated through simple button mashing, except for flying enemies. These are particularly annoying because you cannot hit them until they move closer, while they can attack you freely from a distance. Since there is no skill tree, customization comes from gems and seals. Gems have a chance to drop from defeated enemies and can appear in different qualities, with higher quality gems providing stronger bonuses. You can equip up to three gems in your weapon, each boosting one of the four core stats: health, ki, attack, or defense. Seals work in a similar way and are also equipped in three slots, but they provide more specialized bonuses such as health regeneration, along with a negative effect. However, after spending around two to three hours in the game, you may notice that no additional seals drop beyond the one you receive at the start. An entire menu dedicated to seals remains empty. Combined with the fact that coins have no real use, it starts to feel like something is missing. This suspicion is confirmed once you complete the first major dungeon and defeat its boss. At that point, the game simply ends, and the credits reveal that this is only the first chapter. Because there is no chapter one label and no early access warning, it is easy to assume you are buying a complete game. The experience itself is excellent, and since the main wind dungeon takes a long time to finish, the full game could end up being several times longer, but the game needs a clear tag to indicate this.
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